Background
After the successful testing of the prototype, the IKS Bortas, the advanced Bortasqu' design entered production. There are three variants - a tactical variant with increased capacity for weapons enhancements, a war variant with increased capacity for engine and power system enhancements, and an operations variant with slightly expanded scientific facilities. The Bortasqu' is equipped with a cloaking device, but due to the ship's size and power requirements, there is an increased risk of detection. The design also comes with the highly advanced quantum slipstream drive featured on the Bortas-class.
The Bortasqu' also carries a HoH'SuS-class Bird of Prey, docked between the main impulse engines. Its offensive capabilities include a subspace snare that could grab hold of vessels and force them to the front of the ship, and a series of six disruptor autocannons located on the hammer-shaped section of the forward hull. (STO video game: Star Trek Online)
Affiliation: Klingon Empire
Ship Type: WarCruiser
Class: Bortasqu
Manufacturer: Klingon Empire
Crew: 3600 officers, crew, warriors, and passengers
Passengers: upto an additional 1000 passengers can be accommodated in an emergency
Decks - 45
MDC BY LOCATION:
(1) Main Hull/Neck Structure - 110,000
(1B) Bridge Pod - 11,200
(2) Main Sensor/Communications Array - 8,000
Lateral Sensor Arrays (40) - 1,000 ea
(4) Impulse Engine (2) - 15,000 ea
Warp Nacelles (2) - 30,000
Small Guidance thrusters (many) - 500 ea
Small Airlocks/Access Hatches(12) - 400 ea
Large Airlocks (3) - 1,500 ea
Outer Hull (per 40 ft area) - 300
Interior walls (per 20 ft area) - 100
Photon Torpedo Launchers (2) - 1,600 ea
Mk 14 Disruptor AutoCannon (6) - 7,000 ea
Mk 12 Disruptor Cannons (24) - 4,000 ea
(5) Shields 27,000 per side - (162,000 total)
AR - 16
Armour - Stops up to and including the equivalent Type VII Phasers and Mk 7 Disruptors.
NOTES:
1 - Depleting the MDC of the Main Hull will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.
1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established and the vessel is affect as follows: -5 to all combat rolls and attacks per melee are halved.
2 - Destroying the main sensors will deprive the ship of all forms of long range communications, tracking and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the Impulse engines will leave the ship adrift in space with very minimal movement allowed by its guidance thrusters. If in an atmosphere, the ship will crash.
5 - Shields regenerate at 400 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered
SPEEDS:
Speed - Realspace: "Mach 7" at full impulse acceleration.
Warpdrive (TNG Scale): Cruise Warp 7.5 (0.094 Light years per hour), Maximum Cruise Warp 9 (9.2) (0.186 Light years per hour), Maximum Warp 9.6 (9.85) (0.294 Light years per hour) for 18 hours.
Quantum Slipstream Drive: Transwarp 34.71+. Transwarp has theoretical upper "speed" limits of 100s of Lightyears per second but due to navigational difficulties, anomalies and dangers, travel velocities are typically limited to approximately 1000 lightyears per hour when used.
Maximum Range: 4 years of constant deployment
STATISTICAL DATA:
Length: 1001.12m
Height: 208.95m
Width: 645.39m
Weight: 7,450,000 tons
WEAPON SYSTEMS:
WEAPON: Mk 14 Disruptor AutoCannon (6 Forward, 2 rear)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 350,000km maximum
DAMAGE: 2d6x1000
RATE OF FIRE: 3 per melee per cannon
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Mk 12 Disruptor Cannon (24, 10 Forward, 4 left, 4 right, 6 Rear)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 300,000km maximum
DAMAGE: 1d6x1000
RATE OF FIRE: 3 per melee
PAYLOAD: Unlimited
BONUSES: +4 to strike
WEAPON: Photon Torpedo Launchers (2, 1 forward. 1 rear)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of 3,500,000km maximum)
DAMAGE: 6d6x100 per torpedo
RATE OF FIRE: 3 single shots per melee
PAYLOAD: 1000 torpedoes total on board
BONUSES: +4 to strike
SYSTEMS OF NOTE:
COMMUNICATIONS: Subspace communications network has a direct range of 50 light years but can be boosted to near unlimited via subspace network booster relay stations.
LIFE SUPPORT SYSTEMS: Can support full complement for 4 years.
LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 10 light years. Low to Mid Resolution has a range of 30 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 1.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +15% bonus to Sensor Skill Rolls in High Resolution mode and a +5% bonus to sensor skill rolls in low Low to Mid Resolution mode.
SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several tens of million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.
NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multi beacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation time base beacon receiver and Stellar pair coordinate imager. Gives a +20% bonus to sensor skill rolls.
LATERAL SENSOR ARRAYS: Have a range of several million kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls.
COMBAT BONUSES:
Cannot dodge attacks from starfighters etc
Carried Craft:
1x HoH-Sus Class Bird of Prey
Several x Misc Shuttlecraft
REFERENCES USED IN THIS DESIGN:
Star Trek Encyclopedia
DITL - Daystrom Institute Technical Library
Spacedock Starship Recognition Manual
Memory Alpha
Memory Beta
Ex Astris Scientia
Star Trek Online Game Media