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Background
Airwolf

Airwolf (also nicknamed "The Lady" by Stringfellow Hawke and Dominic Santini), is a highly advanced attack helicopter, designed and created by Charles Henry Moffett in 1984.


Model Type - Airwolf

Class - Super Helicopter

Crew - 2-3


SDC By Location


Main Body - 650

Tail - 450

Main Rotor - 300

Tail Rotor - 150

AGP - 250

Gunpod wings (2) - 200 ea

Cockpit - 400

Boosters (2) - 300 ea

Landing Gear - 50 per wheel (3)


AR - 14 (vehicle AR)

Armour - Stops all standard handgun rounds and upto and icluding teh equivalent of 12.7/.50cal rifle rounds.


Speed


Flying - 560kph standard propulsion, Mach 1.2 with boosters engaged. Can only use the boosters for approximately 30 minutes before burning them out. Intermittent use will allow indefinite use until fuel runs out.

Range - 1530km on internal fuel, unlimited with in air refueling


Statistics


Height - 3.6m

Length - 15.1m

Width - 3.6m

Weight - 3.75 tons

Cargo - Minimal personal and survival gear aside from armaments and ammunition

Power System - 2 x Twin Turbo GE TX Turboshafts with 2 GE TX Rocket boosters

Cost - unknown


Weapons


Weapon Type - 40mm Chaingun (2)

Primary Purpose - Anti-air/ground

Range - 2400m

Damage - 5d4x10 per round. Can fire all lengths of bursts. Guns can be fired together doing x2 damage to the target.

Rate Of Fire - equal to pilots attacks

Payload - 1000 rounds per gun

Bonuses - 0


Weapon Type - 30mm Chaingun (4)

Primary Purpose - Anti-air/ground

Range - 2000m

Damage - 2d6x10+30 per round. Can fire all lengths of bursts. Guns can be fired together doing upto x4 damage tot he target.

Rate Of Fire - equal to pilots attacks

Payload - 1000 rounds per gun

Bonuses - 0


Weapon Type - AGP Ordanance Pod

Primary Purpose - Anti-air/ground

Range - Varies by Missile type

Damage - Varies By Missile type

Rate Of Fire - 1 at a time equal to pilots attacks

Payload - 6 Light HE Air to Air Missiles, 12 HE Air to Ground Missiles

Bonuses - +2 strike


Weapon Type - Missile Launcher

Primary Purpose - Anti-aircraft

Range - 25km

Damage - 2d6x100

Rate Of Fire - 1 at a time equal to pilots attacks

Payload - 4 HE air to air missiles

Bonuses - +2 strike


Bonuses and penalties


Use Vehicle Combat Training with the following bonuses:

+1 Attack at level 2

+1 dodge at levels 4 and 7

+10% piloting rolls


Systems of Note


Radar - Range of 120 miles (192km). Able to track upto 60 targets, display 30 targets and lock onto 10 targets at once.

Radar Warning Receiver - Warns of potential Radar Lock.

ECM Pod - -20% penalty to opposing radar/sensor operators to detect the craft

Chaff/Flare Dispensers - 75% to cause locked on missiles to lose lock and fly off elsewhere.

Targeting Computer - +1 to strike with all on board weapon systems

Combat Computer - Identifies Friend or Foe and is tied to the radar System.

Low Altitude Navigation and Targeting Infrared for Night (LANTIRN) - For dropping laser guided munitions. +1 to strike with said munitions.

FLIR - Advanced forward looking infa-red system for night operations

GPS/Inertial Navigation System.

Ejection Systems - Ejects crew from damaged aircraft.


References Used


Wikipedia

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