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Cs armoured transport bunkers
TransportA number of additional trailers were designed and deployed with the CS Armoured ranging from a water tanker upto a full command bunker style.  While all useful individually, they can also be used in combination with each other to form quite a formidible forward outpost or base.


WATER STORAGE AND PURIFICATION


Background


Outside of inhabited areas, it is usually very difficult to get potable water. Even the military is strapped sometimes to have such available. This trailer was designed to help alleviate that problem by bieng able to carry a large amount of water as well as the capability to purify additional water as long as there is a water source to draw from.


Model Type - Water Purification and storage unit

Class - Armoured Trailer

Crew - 2 technical officers


MDC By Location


Main Body - 300

Wheels (6) - 50ea

AR - 10

Armour - Stops up to and including the equivalent of standard 15mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 70 tons

Cargo - na

Power System - Nuclear with a 20 year life span

Cost - 1 million


Systems of Note


Water Purification System - Can purify 500 litres of water per hour.

Water Tank Storage - 40 000 litres of water

Basic Comm System - Range 20km


POWERPLANT UNIT


Background


Used for setting up a new base or to help out an area that has lost its power grid, the Power Plant unit was designed to get power to where it may be needed in the shortest time possible.


Model Type - Power Plant Unit

Class - Armoured Trailer

Crew - 4 Technical officers


MDC By Location


Main Body - 600

Wheels (6) - 120ea

AR - 18

Armour - stops up to and including the equivalent of standard 30mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 60 tons

Cargo - none

Power System - Nuclear with 20 year life and capably of powering an entire town for that time period.

Cost - 40 million


Systems of Note


Various devices for maintaining, observing and keeping the power plant working at optimum efficiency.

Basic Comm System - range 50 km


SKELEBOT TRANSPORT


Background


Designed to get Skelebots out en masse without having to actually deploy them, this trailer can hold two full platoons ready for deployment in less than a minute.


Model Type - Skelebot transport and deployment system

Class - Armoured Trailer

Crew - 2 technical officers/Controllers


MDC By Location


Main Body - 400

Wheels (6) - 100ea

AR - 14

Armour - Stops upto and including the equivalent of standard 20mm rounds.


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 30 tons fully loaded

Cargo - 80 fully equipped Skelebots

Power System - Nuclear with a 20 year life span

Cost - 1.4 million (though it is of limited use to anyone other than the CS)


Systems of Note


Monitoring system for the Skelebots power systems while in their dormant state.

Long Range Comm System - Range 200km


PRISONER TRANSPORT


Background


As the names states, this trailer is designed to transport prisoners over distance. generally low to mid level security prisoners are transported this way.


Model Type - Prisoner transportation unit

Class - Armoured Trailer

Crew - 4 Soldiers as security plus 10 prisoners


MDC By Location


Main Body - 400

Wheels (6) - 100ea

AR - 14

Armour - stops upto and including the equivalent of standard 20mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 20 tons

Cargo - none per se

Power System - Nuclear with a 20 year life span

Cost - 2 million


Systems of Note


Cells x 10 - With cot sink and lavatory.

Forward section houses the Soldiers with 2 x two tiered bunks and 4 lockers for personal belongings.

Storage has enough food and water to feed everyone for 5 days.


SQUAD BARRACKS UNIT


Background


This trailer was designed to give troops in the field a home away from of sorts.


Model Type - Troop Barracks Unit

Class - Armoured Trailer

Crew - sleeps a full 10 man squad comfortably, and holds all their field gear.


MDC By Location


Main Body - 300

Wheels (6) - 40ea

AR - 14

Armour - stops up to and including the equivalent of standard 20mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 15 tons

Cargo - na

Power System - Nuclear with a 20 year life span

Cost - 2 million


Systems of Note


Two Tiered bunks x 5

Personal Lockers x 10

Basic Communication System - Range 10km

E-clip Recharging station - can charge 10 at a time takes 2 hours.


OFFICER/VIP QUARTERS


Background


Designed as a habitat for the commanding officer of a unit or a VIP with additional bunks for to of their staff, this trailer has full communication facilities as well as other comfortable accommodations such as a full lavatory and computer system linked into the communications systems.


Model Type - VIP quarters Unit

Class - Armoured Trailer

Crew - Typically a high level officer and up to two of their staff


MDC By Location


Main Body - 400

Wheels (6) - 50ea

Comm Antennas (3) - 50 ea

AR - 15

Armour - stops up to and including the equivalent of standard 20mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 10 tons

Cargo - enough room for

Power System - Nuclear with a 20 year life span

Cost - 5 million


Systems of Note


Complete Environmental Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

Computer Data Station tied into the comm system

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.


