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BACKGROUND

Rattler

The Rattler was the first jet fighter produced by the terrorist organization known as Cobra. Prior to it's introduction Cobra mainly used surplus jets from 3rd world countries and black market arms dealers. They found this to be unsatsifactory as by and large the jets were of lower quality and capability compared to those of the 1st world nations in general and their nemesis organization GI Joe in particular.

Though subsonic, the Rattler is a very capable dogfighter as well as a just as capable attack craft. Being based on the venerable A-10 Thunderbolt of the U.S., the plane was quite sturdy. Once the technicians of Cobra got their hands on the basics and worked in quite a bit of their own high technology (fly by wire, top of the line flight computers etc) along with other defensive features (a manned twin turret at the mid fuselage) the Rattler is as good if not better than most of the planes it could hope to face in any air encounter including those of GI Joe.


Model Type - Rattler

Class - Ground attack fighter

Crew - 2


SDC By Location

Rattler leftrear iso

Fuselage - 700

Cockpit - 300

Turret - 200

Engines (3) - 450 ea

Wings (2) - 400 ea

Tail - 450

30mm gun - 300

twin 20mm gun - 150

landing gear (3) - 100 ea

AR - 12 (Vehicle AR)

Armour - Stops all standard rounds upto and including 7.62mm. Cockpit area can stop upto and including 20mm rounds. Explosive and ramjet rounds are still effective.


Speed

Flying - 0 in full hover/VTOL mode, 720 kph in full flight mode

Range - 480 km combat radius with 1.5 hours over target


Statistics

Height - 4.5m

Length - 16.3m

Width - 17.6m

Weight - 21.4 tons fully loaded

Cargo - minimal survival gear

Power System - 3 x jet engines of unknown manufacture

Cost - unknown


Weapon

Rattler vtol


Weapon Type - 30mm gatling gun

Primary Purpose - anti-armour

Range - 2000m

Damage - 1d6x100sdc per burst, 1d6x10md in Rifts

Rate Of Fire - equal to pilots attacks

Payload - 70 bursts

Bonuses - 0


Weapon Type - twin 20mm autocannons

Primary Purpose - anit-aircraft

Range - 2000m

Damage - 8d6x10+60 sdc per burst, 8d6+6 in Rifts

Rate Of Fire - equal to gunners attacks

Payload - 200 bursts

Bonuses - 0

Optional use of explosive rounds (+50% damage) or ramjet rounds (double damage) in Rifts


Weapon Type - Hardpoints x 10

Primary Purpose - varies

Range - varies

Damage - varies

Rate Of Fire - 1 at a time equal to pilots attacks

Payload - 1 Light HE or HE Air to Air missile, or 1 HE or Heavy HE {C}air to ground missile, or 3 light HE bombs

Bonuses - 0


Combat Bonuses/penalties

Rattler raised iso

+10% to piloting rolls (fly by wire)

-2 dodge


Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 12 hours if neccessary, computer controlled independant oxygen supply and purge system that has upto 4 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 200 degrees centrigade, and radiation shiedled upto 150 hundred rads.

Standard instrumentation - Speedometer, altimiter, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Smoke and Chaff/Flare Dispensers - 12 charges of smoke, each create 60ft area of smoke behind the craft. Chaff and flare (12 charges each) give the craft a 75% chance of confusing radar guided (chaff) and heat deeking (flares) causing them to lose lock and miss their target.

Fly by Wire Control systems - If the craft takes more than 50% damage the systmes may fail (30% chance with fly by wire). Lost of the control system gives a penalty to teh pilot of -30% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus (+10% for fly by wire) to all piloting rolls.

Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 150 miles (240km)

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 150 miles. (240km)

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 150 miles (240km)

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 500 miles (800km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km) for emergency back-up. Both radios have full encryption capabilities.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.



References Used

Marvel GI Joe Order of Battle

Image GI Joe Battle Files

Wikipedia entry on the A-10 Thunderbolt

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