Skills can receive a bonus (or penalty) based on how high (or low) certain attributes are. Skills affected by attributes other than IQ will have the attribute listed next to them. What a percentage bonus is, is based on the appropriate attribute and can be found on the Character Generation page. Also skills will list where they are from if they were not in RUE. As you may have noticed I am using RUE as the baseline for everything rules wise. If there is no Attribute listed then by default use IQ only.
Communication skills
Barter (MA & IQ)
Creative Writing (MA & IQ)
Cryptography
ECM
Languages
Literacy
Laser Communications
Optic Systems
Performance (MA and IQ)
Public Speaking (MA)
Radio Basic
Sensory Equipment
Sign Language
Surveillance
TV/Video Systems
Radio Scramblers (GM Guide)
Advanced Electronic Combat (Rifter 24)
Cowboy
Branding
Breaking/Taming Wild horses
Herding Cattle
Horsemanship - Cowboy
Horsemanship - Exotic
Roping
Trick Riding
WP Rope
Lore - American Indians
Lore Cattle/Animals
Horsemanship - Wagoner/Team (Transdimensional TMNT)
Domestic
Brewing
Cook
Dance (MA, PP and IQ)
Fishing
Gardening
Rock Painting (GM Guide)
Shogi (Mystic China)
Housekeeping
Play Instrument (MA and IQ)
Recycle
Sewing
Sing (MA and IQ)
Wardrobe/Grooming
Etiquette (Rifter 19)
Bonsai (GM Guide)
Corroboree (GM Guide)
Floral Arrangement (GM Guide)
Go (GM Guide)
Chinese Checkers (Mystic China)
Socialization (Rifter 19) (MA)
Electrical
Basic Electronics
Computer Repair
Electrical Engineer
Electricity Generation
Robot Electronics
Weapon Electronics (new)
Aircraft Electronics (new)
Vehicle Electronics (new)
Micro Electronics (Ninjas and Superspies)
Espionage
Detect Ambush (MA and IQ)
Detect Concealment (MA and IQ)
Disguise (MA and IQ)
Escape Artist
Forgery
Impersonation (MA and IQ)
Intelligence (MA and IQ)
Interrogation (MA)
Pick Pockets (PP)
Pick Locks (PP)
Sniper (see WP)
Tracking - People (MA and IQ)
Undercover Ops (MA and IQ)
Wilderness Survival
Hojo Jutsu (Ninjas and Superspies)
Microdot Technology (Ninjas and Superspies)
Marxism (Ninjas and SUperspies)
Horsemanship - all use PP and IQ for their potential skill bonuses
General
Cowboy
Cossack/Knight
Cyberknight
Equestrian
Exotic
Knight (Fantasy 2nd edition)
Paladin (Fantasy 2nd edition)
Mechanical
Aircraft Mechanics
Auto Mechanics
Basic Mechanics
Bioware Mechanics
Locksmith
Mechanical Engineer
Robot Mechanics
Vehicle Armourer
Weapons Engineer
Vehicle Mechanics (new)
Weapon Mechanics (new)
Armourer/Field Armourer (GM Guide)
Space Drive Repair (GM Guide)
Satellites (GM Guide)
Starship Mechanics (GM Guide)
Cross Dimensional Translocation Hopper Mechanics (Transdimensional TMNT)
Medical
Animal Husbandry
Brewing - Medicinal
Crime Scene Investigations
Cybernetic Medicine
Entomological Medicine
Field Surgery
First Aid
Forensics
Holistic Medicine
Pathology
Paramedic
Medical Doctor
Psychology (MA and IQ)
Veterinary Sciences (MA and IQ)
Sea Holistic Medicine (GM Guide)
Clinical Genetics (After the Bomb)
Dentistry (After the Bomb)
Radiology (After the Bomb)
Military
Camouflage
Demolitions
Demolitions Disposal
Underwater Demolitions
Field Armourer/Munitions Expert
Find Contraband (MA and IQ)
Forced March
Military Etiquette
Military Fortification
Fortification (Rifter 24)
Trap Construction (Rifter 24)
Naval Surface Combat (Rifter 24)
Military History
Naval History
Naval Tactics
NBC Warfare
Parachuting (PP and IQ)
HAHO/HALO Jumping (New) (PP and IQ)