QUARTERMASTER RESUPPLY UNIT


Background


This is essentially a specialized cargo unit specifically for military gear. It hold enough new weapons, armour, and pother equipment to refit an entire platoon in the field.


Model Type -

Class - Armoured Bunker

Crew - 4 technical officers, 6 soldiers as security


MDC By Location


Main Body - 400

Wheels (6) - 75ea

Comm antenna - 25

AR - 14

Armour - stops up to and including the equivalent of standard 20mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 20 tons

Cargo - 40 rifles of various types. 40 Pistols of various types. 6 eclips per rifle and pistol. 40 Sets of armour of various types. Clothing, MREs, toiletries etc.

Power System - Nuclear with a 20 year lifespan

Cost - 1 million. The cargo is what is of real value.


Systems of Note


Eclip recharging system. Can do 40 at a time. Take one hour to recharge all 40.

Basic Comm System - range 50 km


MESS UNIT


Background


An army is only as good as it is fed in the field. With that in mind this trailer was designed o make sure soldiers int eh field are properly fed and get the proper nutrition necessary for optimum effectiveness and health. Typical the Mess unit is accompanied by 2-4 trailers of supplies (MRE's and various foodstuffs)


Model Type - Mobile Kitchen

Class - Armoured Bunker

Crew - 12; 1 Head cook, 2 cooks, 9 food prep assistants


MDC By Location


Main Body - 300

Wheels (6) - 30ea

Comm Antenna - 25

AR - 12

Armour - stops upto and including the equivalent of standard 20mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 20 tons

Cargo - enough to feed a full company a days worth of meals. Typically has 2-4 cargo units with it additional food. This will allow it to feed the company for upto 2 weeks.

Power System - Nuclear with a 20 year life span

Cost - 2 million. Limited to use to anyone other than the CS.


Systems of Note


Basic Comm system - range 50km

Kitchen Facilities - full restaurant-grade cooking area with two large ovens/grills, several microwaves, prep area, one high capacity/high speed dish-washer, and two cafeteria-style serving booths (one across the rear hatch, one through the center doors). The ovens use a combination of microwaves and infrared heat to fast-cook food. With these ovens a 20 lb (9 kg) turkey can be cooked in less than 15 minutes, a roast in 10 minutes, and a pizza in 2 minutes.


NBC AND DECONTAMINATION UNIT


Background


The unit was designed for use in the field where a lot of contamination by way of radiation and other things are encountered. For the safety of the troops and those back at home decontamination is taken very seriously.


Model Type - NBC decontamination unit

Class - Armoured trailer

Crew - 10 technical officers


MDC By Location


Main Body - 500

Wheels (6) - 100ea

AR - 12

Armour - stops upto and including the equivalent of standard 20mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 40 tons

Cargo - none per se

Power System - Nuclear with a 20 year life span

Cost - 5 million. Limited in use to anyone else.


Systems of Note


Decontamination equipment - carries a wide range of soaps and disinfectants. When deployed for decontamination, a large rear hatch is lowered and a rack of sprinkler heads deploys. Contaminated personnel are showered and scrubbed here to wash away any contaminants. Once scrubbed down, the personnel remove any armor and proceed inside to the individual shower stalls. There are 12 showers total with dividers to provide basic privacy (similar to a bathroom stall). From there troops pass through an interior door where they can dry off and receive new fatigues, or simple jumpsuits for those re-donning body armor. Clothed once more, the troops pass through another door into a narrow hall that connects the two side hatches and separates the decontamination area from the latrine and laundry areas.

Latrine and Laundry - The forward half contains latrine and laundry facilities. There are six individual latrine stalls accessed primarily through the front hatch. Each stall is equipped with a mini-incinerator capable of breaking down solid and liquid waste. The resulting ash is removed daily and deposited in a designated spot just outside the camp perimeter. Despite its origin, the nutrient rich ash is sterile and offers no risk of transmitting disease. In fact, some fanners have taken to raiding camp ash piles once the unit has moved on. The laundry room sits between the latrines and waste corridor. The room contains two high capacity washer and dryer units, along with storage for towels and spare fatigues. The door leading to the latrines is usually kept closed for obvious reasons. The side batches and door to the waste corridor are often open, weather permitting, when parked to allow better air circulation in the often humid room. Note, while not intended for such high volume, the laundry room of then gets pressed into service as a camp laundry. This lead crews to carry several replacement drive motors and dryer heater coils to keep the overworked laundry functioning.

