The "Red Bioroid" was a rare sight in the armies of the Robotech Masters. Superior in speed and armor to the other Type 1 and 2 Bioroids (Blue and Green, respectively), this mecha was usually reserved for senior commanders, for their supervisory capacity over other Bioroids in the field. The most noteworthy pilot of this mecha was Zor Prime, a clone of the original Robotech Master, who was allowed to be captured by Earth forces, and whose actions directly led to the end of the Second Robotech War.

The Bioroid is unarmed and incapable of flight, and makes up for these deficiencies with one of two types of gun pod and the Bioroid Hoversled. The Red Bioroid is usually equipped with the "Disk" gun pod, so named because it is shaped like an upright disk.

The Bioroid is controlled by a mechanism unique to all Robotech mecha. While Battloids and Battlepods use input from control sticks and pedals to translate pilot's intent to the mecha, and whereas Power Armors amplify limb movements to the mecha's own limbs, the Bioroid is completely mentally controlled. A series of biological "diodes" implanted into the pilot reroute brain signals from the pilot's motor nervous system to the Bioroid's, making the Bioroid an extention of the pilot's own body. Because of this, and because of the unique servo system, the Bioroid is extremely difficult to disable without killing or incapacitating the pilot. A side effect of the control system is that when the pilot is improperly removed from the mecha, his/her nervous system is damaged, and may become completely unresponsive.

It is also probable that controllers aboard Robotech Master Assault Corvettes were capable of controlling their Bioroid pilots directly, as evidenced by the fact that hits to the control center on the Corvettes often caused the Bioroids and Corvette to make a quick retreat.

Model Type - Commander

Class - Bioroid (Red)

Crew - 1

MDC By Location

Head - 150

Arms - 175

Hands - 95

Legs - 220

Feet - 115

Main Body - 400

AR - 15

Armour - stops upto and including the equivalent of standard 20mm rounds (2d4+1md)


Running - 100kph

Leaping - 30m

Range - 7 years fully charged


Height - 6.65m

Length - 2.05m

Width - 2.8m

Weight - 12 tons

PS - Robotic 50 Lift 25 tons, Carry 12.5 tons

Cargo - none

Power System - 1 x Zorr'lev-12-DCr protoculture generator

Cost - na


Weapon Type - Disc Pod

Primary Purpose - Anti-Mecha

Range - 1800m

Damage - 2d6x10 per blast

Rate Of Fire - semi-automatic

Payload - unlimited

Bonuses - +2 strike

Bonuses and penalties

+1 attack at level 1, 6, 9 and 12

+2 disarm

+2 pull punch

+1 parry/dodge at level 4, 8 and 12

+1 autododge at level 2, 4, 6, 9 and 12

+1 strike ranged at level 3 and 8

+1 strike hand to hand level 5 and 9

+20% to all piloting rolls

Punch - 6d6

Kick - 9d6

Body Block/Tackle - 3d6

Restrained Punch - 1d6x10+12sdc (1d6+1mdc)

Systems of Note

It should be noted that by and large Bioroids are relatively dependant on their carrier craft for locating enemy units and communications.

Radar - Range 10km

Limited Communications - Range 100km

Camera System

Targeting system +2 strike ranged

Life Support

References Used for images and technical information

Robotech Reference Guide

Robotech The RPG

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