Trap/Mine Detection (MA and IQ)
Tactics - General (new)
Air Tactics (new)
Starship Tactics (new)
Ship to Ship Combat (GM Guide)
Space Defense Systems (GM Guide)
Air to Air Combat (Ninjas and Superspies)
Physical
HTH Basic
HTH Expert
HTH Martial Arts
HTH Assassin
HTH Commando
HTH Dragon
Acrobatics (PP and IQ)
Aerobic Athletics
Athletics - General
Body Building/Weight Lifting
Boxing
Climbing (PP, PS and IQ)
Fencing
Forced March
Gymnastics (PP and IQ)
Juggling (PP)
Kick Boxing
Outdoorsmanship
Physical Labour
Prowl (PP)
Swimming
SCUBA
Wrestling
HTH Aikido (GM Guide)
HTH Judo (GM guide)
HTH Jujitsu (GM Guide)
HTH Karate (GM Guide)
HTH Kendo (GM Guide)
HTH Ninjitsu/Tai utsu (GM Guide)
HTH Tengo Jutsu (GM guide)
HTH Zanji Shijinken (GM Guide)
HTH Gladiator (Rifter 24)
Deadball (GM Guide)
Juicer Football (GM Guide)
Murderthon (GM Guide)
Zero G Combat Basic (GM Guide) (PP)
Zero G Combat Advanced (GM Guide) (PP)
Deprussurization Trainging (GM Guide)
Zero G Movment (GM Guide) (PP)
Oxygen Conservation (GM Guide)
Sports (Ninjas and Superspies)
Contortionist (Beyond the Supernatural)
Anticipation (Rifter 7)
Dieting (Rifter 7)
Plyometrics (Rifter 7)
Qi Gong (Rifter 7)
Tai Chi (Rifter 7)
Yoga (Rifter 7)
Beautification (rifter 19)
Image Enhancement (Rifter 19)
Ambidexterity (Rifter 19)
Ballet (Rifter 19)
Body Sculpting (Rifter 19)
Free Diving (Rifter 19)
Marathon Dancing (Rifter 19)
Cross Country Running (Rifter 19)
Jogging (Rifter 19)
Marathon Running (Rifter 19)
Sprinting (Rifter 19)
Tumbling (Rifter 19)
Pilot
Small Airplane (PP and IQ)
Large Airplane (PP and IQ)
Automobile (PP and IQ)
Bicycle (PP and IQ)
Boat - Motor, Race, Hydrofoil (PP and IQ)
Boat - Paddle, Canoe, Kayak (PP, PS and IQ)
Boat - Sail
Boat - Ship
Combat Driving (PP and IQ)
Flight Systems Combat (PP and IQ)
Hovercraft
Hovercycle, Skycycle, Rocket Bike (PP and IQ)
Small Jet Airplane (PP and IQ)
Large Jet Airplane
Jet Pack (PP and IQ)
Military - Combat Helicopter (PP and IQ)
Military - Jet Fighter (PP and IQ)
Military - Submersibles
Military - Tanks/APCs
Military - Warships/Patrol Boats
Motorcycle (PP and IQ)
Snowmobile (PP and IQ)
Power Armour (PP and IQ)
Power Armour Combat Basic
Power Armour Combat Elite
Robot Vehicle (PP and IQ)
Robot Vehicle Combat Basic
Robot Vehicle Combat Elite
Vehicle Combat Basic
Vehicle Combat Elite
Aircraft Combat Basic
Aircraft Combat Elite
Watercraft Combat Basic
Watercraft Combat Elite
Tracked/Construction Vehicles
Truck (Large trucks, 6-18+ wheeler)
Water Skooters (PP and IQ)
Water Skiing/Surfing (PP and IQ)
Advanced Deep Sea Diving (GM Guide)
Combat Pod (GM Guide) (PP and IQ)
Contra Gravity Pack (GM Guide) (PP and IQ)
Extra-Vehicular Activity (GM Guide) (PP and IQ)
Helicopter (GM Guide) (PP and IQ)
Jump Bike Combat (GM Guide) (PP)
Road Train (GM Guide)
Spacecraft - Small (GM guide) (PP and IQ)
Spacecraft - General (GM Guide)
Spacecraft - Advanced (GM Guide)
Spacecraft - Fighter (GM Guide) (PP and IQ)
Spacecraft - Yacht (GM Guide)
Starship (GM Guide)
Starship Combat Basic (Applies to small craft and fighters)(New)
Starship Combat Elite (Applies to small craft and fighters)(new)
Submersibles (GM Guide)
Wingriders/Flying Wing (GM Guide) (PP and IQ)
Time Machine (Transdimensional TMNT)
Farm Equipment (After the Bomb)
Amphibious Landing Craft (Rifter 24)
Rocket/Rocket Craft (Rifter 24)
Envirosuit Ops (Rifter 24) (PP and IQ)
Pilot Related
Navigation - General