Basic Comm system - range 20km


SURGICAL/MEDICAL UNIT


Background


Essentially a MASH unit, this trailer was designed for quick deployment to a combat zone via Drive Section or DHT.


Model Type - Surgical Ward unit

Class - Armoured Trailer

Crew - 22; 4 surgeons, 8 nurses, 6 orderlies, 4 grunts as security


MDC By Location


Main Body - 300

Wheels (6) - 30ea

Comm Antenna - 25

AR - 14

Armour - stops up to and including the equivalent of standard 20mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 15 tons

Cargo - 5 tons of various cybernetics replacement limbs and organs as well as all surgical supplies needed for several dozen surgeries.

Power System - Nuclear with a 20 year life span

Cost - 10 million


Systems of Note


4 Surgical Suites with full facilities of tools and supplies (enough to do at least 20 surgeries each before replenishment is needed via sterilization or resupply)

Lab facilities for analyzing blood samples and various other things

Triage area for up to 4 patients at a time

Medicinal Dispensary with hundreds of doses of virtually any medicine needed

Treatment is equal to an advanced hospital

Basic Comm system - Range 50 km


FIELD LABORATORY


Background


This trailer is for analyzing anything from dirt and tissue samples to full blown autopsies of DBees and everything in between.


Model Type - Field Lab and analysis unit

Class - Armoured Bunker

Crew - 10 technical officers


MDC By Location


Main Body - 400

Wheels (6) - 100ea

Comm/Sensor Antennas (3) - 50ea

AR - 14

Armour - stops upto and including the equivalent of standard 25mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 30 tons

Cargo - none per se

Power System - Nuclear with a 20 year life span

Cost - 35 million


Systems of Note


Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Motion detector/Collision Warning System

Radar - Can identify and track upto 96 targets simultaneously to a range of 50 miles (80km) for airborne targets and 15 miles (24km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 40 miles.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

Computer Data Station tied into the comm system

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 400 feet (130m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Advanced optics system - Thermo-imaging, Infrared, ultraviolet, nightvision, video recording (upto 24 hours of video storage), telescopic (x16 magnification) out to a range of 2000ft (600m)

Infrared Spotlights - used to scan teh area without giving its position away like regular spotlights out to a range of 600ft (150m). Can only be seen by those beings and systems that detect infrared emissions.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain.

Full Field Laboratory -

Basic equipment and tools such as computers, microscopes, spectrometer for chemical analysis, containers for storing specimens, an examination/autopsy table. a couple of lab tables. four desks. shelves, an isolation chamber, quarantine room, and other equipment for a lab. The door can be locked, and has 30 M.D.C.

Medical Lab has One main examination room, two very small examination rooms, one sick room with four beds that fold down from the wall for the seriously ill. and a small doctor's lab comprise the med-bay. There is medical equipment and capabilities roughly equal to a small clinic. including x-ray machine, EKG. EEG. and so on. Advanced med systems such as a half dozen of each of the following: Bio-Comp Monito~. Compu-Drug Dispensers, IRMSS (Internal Robot Medical Surgeon Systems). LRYT (Internal Robot Visual Tansmitters), RAU (Robot Antiseptic Units), RMK (Robot Medical Kits), RSU (Sedative Units), Palm Bio-Units, Micro Scales, at least two Portable Bio-Scan and Bio-Labs. one Portable Laboratory, one Portable Scan Dihilator, two portable language translators, and a pair of Multi-Optics Helmets are all standard equipment that come stocked. The door can be locked. and has 30 M.D.C.


TECH/REPAIR UNIT


Background


Usually deployed near the front lines though generally kept away from combat the mobile repair centre was designed to do field repairs on everything from body armour and rifles to full robot vehicles. While small the repairs are usually top notch though they can only do so much in the field and not in a full repair centre. It typically has 2-4 cargo trailers with it as parts storage.


Model Type - Mobile Repair unit

Class - Armoured Trailer

Crew - 6 tech officers and 4 soldiers as security


MDC By Location


Main Body - 350

Wheels (6) - 50ea

AR - 14

Armour - stops up to and including the equivalent of 25mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 30 tons

Cargo - spare parts and armour plates for infantry weapons, armour, and other gear

Power System - Nuclear with a 20 year life span

Cost - 5 million


Systems of Note


2 x 15 ton cranes

2 Full set of tools and equipment needed for repairing all known CS equipment and weapons.

Full diagnostics systems for all known CS equipment and weapons.

