Background (as per Memory Beta)
Akira Class Forward Dorsal

The Akira-class was a type of heavy cruiser starship in service to the Federation Starfleet in the 24th century. Planned in the 2350s in response to rising hostilities with the Cardassian Union, the vessel was given an increased priority when the mid-2360s brought on the Federation's awareness of the threat of Borg invasion. Akira class vessels entered service in the year 2368 as fast, maneuverable attack ships.

The Akira vessels were registered as class 3 heavy cruisers.

Starting out as just a hypothetical exercise in starship design, the design that became the Akira-class was initially conceived during a period of rising tensions with the Cardassian Union in the mid-24th century. Worked on by engineers in their spare time, most never expected the vessel to be used, much less built, and as such the Akira project was assigned a relatively low status on the priority list. That changed following Starfleet’s disastrous losses to the Borg in the Battle of Wolf 359, as Starfleet began a major program of research, development and starship construction to meet any future Borg threat.

The prototype ship USS Akira was launched in 2368, and fairly soon the class went on to become a major player in the fleet. Performing admirably during the wind-down of the Federation-Cardassian War in the late-2360s, and against the Borg on their return to Federation space in the 2370s, the Akira-class also was a common sight during the later Dominion War, serving on the front lines in most of the war's major battles.

Affiliation: Federation of Planets/Starfleet

Ship Type: Heavy Cruiser

Class: Akira

Manufacturer: Utopia Planitia Fleet yards

Crew: 500 plus 120 passengers

Passengers: upto an 4500 in an evacuation capacity

Notable Ships of Class:

USS Akira NX/NCC-62497

USS Geronimo NCC-62501

USS Osceola NCC-62743

USS Black Elk NCC-62878 or NCC-62505

USS Nez Perce NCC-62891

USS Rabin NCC-63293

USS Mateo NCC-63302

USS Red Cloud NCC-63306

USS Susquehanna NCC-63419 or NCC-62797

USS Lakota NCC-63444-B

USS Thunderchild NCC-63549

USS Spector NCC-63898

USS James T. Kirk NCC-63719

USS Devore NCC-64088

USS Spector NCC-65549

USS Antietam NCC-67433

USS Geronimo NCC-69302

USS Jupiter NCC-71267

USS Leyte Gulf NCC-71427


(1) Saucer Section 47,000

(1) Bridge 2,000

Crossmember Weapon Section 15,000

(2) Main Sensor/Communications Array 3,000

Lateral Sensor Arrays (72) 300 ea

(3) Main Hanger 6,000

(4) Warp Nacelles (2) 19,000 ea

(4) Impulse Engine (2) 4,000 ea

Small Guidance thrusters (many) 150 ea

Small Airlocks/Access Hatches(many) 75 ea

Large Airlocks (4) 200 ea

Outer Hull (per 40 ft area) 100

Interior walls (per 20 ft area) 35

Type X/200 Phaser Arrays (2) 2,000 ea

Type X/5- Phaser Arrays (4)

Photon Torpedo Launchers (12) 500 ea

Quantum Torpedo Launchers (3) 500 ea

(5) Shields 14,000 per side (84,000 total)

Armour Rating: - 14

Stopping Power: Stops Type V Phasers and Mk 5 Disruptors.


1 - Depleting the MDC of the Main Hull will render all systems inoperable and probably destroyed and unsalvageable.

1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering, efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.

2 - Destroying the sensor dish will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the main hanger will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space with very minimal movement allowed by its docking thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 150 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


Combat Speed Factor: 11

Impulse Drive: Full Impulse propels the ship at 0.25c or about 269,813,212 kph. Maximum Impulse can propel the ship at a maximum of 0.92c or about 992,912,621 kph. Maximum Impulse is only used in emergency situation due to the issues of time dilation in relation to the speed of light.

Warpdrive: Cruise Warp 6.0 (0.04 Light years per hour), Maximum Cruise Warp 9.2 (0.19 Light years per hour), Maximum Warp 9.8 (0.263 Light years per hour) for 12 hours.

Maximum Range: 2 years of constant deployment


Length: 464.43m

Height: 87.43m

Width: 316.67m

Weight: 3,055,000 tons


WEAPON: Type X/200 Phaser Array (2, Saucer, 1 Ventral right/front/left, 1 dorsal right/front/left)



RANGE - SPACE: 300,000km maximum

DAMAGE: 2d4x100+200 per blast.

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +2 to strike in combat range.

WEAPON: Type X/50 Phaser Array (4, 2 dorsal rear, 2 ventral rear)



RANGE - SPACE: 300,000km maximum

DAMAGE: 1d4x100+100 per blast

RATE OF FIRE: single blasts or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +2 to strike in combat range. No bonuses beyond Combat Range

WEAPON: Photon Torpedo Launchers (12, weapon section, 8 forward, 4 rear)



RANGE - SPACE: 750,000km maximum (Unless fired at warp speeds then range is much greater,being upwards of3,500,000km maximum)

DAMAGE: 1d6x1000 per torpedo

RATE OF FIRE: 6 single shots per melee or 2 volleys of up to 5 torpedoes per melee (torpedoes can be target at up to 10 different targets if desired)

PAYLOAD: 250 torpedoes total on board

BONUSES: +4 to strike in single fire mode, +1 to strike in burst fire mode.

WEAPON: Quantum Torpedo Launchers (3, weapon section, 2 forward, 1 rear)



RANGE : 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 3d6x1000 per torpedo

RATE OF FIRE: 3 bursts of 4 per melee (each torpedo in a burst can be targeted at a different target)

PAYLOAD: 100 torpedoes total on board

BONUSES: +4 to strike.


COMMUNICATIONS: Subspace communications network has a direct range of 25 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for 2 years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 4 light years. Low to Mid Resolution has a range of 17 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +10% bonus to Sensor Skill Rolls in High Resolution mode and a +10% bonus to sensor skill rolls in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace-multibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +10% bonus to sensor skill rolls.

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field dtress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +15% to sensor skill rolls.

HOLODECK: This facility creates an artificial yet fully interactive and immersive holographic environment for those inside to take part in. A vastly wide variety of places and locations can be duplicated or programmed into the computer. The system is advanced enough so items or "beings" that are to be physically interacted with are imparted with a forcefield contoured to their outer shell to allow physical contact between living participant and holographic representation. Replicators are also employed to further enhance the immersion of the facility so that if a liquid is thrown or fallen into, or food spilled and so on, those involved will end up wet, stained, slimed, etc. Any matter resources used in this manner are immediately recycled back into the matter storage units for reuse. The facility has safety protocols set at default to avoid grievous injuries or unauthorized creation of sentient programs and weapons/items. This can be overridden of course but takes a high level command authorization to do so. The Akira class has 6 such facilities on board. One of large size (1000 square feet of floor space), 2 of medium size (approximately 700 square feet of floor space), and 3 small of size (500 square feet of floor space).


+3 to dodge vs other capital ships

-7 dodge attacks from starfighters etc


Fighters - 40 (varies)

Shuttlecraft - 10 Shuttlecraft, 5 Shuttlepods

Auxiliary Craft - Several Workpods and Large EVA Suits


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library

Spacedock Starship Recognition Manual Volume 1 The Ships of Starfleet Star Trek The Expanded Universe

Memory Beta

Memory Alpha

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