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Background

LandkreuzerP1000Ratte

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With a penchant for super weapons, Emperor Prosek absolutely loved the idea of a landship superheavy tank. Drawing from their Emperor's inspiration of Nazi Germany, engineers used the concept of the Landkreuzer P1000 Ratte to design and build the Death Mask. Firepower and armoured to the extreme it is a moving land ship and fortress with a crew of 20 and the firepower to back up its name. At present there are only 2 in service.


Model Type - Deathmask Landcruiser
Class - Super Heavy Tank/Landship
Crew - 20
Scale - Massive


Structure By Location

Main Body - 3000
Main Turret - 1000
280mm Electromagnetic Cannons (2) - 800 ea
C-144 Cannon - 120
Rail Cannon Turrets (2) - 300 ea
C-40 Railguns (4) - 75 ea
Tracks (6) - 500 ea
Cranes (2) - 150 ea
Ladders and Railings (16) - 50 ea
Comm Antenna (3) - 25 ea

Armour Level - 19
Armour Protection - Automatically stops up to and including attacks that do the equivalent of 6d6/36 damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 1d6x100/600 damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (6d6+1/37 to 1d4x100199/599 damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.


Speed

Ground - 50kph (166.5m per round, combat: 11m per phase, cruise: 33.5m per phase, max: 55.5m per phase)
Range - effectively unlimited


Specifications

Height - 11m
Length - 35m
Width - 14m Ground Clearance - 2m
Weight - 1000 tonnes
Cargo - Enough food and supplies to sustain the crew for 3 days.
Power System - Nuclear x2
Cost - unknown


Weapons

Weapon Type - 280mm Electromagnetic Cannons (2 in main turret)
Primary Purpose - assault
Range - 90km indirect (always considered long range), 100m-6km/15/30km direct fire. Cannot fire closer than 100m away from the unit.
Damage - Frag 5d6x10 to a 20m diameter, HE 1d4x00, HEAT 1d6x100
Rate Of Fire - 1 per round (1/0/0)
Payload - 12 rounds per gun

Weapon Type - C-144 Cannon (1 front)
Primary Purpose - assault
Range - 720m/1.8/3.6km direct fire, 7.2km indirect fire (always considered long range)
Damage - 2d6x10 per standard HE round, 2d4x10 per frag round to a 10m radius
Rate Of Fire - 3 per round (1/1/1)
Payload - 60 rounds
Note - Equivalent to 200m HE projectile rounds

Weapon Type - Quad Rail cannon turrets (40mm) (2)
Primary Purpose - anti aircraft
Range - 480m/1.2/2.4km
Damage - 4d6x10 per quad blast (minus 1d6x10 per damaged barrel)
Rate Of Fire - equal to gunners actions
Payload - 400 rounds per turret (100 per barrel)

Weapon Type - C-40R Railguns (10mm, 4, manned by armoured troops, typically in CA-6EX exoskeletal armour)
Primary Purpose - anti-infantry
Range - 400m/1/2km
Damage - 3d6 per round or 1d6x10+10 per 10 round burst
Rate Of Fire - equal to gunners actions
Payload - 4000 rounds each

Weapon Type - Surface to Air Missile Launchers (2, mounted within the main body)
Primary Purpose - anti-aircraft
Range - varies with Missile type
Damage - varies with missile type
Rate Of Fire - Volleys of 1-6 equal to gunners actions
Payload - 24 missiles per launcher (HE, AP, or Heavy HE)
Bonuses - +2 strike

Weapon Type - Mini Missile Launchers (4, 2 main turret, 2 main body)
Primary Purpose - anti-armour
Range - varies with missile type
Damage - varies with missile type
Rate Of Fire - volleys of 1-12 equal to gunners actions
Payload - 48 mini missiles
Bonuses - +2 strike


Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for up to 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has up to 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for up to 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded up to several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 100m

Radar - Can identify and track upto 96 targets simultaneously to a range of 120km for airborne targets and 24km for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - equal to radar

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 64km. Can target up to 12 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 960km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 24km. Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 150m away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects up to 200m away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Advanced optics system - Thermo-imaging, infrared, ultraviolet, nightvision, video recording (upto 24 hours of video storage), telescopic (x16 magnification) out to a range of 600m

Infrared Spotlights - used to scan the area without giving its position away like regular spotlights out to a range of 200m. Can only be seen by those beings and systems that detect infrared emissions.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -3 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain.


References Used

Wikipedia
Rifts RPG Books

Rifts Vehicles - https://worldofjaymz.fandom.com/wiki/Rifts_Vehicles
Rifts Rhodium - https://worldofjaymz.fandom.com/wiki/Category:Rifts_(Rhodium)
Rhodium RPG - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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