This unit gives tech officers (or operators if stolen and in use by independent units) a +20% bonus (+10 for non CS items) to their skills rolls when repairing any equipment and weapons.

Supplies on board the unit itself are:

1000 M.D.C. of plate for body armor repairs; if used to repair power armor the ratio is 5:1 (5 points of body armor repair equals 1 point of power armor repair).

Materials to repair/rebuild 75 small arms; energy pistols, energy rifles, firearms, etc.; - 15% penalty if attempting to repair heavy weapons (W.P. Heavy, Heavy Energy, power armor weapons, etc.).

5 each of any major non-weapon system for power armor/small vehicles; this covers sensors, thrusters, etc. No replacement weapons.

Parts for repairs to miscellaneous electronics.

Basic Comm Ssstem - range 10km


COMBAT BUNKER


Background


Essentially a portable Bunker, this trailer was designed for fire support and heavy power projection.


Model Type - Heavy Combat Support Unit

Class - Armoured Trailer

Crew - 5, 1 Commander, 1 radar/communications specialist, 3 gunners


MDC By Location


Main Body - 600

Wheels (6) - 100ea

Cannon Turrets (3) - 100 each

Comm/Sensor Antennas (2) - 50ea

Ar - 15

Armour - stops up to and including the equivalent of standard 30mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 35 tons

Cargo - none

Power System - Nuclear with a 20 year life

Cost - 15 million


Weapons


Weapon Type - Twin Railcannon and Missile launcher turret (3)

Primary Purpose - Assault/Defense

Range - Railcannon: 2400m, Missile Launcher: Varies with missile type

Damage - Railcannon: 2d4x10+20 armour piercing per blast, Missile Launcher: Varies with Missile type

Rate Of Fire - equal to gunners attacks

Payload - 150 rounds, 12 missiles ()

Bonuses - +2 strike


Systems of Note


Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielfed upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Motion detector/Collision Warning System

Radar - Can identify and track upto 96 targets simultaneously to a range of 50 miles (80km) for airborne targets and 15 miles (24km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 40 miles.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 40 miles (64km). Can target up to 12 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

Computer Data Station tied into the comm system

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 400 feet (130m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Advanced optics system - Thermo-imaging, Infrared, ultraviolet, nightvision, video recording (upto 24 hours of video storage), telescopic (x16 magnification) out to a range of 2000ft (600m)

Infrared Spotlights - used to scan teh area without giving its position away like regular spotlights out to a range of 600ft (150m). Can only be seen by those beings and systems that detect infrared emissions.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain.


COMMAND BUNKER


Background


Designed as a forward command centre, this trailer is equipped with full systems for communications and battlefield analysis.


Model Type - Command Center Unit

Class - Armoured Trailer

Crew - 14; 1 Commander, 3 Military Specialists, 4 Tech Officers (Computers and Communications), 2 gunners, 4 Grunts for security


MDC By Location


Main Body - 500

Wheels (6) - 75ea

Comm /Sensor Antennas (12) - 50 each

Twin Railcannon Turrets (2) - 100ea

AR - 15

Armour - stops upto and including the equivalent of standard 30mm rounds


Speed


Ground - NA, pulled by drive section (See CS Armoured Combat Transport)


Statistics


Height - 4.2m

Length - 18m

Width - 3m

Weight - 20 tons

Cargo - na

Power System - Nuclear with a 20 year life

Cost - 18 million


Weapons


Weapon Type - Automated Twin Railcannon (2)

Primary Purpose - Defense

Range - 2400m

Damage - 2d4x10+20 armour piercing per blast

Rate Of Fire - 4 attacks per melee

Payload - 150 rounds

Bonuses - +2 strike


Systems of Note


Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Motion detector/Collision Warning System

Radar - Can identify and track upto 120 targets simultaneously to a range of 500km for airborne targets and 40km for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 65km.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 65km. Can target up to 12 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 1000km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 50km. Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels. Full encryption capabilities included.

Computer Data Station tied into the comm system

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 400 feet (130m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Advanced optics system - Thermo-imaging, Infrared, ultraviolet, nightvision, video recording (upto 24 hours of video storage), telescopic (x16 magnification) out to a range of 2000ft (600m)

Infrared Spotlights - used to scan the area without giving its position away like regular spotlights out to a range of 600ft (150m). Can only be seen by those beings and systems that detect infrared emissions.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain.


References Used


Rifts RPG

The Rifter Issue 19

Northern Gun One

Wikipedia

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