BACKGROUND (as per macross mecha manual)
Successor to Defender Anti-Aircraft Destroid. Like all Destroids of this generation, rollers are installed in the soles of the feet to overcome the the issue of speed.
Model Type - Defender EX
Class - Air Defense Robot
Crew - 1
MDC By Location
Main Body - 700
Arms - 350
Legs - 400
Feet - 175
Wheels - 120
Head/Cockpit - 175
Dual Cannon - 125
Missile Launcher - 125
Air Defense Radar - 150
Armour - stops upto and including standard 20mm rounds
Speed
Running - 144kph
Wheeled - 200kph
Range - Unlimited
Statistics
Height - 10.7m
Length - 6m
Width - 8.5m
Weight - 40 tons
Cargo - Minimal pilot and survival gear
Power System - Fusion Reactor
Weapons
Weapon Type - Twin Rail Cannons
Primary Purpose - Anti-aircraft/mecha
Range - 20km
Damage - 8d6x10, armour piercing
Rate Of Fire - 5 per melee
Payload - 100 per gun
Bonuses - +3 strike
Weapon Type - Dual Cannon
Primary Purpose - anti-mecha
Range - 2400m
Damage - 2d6x10 per twin blast
Rate Of Fire - only fires short bursts equal to pilots attacks
Payload - 100 bursts
Bonuses - +2 strike
Weapon Type - Missile launcher
Primary Purpose - anti-aircraft/mecha
Range - varies with missile type
Damage - varies with missile type
Rate Of Fire - volleys of 1-3 equal to pilots attacks
Payload - 3 H.E., Heavy H.E. or Plasma Surface to Air Missiles
Bonuses - +2 strike
Bonuses and Penalties
Use Robot Combat Elite
+5% to all piloting rolls
Swat - 2d6
Systems of Note
Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.
Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.
Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.
Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.
Motion detector/Collision Warning System
Air defense radar - Can identify up to 72 airbourne targets and track up to 36 airbourne targets. 125km range
Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 30 miles (48km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.
Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain
Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km)
Computer Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.
Radio Communications - long-range direction communication systems out to a range of 400 miles (640km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.
External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)
Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.
Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 20 feet doing 2d4x10md to anything within the radius. Also a 89% chance the power supply is leaking radiation.
Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.
References Used
Seto Kaiba
Robotech.com
Unofficial Robotech Reference Guide
Macross II The RPG
Macross Mecha Manual
Fantasy and Animation HQ