Sensory Equipment
Weapons Systems (See WP)
Cross Dimensional Navigation (Transdimensional TMNT)
Navigation - Air (new)
Navigation - Interplanetary (GM Guide
Navigation - Oribital (GM Guide)
Navigation - Space/Interstellar (GM Guide)
Navigation - Underwater (GM Guide)
Navigation - Sea (new)
Land Navigation
Rogue
Cardsharp (PP and IQ)
Computer Hacking
Concealment
Find Contraband (MA and IQ)
Gambling - Standard
Gambling - Dirty Tricks
ID Undercover Agent
Imitate Voices/Sounds (MA)
Palming (PP)
Pick Locks (PP)
Pick Pockets (PP)
Prowl (PP and IQ)
Roadwise
Safe Cracking
Seduction (MA)
Streetwise (MA and IQ)
Tailing (PP and IQ)
Streetwise - Drugs (GM Guide) (MA and IQ)
Sleight of Hand (Beyond the Supernatural) (PP)
Use/Recognize Poison (Fantasy 2nd edition)
Shell Game (Mystic China) (PP)
Yarrow Stick Counting (Mystic China)
Begging (Ninjas and SUperspies)
Fasting (Ninjas and SUperspies)
Meditation (Ninjas and Superspies)
Science
Anthropology
Archeology
Artificial Intelligence
Astronomy/Navigation
Astrophysics
Biology
Chemistry - Basic
Chemistry - Analytical
Chemistry - Pharmaceutical
Temporal Physics (Transdimensional TMNT)
Transdimensional Physics (Transdimensional TMNT)
Cross Dimensional Physics (Transdimensional TMNT)
Chinese Alchemy (Mystic China)
Genetics (After the Bomb)
Math - Basic
Nath - Advanced
Xenology
Zoology
Astrology
Marine Biology (GM Guide)
Oceanographic Surveying (GM Guide)
Oxygen Systems (GM Guide)
Undersea farinmg (GM Guide)
Paleontology (Transdimensional TMNT)
Civil Engineering (GM Guide)
Oceanography (Transdimensional TMNT)
Technical
Appraise Goods
Art (MA and IQ)
Begging (MA)
Breed Dogs
Calligraphy
Computer Operation
Computer Programming
Cybernetics - Basic
Excavation
Firefighting
Gemology
General Repair and Maintenance
History - Pre Rifts
History - Post Apocalyptic
Jury Rig
Computer Networks (Ninjas and Superspies)
Super Computers (Ninjas and superspies)
Cosmetology (Rifter 19)
Fashion (rifter 19)
Memory Study Skills (Rifter 19)
Philosophy (Rifter 19)
Read/Literary (Rifter 19)
Riddles/Logic (rifter 19)
Speed reading (Rifter 19)
Strategy Games (rifter 19)
Lore - Galactic/Alien (GM Guide)
Lore - Religion (GM Guide)
Prospecting (GM Guide)
Space Contacts (GM Guide)
Undersea Salvage (GM Guide)
Writing (GM Guide)
Mountaineering (GM Guide) (PP, PS and IQ)
Antiquarian (Transdimensional TMNT)
History - Choose Era (Transdimensional TMNT)
Flint Working (Transdimensional TMNT)
Temporal Navigation/Time Detection Equipment (Transdimensional TMNT)
Business and Finance (Hero Unlimited 2)
Mime (Fantasy 2nd edition) (MA and IQ)
Heraldry (Fantasy 2nd edition)
Animal Training (Fantasy 2nd edition)
Meteorology (Fantasy 2nd edition)
Oriental Philosophies (Mystic China)
Mythology - Taoist (Mystic China)
Mythology - Buddhist (Mystic China)
Lore - Lines of Power (Beyond the Supernatural)
Journalism (Beyond the Supernatural)
History - General (Beyond the Supernatural)
Law - General
Leather Working
Lore - American Indians
Lore - D-Bee
Lore - Fairies/Creatures of Magic
Lore - Juicers
Lore - Psychics/Psionics
Lore - Cattle/Animals
Lore - Demons/Monsters
Lore - Magic
Masonry
Mining
Mythology
Photography
Recycling
Research
Rope Works
Salvage
Ventriloquism (MA and IQ)
Whittling/Sculpting
Advanced Fishing (GM Guide)
Cyberjacking (GM Guide)
Falconry (GM Guide)
Law - Consortium of Civilized Worlds (GM Guide)
Lore - Aboriginies (GM Guide)
Lore - The Cities (GM Guide)
