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Revision as of 14:45, 3 February 2014
Background
Built in secret by the governments of the world for Shield, the Helicarrier is the ultimate in Power Projection. A combination Battleship, Aircraft Carrier, Command Centre and Air Ship, teh Helicarrier is more than capable of dealing with almost any threat it could face.
The stems and weapons on baord can be considered the most powerful on the planet with even the capability to detain super humans on board.
Model Type - Shield Helicarrier
Class - Heli Carrier
Crew - 3680 + 2290 airwing
SDC By Location
Main Hull 190 000
Hull per 40 ft 4 000
Island Tower 40 000
Flight Decks 70 000
Elevators 15 000 ea
Forward Propulsion units 8 000 ea
Main Rotor Mounts 20 000 each
Main Rotors 10 000 each
Main Rail Cannon Turrets 7500 each
Belly Rail Cannons 3 000 each
CIWS 1 000 ea
Missile Launchers 1 500 ea
Sensors Arrays 2 500 ea
Aircraft Catapults 1 000 ea
AR - 18 (vehicle AR)
Armour - Stops upto and including standard 40mm rounds (3d6x10+30). Explosive and ramjet rounds are still effective.
Speed
Surface Speed - 65 kph
Flight Speed - 160 kph
Altitude - 20km
Statistics
Height - 78m overall top to bottom, 32m from the waterline
Length - 332.8m overall, 317m at the waterline
Width - 75.8m across the actual hull, 147.8m overal
Weight - 153 000 tons displacement
Cargo - 1000s of tons
Power System - 1 Star Industries Arc Reactor (Technically stolen technology), 3 × Westinghouse A7W nuclear reactors, 6 × steam turbines, 4 × shafts, 360,000 shp, 20 year fuel capacity. Consumables last for upto a year, except fuel and aircraft consumables during combat operations that last only a month or less.
Cost - Unknown
Weapons
Weapon Type - Sea Sparrow Launchers (8)
Primary Purpose - Anti-aircraft
Range - 15km
Damage - 4d4 x 100
Rate Of Fire - 1 at a time per launcher
Payload - 12 heavy H.E. Surface to Air missiles each
Bonuses - na
Weapon Type - CIWS 20mm gatling gun (12)
Primary Purpose - anti-aircraft/missile
Range - 2000m
Damage - 6d6 x 10 per 20 round burst
Rate Of Fire - 5 per melee
Payload - 100 bursts each
Bonuses - na
Weapon Type - Rolling Airframe Missiles (6)
Primary Purpose - Anti-aircraft
Range - 8km
Damage - 2d4 x 100
Rate Of Fire - 1 per
Payload - 24 light H.E. Surface to Air missiles each
Bonuses - na
Weapon Type - Tomahawk Cruise Missile Launchers (4)
Primary Purpose - Anti-ship/installation
Range - 1000km
Damage - 8d6 x 1000 nuclear
Rate Of Fire - 3 per melee
Payload - 8 per launcher
Bonuses - +3 strike
Weapon Type - ICBM Launchers (4)
Primary Purpose - Anti-ship/installation
Range - 5000km
Damage - 1d6 x 100 000 nuclear
Rate Of Fire - 1
Payload - 1 per launcher
Bonuses - +5 strike
Weapon Type - Heavy Rail Cannon Turrets (5)
Primary Purpose - Anti Ship/installation
Range - 150km
Damage - 3d6 x 1000
Rate Of Fire - 2 per melee
Payload - 70 slugs
Bonuses - +2 strike
Weapon Type - Medium Rail Cannon (6)
Primary Purpose - Anti-ship/installation
Range - 75km
Damage - 2d4 x 1000
Rate Of Fire - 3 per melee
Payload - 100 slugs
Bonuses - +2 strike
Bonuses and Penalties
+4 strike with weapon systems
Cannot dodge
Systems of Note
Aircraft - 75 total, F-35 Lightning, Quinjet, U-60 Blackhawk
Radar - Range - 800 miles (800km), +15% Read Sensory Equipment, +2 initiative. Track 144 targets, display 72 and lock onto 12.
EW Equipment - -20% to opposing read sensory equipment skill rolls, -3 to be hit by torpedoes, -2 to be hit by missiles
Radar Warning Receiver - Warns of potential Radar Lock. Range - 800 miles
Targeting Computer
Combat Computer - Identifies Friend or Foe and is tied to the radar System.
FLIR - Advanced forward looking infa-red system for night operations, Range 100 miles
Various Thermal, Infared etc sensors and systems.
GPS/Inertial Navigation System.
Communications Array - Range of 5000km but can be boosted indefintiely via satellite uplink
Super Hero Containment Cells
Cloaking System - -10 to perception rolls when engaged. Also -20% to sensor operator skill rolls to detect
Full super computer analiysis lab.
References Used
Wikipedia
Encyclopedia of Modern Warcraft