HAND TO HAND COMBAT TRAINING
No Training
3 attacks per melee to start
+1 at level 6 and 12
+1 dodge/parry at level 3, 7, 14
+1 strike at level 4, 9, 13
+1 roll with impact at level 2, 8, 10
Critical strike on a natural 19+ at level 11
HTH Basic, Expert, Martial Arts, Commando, and Assassin
No changes to RUE
Note - Other Hand To Hand Combat Training will be dealt with in the notes for each individual book they are in.
This includes Ninja's and Superspies and The Rifter.
Melee Combat Terms (see the individual books for any damage or notes for each term)
Rifts Ultimate edition
Back Flip
Back flip Escape
Back flip attack
Body Block/Tackle
Body Flip/Throw
Backhand – Normal
Backhand – Martial Arts
Punch
Martial Arts Punch
Elbow/Forearm
Power Punch
Kick-Normal
Kick-Martial Arts
Knee
Leap Kick
Backward Sweep
Trip/Leg Hook
Power Kick
Disarm
Entangle
Deathblow
Arm Hold
Leg Hold
Body Hold
Neck Hold
Knockdown
Knockout/Stun
Pull Punch
Rifts Game Masters Guide
Breakfall
Cartwheel
Knifehand
Palm Strike
Roundhouse Kick
Snap Kick
Wheel Kick
Drop Kick
Crescent Kick
Axe Kick
Jump Kick
Flying Jump Kick
FlyingReverse Turning Kick
Leap Attack
Roll With Punch
Maintain Balance
Ninjas and Superspies
Choke Hold
Crush/Squeeze
Four Knuckle Fist
Double Knuckle Fist
Fingertip Attack
Claw Hand
Double Fist Punch
Grab Attack
Joint Lock
Paralysis Attack
RANGED COMBAT TRAINING - the following have been tweaked by me using hte article in Rifter 10 as the starting point.
Number of attacks are based on your HTH training.
No Training
Can only use weapon proficiency bonuses if any. If no weapon proficiency use the rules for not having a weapon
proficiency in RUE.
No bonuses for burst fire or aimed shots. Only get bonuses from WP's.
Called shot is 15+ to strike
Bursts are as follows
Short------ x2
Medium----- x3
Long------- x4
Full Melee- x6
No increase in burst damage or strike bonuses for using a machine gun/autocannon or gatling gun.
Ranged Combat Rogue - this represents Joe Average who essentially taught himself how to shoot by practicing and such. Can actually be taken as a secondary skill.
Level
1 - Burst Damage x2/x3/x4/x6
2
3 - +1 strike
4 - Coldcock
5 - Burst Damage x2/x4/x6/x8
6 - +1 strike
7 - Critical on Natural 19+
8 - Rapid Reload
9 - +1 Strike
10- Burst Damage x3/x5/x8/x12
11- Leading +1 strike moving targets.
12- +1 strike
13- Automatic Critical on surprise attack
14- Burst Damage x4/x7/x12/x15
15- +1 strike
Ranged Combat Infantry - this represents the training of a typical person in a military or mercenary force
Level
1 - Burst Damage x2/x3/x4/x6
2 - Coldcock
3 - +1 strike
4 - Rapid Reload, Leading +1 to strike moving targets
5 - Burst Damage x2/x4/x6/x8
6 - +1 Strike, Critical on natural 18+
7 - Snap Shot
8 - Leading +1 to strike moving targets
9 - +1 strike, burst damage x3/x5/x8/x12
10- Speed Load, Leading +1 to strike moving targets
11- Aimed short bursts
12- +1 strike, critical on natural 17+
13- Automatic critical on surprise attacks
14- Called shot is -3 to strike, burst damage x4/x7/x12/x15
15- +1 strike, double critical on natural 20
Ranged Combat Special Forces - this represents specialized training to be more effective with ranged weapons
Level
1 - Burst damage x2/x3/x4/x6, coldcock
2 - +2 initiative
3 - +1 strike
4 - Rapid Reload Leading +2 to strike moving targets
5 - Burst damage x2/x4/x6/x8, walking aim
6 - +1 strike, critical onnatural 18+
7 - +1 strike, snap shot
8 - +2 initiative, Leading +2 to strike moving targets
9 - +1 strike, burst damage x3/x5/x8/x12
10- +1 strike, automatic criticcal on surprise attacks
11- Aimed short bursts, Pinning fire
12- +1 strike, critical on natural 17+
13- +1 strike, called shot is -3 to strike
14- burst damage x4/x7/x12/x15, speed loading, +2 initiative
15- +1 strike, Double critical on natural 20
Ranged Combat Sniper (For non Sniper OCCs) - this represents the elite training with firearms for accuracy though not as specialized as a dedicated sniper.
