Background
In order to enhance their troops capabilities, Cobra engineers developed the SNAKE powered armour. It is a versatile and effective armoured infarty unit with a variety of weapon it can use on any given mission or deployment.
Unknonw to those outside of Cobra Command however, the SNAKE also held a very large secret. The Neural Overide system. Basically this allowed those in command to "take control" of the pilots mind to some degree, making them very susceptible to the commands given them, allowing command to get thier troops to do things that most men, even Cobra troops, would find quite reprehensible.
Model Type - SNAKE
Class - Powered Armour
Crew - 1
SDC By Location
Main Body - 300
Arms - 120
Legs - 160
Weapons - 75
AR - 12 (vehicle AR)
Amour - Stops up to and including 12.7mm rifle rounds.
Speed
Ground - Doubles Piltos Spd Attribute
Statistics
Height - 2.3m
Length - 1m
Width - 1.3m
Weight - 300kg loaded
Cargo - none
Power System - high density battery system with 10 hours of continuous use
Cost - Unknown
Weapons
Each arm can hold one of the following:
Weapon Type - Claw
Primary Purpose - anti infantry
Range - melee
Damage - 1d4x10
Rate Of Fire - na
Payload - na
Bonuses - NA
Weapon Type - Rocket
Primary Purpose - anti vehicle
Range - 600m
Damage - 4d6x10
Rate Of Fire - 1
Payload - 1
Bonuses - NA
Weapon Type - Flamethrower
Primary Purpose - anti infantry
Range - 10m
Damage - 1d6x10 to the full length of the blast
Rate Of Fire - equal to pilots attacks
Payload - 50 blasts
Bonuses - NA
Weapon Type - 7.62mm machine gun
Primary Purpose - anti infantry
Range - 600m
Damage - 6d6+3 per round, use machine gun burst rules
Rate Of Fire - equal to pilots attacks
Payload - 100 rounds
Bonuses - NA
Bonuses
Use Robot combat training
+1 strike ranged
Systems of Note
Short Range comm system - 5km
Targeting Computer
Neural override scanner
References Used
GI Joe Order of Battle and Battle Files
Toy Blueprint