Background
One of the first designs for a combat battloid, the Panther was born. A small maneuverable combat mecha that could be utilized in both front line combat and civil defense, its cousins would later be seen faithfully serving the Armies of the Southern Cross.
Model Type - Panther
Class - Combat Battloid
Crew - 1
MDC By Location
Main Body - 300
Head/Cockpit - 125
Arms - 110
Hands - 45
Legs - 150
Feet - 70
Heavy Laser - 80
Missile Launchers - 100
AR - 14
Armour - stops upto and including the equivalent of standard 20mm rounds
Speed
Running - 100kph
Leaping - 20ft
Endruance - 300 hours using 16 protoculture cells
Statistics
Height - 22ft
Length - 8ft
Width - 9ft
Weight - 13 tons dry, 17 tons loaded
PS - 30 Robotic, Lift - 15 tons, Carry - 7.5 tons
Cargo - Minimal personal and survival gear
Power System - Protoculture cell energizer
Weapons
Weapon Type - Heavy laser (1)
Primary Purpose - anti-mecha
Range - 2400m
Damage - 3d4x10
Rate Of Fire - equal to pilots attacks
Payload - unlimited
Bonuses - +2 strike
Weapon Type - Missile Launchers (2)
Primary Purpose - anti-mecha
Range - 8km
Damage - 2d4x10
Rate Of Fire - volleys of 1-16
Payload - 8 micro missile per launcher
Bonuses - +2 strike
Bonuses/Penalties
Use mecha Combat Elite Training
Punch - 2d6
Kick - 3d6
Body block - 1d6
Restrained punch - 5d6sd
Systems of Note
Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.
Ejection System - Ejects crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.
Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.
Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.
Motion detector/Collision Warning System
Radar - Can track upto 48 targets simultaneously to a range of 30 miles (48km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.
Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain
Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km) and can target upto 12 targets at once
Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.
Radio Communications - long-range direction communication systems out to a range of 400 miles (640km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.
External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)
Retractable Periscope/Telescope with x16 magnification
Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.
Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 20 feet doing 2d4x10md to anything within the radius. Also a 89% chance the power supply is leaking radiation.
Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.
Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.
References Used
Jockitch74
Battletech
Robotech.com
Robotech Reference Guide
Robotech RPG (Both Editions)
Macross Mecha Manual
Anime/Mecha HQ