Background (From Memory Beta with edits by me)
The Bellerophon-class was a Federation starship class, a long-range science vessel in service in the early 25th century. It was a variant subclass of the Intrepid-class.
The Bellerophon-class science vessel shared its external and internal layout with the Intrepid-class, but appeared more streamlined, with pronounced recessed areas in the primary hull. The ship's components were interchangeable with that of the existing Intrepid-class long-range science vessel variants.
As a science vessel it had extensive scientific labs on board to study whatever the ship may encounter.
Affiliation: Federation of Planets
Ship Type: Long Range Science Vessel
Class: Bellerophon (Intrepid Subclass)
Manufacturer: Utopia Planitia Yards, San Francisco Fleet Yards, Atlas V Fleet Yards
Crew: 176 plus 75 passengers
Passengers: maximum of 4,000 in emergencies
Notable Ships of Class:
U.S.S. Bellerophon NCC-62048-A
MDC BY LOCATION:
Saucer Section - 43,000
(1B) Bridge - 2,200
(1) Engineeering Section - 35,000
(2) Main Sensor/Communications Array - 3,500
Lateral Sensor Arrays (72) - 320 ea
(3) Main Hanger - 5,500
(3) Secondary hanger - 2,500
(4) Warp Nacelles (2) - 17,000 ea
(4) Impulse Engine - 4,400
Small Guidance thrusters (many) - 150 ea
Small Airlocks/Access Hatches(many) - 75 ea
Large Airlocks (4) - 200 ea
Outer Hull (per 40 ft area) - 100
Interior walls (per 20 ft area) - 35
Type XII/200 Phaser Arrays (4) - 2,700 ea
Type XII/100 Phaser Array - 1,400
Type XII/50 Phaser Array (6) - 470 ea
Photon Torpedo Launchers (4) - 500 ea
Quantum Torpedo Launcher - 700 ea
(5) Shields - 12,000 per side (72,000 total)
Armour Rating: 15
Stopping Power: Stops up to and including Type VI Phasers and Mk VI Disruptors.
NOTES:
1 - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.
1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering the efficiency of the vessel will only be affected as follows: -5 to all combat rolls and attacks per melee are halved.
2 - Destroying the main sensors will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
3 - Destroying the main hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.
4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the Impulse engines will leave the ship adrift in space with very minimal movement allowed by its guidance thrusters. If in an atmosphere, the ship will crash.
5 - Shields regenerate at 450 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered
SPEEDS:
Combat Speed Factor - 11
Impulse Drive - Full Impulse propelts the ship at 0.25c or about 269,813,212 kph. Maximum Impulse can propel the ship at a maximum of 0.92c or about 992,912,621 kph. Maximum Impulse is only used in emergency situation due to the issues of time dilation in relation to the speed of light.
Warpdrive: Cruise Warp 8 (0.117 Light years per hour), Maximum Cruise Warp 9.985 (0.779 Light years per hour), Maximum Warp 9.995 (1.223 Light years per hour) for 6 hours.
Quantum Slipstream Drive: Transwarp 34+. Transwarp has theoretical upper "speed" limits of 100s of Lightyears per second but due to navigational difficulties, anomalies and dangers, travel velocities are typically limited to approximately 1000 light years per hour when used.
Maximum Range: 5 years of constant deployment
STATISTICAL DATA:
Length: 345m
Height: 66.5m
Width: 133.7m
Weight: 715,000 tons
WEAPON SYSTEMS:
WEAPON: Type XII/200 Phaser Arrays (4, saucer, 2 dorsal: 1 front/left, 1 front/right, 2 ventral: 1 front/left, 1 front/right)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 330,000km maximum
DAMAGE: 7d4x100 per blast
RATE OF FIRE: single blasts or use gatling gun burst rules
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Type XII/50 Phaser Arrays (4, saucer, 2 dorsal: rear, 2 ventral rear)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 330,000km maximum
DAMAGE: 1d6x100+100 per blast
RATE OF FIRE: single blast or use gatling gun burst rules
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Type XII/100 Phaser Array (Engineering section, ventral)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 330,000km maximum
DAMAGE: 2d6x100+200 per blast
RATE OF FIRE: single blast or use gatling burst rules
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Type XII/50 Phaser Arrays (2, Engineering, ventral: 1 rear/left, 1 rear/right)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 330,000km maximum
DAMAGE: 1d6x100+100 per blast
RATE OF FIRE:
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Photon Torpedo Launchers (4, 2 forward, 2 rear)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)
DAMAGE: 1d6x1000 per torpedo
RATE OF FIRE: single fire or volleys of 6 twice per melee (up to 6 separate targets can be fired on with ach volley)
PAYLOAD: 50 high yield torpedoes total on board
BONUSES: +4 to strike in single fire mode, +2 to strike in volley fire mode.