Lore - Dreamtime (GM Guide)
Calligraphic Forgery (Mystic China)
Jesting (Rifter 24) (MA)
Drawing/Painting (After the Bomb)
Barbering (After the Bomb)
Furrier (After the Bomb)
Plumbing (After the Bomb)
Breed/Control Insects (After the Bomb)
Farming (After the Bomb)
Read Music (After the Bomb)
Imitate Animal/Insect Sounds (After the Bomb) (MA)
Geomancy (Mystic China)
Ancient Weapon Proficiencies (PP bonuses apply to all)
Archery
Blunt
Grappling Hook
Pole Arm
Shield
Sword
Battle Axe (GM Guide)
Crossbow (GM Guide)
New (GM Guide)
Small Thrown Weapons (GM Guide)
Improvised (Rifter 25)
Large Sword (Mystic China)
Bola (GM Guide)
Chain
Knife
Quick Draw
Spear
Targeting
Boomerang(GM Guide)
Deadball (GM Guide)
Siege Weapons (GM Guide)
Lasso (Rifter 25)
Short Sword (Mystic China)
Axe
Forked
Paired Weapons
Rope
Staff
Whip
Bow (GM Guide)
Mouth Weapons (GM Guide)
Slingshot (GM Guide)
Trident (GM Guide)
Utensil (Rifter 32)
Modern (PP bonuses apply to all)
Range Combat Rogue (See modified combat rules elsewhere)
Range Combat Infantry (See modified combat rules elsewhere)
Range Combat Special Forces (See modified combat rules elsewhere)
Range Combat Sniper (See modified combat rules elsewhere)
Missile Launchers (Ninjas and Superspies)
Underwater Weapons (rifter 24)
Rifles
Shotgun
Flamethrowers
Energy Pistol
Energy Rifle
Torpedo (GM Guide)
Dart Pistol (Mutants in Orbit)
Black Powder Green (Transdimensional TMNT)
Black Powder General (Transdimensional TMNT)
Abequs/Matchlock (Transdimensional TMNT)
Flintlock (Transdimensional TMNT)
Cap/Ball Pistol (Transdimensional TMNT)
Handgun
Greande Launcher (GM Guide)
Harpoon/Speargun
Heavy Military Weapons
Heavy Mega Damage Weapons
Weapon Systems (aka gunnery)
Sharpshooting (GM Guide)
Artillery (Ninjas and Superspies)
Black POwder (Transdimensional TMNT)
Decassia Cap Rifle (Transdimensional TMNT)
Wilderness
Boat Building
Carpentry
Dowsing
Fasting
Hunting (MA and IQ)
Fishing
ID Plants and Fruit
Land Navigation
Preserve Food
Skin/Prepare Animals
Spelunking
Track/Trap Animals
Wilderness Survival
Blend (GM Guide)
Roadwise (GM Guide)
Track/Hunt Sea Animals (GM Guide) (MA and IQ)
Undersea/Sea Survival
Underwater Navigation (GM Guide)
Use Songlines (GM Guide)
Vacuum Survival (Mutants in Orbit)
Desert Survival (Ninjas and Superspies)
Artic Survival (Rifter 24)
Ocean Survival (Rifter 24)
Jungle Survival (new)
Magic Skills
Principles of Magic (Rifter 30) (IQ)
Enhanced Meditation (Rifter 30) (MA)
New Skills
Weapon Electronics, Aircraft Electronics and Vehicle electronics
Use Robot electronics as the basis, but is appplicable to the specific field listed
Vehicle Mechanics
Use Aircraft Mechanics as the basis but it only applicable to combat vehicles
Weapon Mechanics
The ability to repair, dissassemble, reassemble Weapons of various kinds
25+5% per level of experience
Tactics - General, Air Tactics, Starship Tactics
Use Naval tactics but is only applicable to the specified field
(General covers all tactics but on a more generalized level therefore it wont be as effective as specified tactics)
Navigation - Sea
Use Land Navigation as the basis but it is only applicable to on the sea or open water
Jungle Survival
Use Wilderness survival as a basis but it is only applicable to when in a jungle
HAHO/HALO Jumping
Essentially advanced Parachuting this involved High Altitude High Opening and High Altitude Low Opening Jumps.
Starting percentage - 35% + 5% per level