Level
1 - Burst damage x2/x3/x4/x6
2 - Coldcock, leading +1 strike moving target
3 - +1 strike normal, +2 strike aimed
4 - Double Tap
5 - Critical on natural 19+, Burst damage x2/x4/x6/x8
6 - +1 strike normal, called shot is -3 to strike
7 - +1 strike aimed
8 - Leading Leading +2 to strike moving targets
9 - +1 strike normal, Burst damage x3/x5/x8/x12, Rapid reload
10- Automatic critical on surprise attacks
11- Aimed short bursts
12- +1 strike normal, double critical on natural 20, Leading +2 strike moving targets
13- +1 strike aimed
14- Burst damage x4/x7/x12/x15, Head shot
15- +1 strike normal, +2 strike aimed
See Rifter 11 for Cold Cock, Leading, Rapid Reload, Snap Shot, Walking Aim, Speed Load, Pinning Fire, Double Tap
and Head Shot
Robot/Vehicle/Aircraft Combat Training
If you have robot/vehicle/aircraft combat elite you automatucally get the basic version of it for free.
Elite level means you intimately know how to use a certain model or series of robots, vehicles or aircraft.
NOTE - this is separate from your HTH training and is only applicable when piloting the vehicle in question. It
doe NOT stack with your HTH training.
Basic
Level
1 - 4 attacks per melee
2 - +1 strike ranged, +1 strike HTH
3 - +1 dodge, +1 parry, +1 roll
4 - +1 attack, +1 initiative
5 - leading +1 strike moving targets
6 - +1 strike ranged
7 - +1 strike HTH, +1 initiative
8 - +1 attack, critical on natural 18+
9 - Leading +1 strike moving targets
10- +1 dodge, +1 parry
11- +1 strike ranged
12- +1 attack
13- +2 HTH damage
14- +1 strike HTH
15- Automatic critical on surprise attacks
Elite
Level
1 - 4 attacks per melee, +1 strike ranged, +2 dodge
2 - +2 strike HTH, +3 parry, +3 roll
3 - +1 attack, +1 initiative
4 - Leading +2 strike moving target
5 - +1 strike ranged
6 - +1 attack, Critical on natural 18+
7 - +1 strike HTH
8 - Leading +1 strike moving target
9 - +1 strike ranged
10- +1 attack, +3 HTH damage
11- +2 parry, +2 dodge
12- +1 strike HTH
13- Automatic critical on surprise attacks
14- +1 strike ranged
15- +1 attack, double critical on natural 20
These stats only pertain to when the character is in the robot/vehicle/aircraft and not out of it.
Note on Power Armours
You still must pick a power armour elite or basic traing as usual however elite just means you can use your full
ranged and HTH combat training and weapon proficiencies while using that power armour or series of pwer armour.
Basic means you get your full attacks but only half of your bonuses from ranged, HTH combat and weapon
proficiencies. This is of course only while you are wearing/in the power armour.
This also means that some "Power Armour" will in fact use Robot Combat Training not Power Armour Training (such as
the Terror Trooper and the Ultimax) since they are in fact piloted like Robots not Power Armour.