WEAPON: Quantum Torpedo Launcher (1 forward)
RIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE : 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)
DAMAGE: 3d6x1000 per torpedo
RATE OF FIRE: 3 bursts of 4 per melee (each torpedo in a burst can be targeted at a different target)
PAYLOAD: 50 torpedoes total on board
BONUSES: +4 to strike.
SYSTEMS OF NOTE:
COMMUNICATIONS: Subspace communications network has a direct range of 30 light years but can be boosted to near unlimited via subspace network booster relay stations.
LIFE SUPPORT SYSTEMS: Can support full complement for several years.
LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 7 light years (12 for the Advanced Sensor Pod). Low to Mid Resolution has a range of 20 light years (30 for the Advanced Sensor Pod). Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +20% bonus to Sensor Skill Rolls (+25% for Advanced Sensor Pod) in High Resolution mode and a +10% bonus to sensor skill rolls (+15% for Advanced Sensor Pod) in low Low to Mid Resolution mode.
SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.
NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +15% bonus to sensor skill rolls (+25% for Advanced Sensor Pod).
LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls
MULTI-ENVIRONMENT CREW QUARTERS: This class has highly adaptable life support systems in place throughout the ship, including unprecedented customization of crew quarters. This allowed the crew roster to include a far greater diversity than most Starfleet vessels, whose life support systems usually mean ships were crewed dominantly by one race only. IE if a crew member is from a predominately aquatic world, thus typically resides underwater, or if a crew member is from world with a different atmosphere, say methane, their personal quarters can be altered to accommodate that though they may still require some form of equipment likely to function normally outside of their quarters.
HOLODECK: This facility creates an artificial yet fully interactive and immersive holographic environment for those inside to take part in. A vastly wide variety of places and locations can be duplicated or programmed into the computer. The system is advanced enough so items or "beings" that are to be physically interacted with are imparted with a forcefield contoured to their outer shell to allow physical contact between living participant and holographic representation. Replicators are also employed to further enhance the immersion of the facility so that if a liquid is thrown or fallen into, or food spilled and so on, those involved will end up wet, stained, slimed, etc. Any matter resources used in this manner are immediately recycled back into the matter storage units for reuse. The facility has safety protocols set at default to avoid grievous injuries or unauthorized creation of sentient programs and weapons/items. This can be overridden of course but takes a high level command authorization to do so. The Bellerophon class has 4 such facilities on board. One of large size (1000 square feet of floor space), 2 of medium size (approximately 700 square feet of floor space), and 2 small of size (500 square feet of floor space).
COMBAT BONUSES:
+4 to dodge vs other capital ships
-5 dodge attacks from starfighters etc
Craft COMPLEMENT (STANDARD):
Shuttlecraft - 1 Aero Clas Shuttle, 14 various Shuttlecraft
Auxiliary Craft - Several Workpods and Large EVA Suits
REFERENCES USED IN THIS DESIGN:
Star Trek Encyclopedia
DITL - Daystrom Institute Technical Library
Spacedock Starship Recognition Manual Volume 1 The Ships of Starfleet Star Trek The Expanded Universe
Memory Alpha
Memory Beta
Memory Gamma
Memory Omega
STO Gaming Online
Ex Astris Scientia
Advanced Starship Design Bureau
Starbase 400