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Background

Alternate sdf2

image from the defunk robotech genesis project



Built as the flagship of the effort to search for the Robotech Masters, that was spearheaded by the UEG, the SDF-2 was constructed based on the technologies of SDF-1 on the moon. The biggest difference between the two vessels would be the aesthetic appearance with the SDF-2 looking more like her contemporary ship, the Tokugawa class and others. The SDF-2, however, equaled the firepower and mecha carrying capacity as her predecessor in all other respects. Captain Lisa Hayes was named to command the vessel and fleet for this operation and was preparing to do exactly that when tragedy struck.

In a final effort to destroy his nemesis, the UEG, Khyron launcher a two pronged attack before planning to leave Earth to rejoin the Masters himself. Zentraedi spies had informed him about the SDF-2 being in low Earth orbit as part of her initial space trials, and subsequent taking of command by Captain Hayes. Knowing this, the first prong of the attack, before making his final move on New Macross and the SDF-1, was to fire the main cannon of his Gun-Destroyer. Despite being under powered due to low Protoculture levels, it was still enough to effectively destroy the SDF_2 in orbit without her ever firing a shot. The subsequent attack on New Macross resulted in the loss of much of the UEG forces high command, the destruction of the SDF-1, Khyron's ship, and thousands of civilian lives.

The SDF-2 would be replaced in the Pioneer Mission by the just begun SDF-3, much to the chagrin of Earth Command who was now losing their new flagship. This would set back the Pioneer Mission by several years.


Model Type - SDF-2
Class - Super Dimensional Battlefortress
Crew - 3200 + 1800 air group and pilots + 11000 troops and other personnel/civilians


MDC By Location

Main Hull - 55 000
Hull per 40 ft - 250
Reflex Cannon Booms - 65 000 ea
Main Engines/Legs - 60 000 ea
Secondary Engines - 8 000 ea
Bridge Tower/Head - 6 000
Cross Sponson Pylon - 3 500 ea
Side Sponsons - 15 000 ea
Main Particle Cannon - 1 000 ea
Secondary Particle Cannon - 750 ea
Particle Guns - 250 ea
Missile Launchers - 250 ea
Hanger bays - 2 500 ea
Pin Point Barrier (4) - 5 000 ea
Omni-directional Barrier - 150 000

Note - when reduced to 0 the Omni-directional Barrier will explode outwards doing 5d6x1000 damage to everything out to a radius of 25km.

AR - 18
Armour - Stops up to and including the equivalent of 75mm HEAT rounds (1d6x10md).


Speed

Flying - Mach 4 maximum in atmosphere
Space - the main drives of the ship propel it at at 3 SU for interplanetary travel (60 million kilometers per hour) and it has a maneuver rate in combat of 7 MU.
Space Fold - the SDF-2 can make Jumps at a rate 14LY per hour with a maximum jump distance of about 500LY when fully charged.
Range - Essentially unlimited but consumables could only last up to 4 years however they could be extended up to 15 years or so with strict rationing.


Statistics

Height - 318m
Length - 1225m
Width - 496m
Weight - 18.4 million tons
Cargo - Combat ops could only be maintained for 35 days
Power System - RRG Mk.2 protoculture-fueled Reflex furnace cluster
Cost - Not applicable


Weapons

Weapon Type - Reflex Cannon
Primary Purpose - Anti-ship/planetary bombardment
Range - Atmosphere: 30/75/150km, Space: 90/225/450mu
Damage - 1d6x1 000 000
Rate Of Fire - 1 every 5 minutes (20 melees) maximum
Payload - unlimited

Weapon Type - Main Particle Cannons (8)
Primary Purpose - Anti-ship
Range - Atmosphere: 30/75/150km, Space: 90/225/450mu
Damage - 4d6x1000
Rate Of Fire - 2 per melee
Payload - unlimited

Weapon Type - Secondary Particle Cannon (6)
Primary Purpose - anti-ship
Range - Atmosphere: 30/75/150km, Space: 90/225/450mu
Damage - 2d6x1000
Rate Of Fire - 3 per melee
Payload - unlimited

Weapon Type - Particle Gun (24)
Primary Purpose - anti-ship
Range - Atmosphere: 30/75/150km, Space: 90/225/450mu
Damage - 3d6x100
Rate Of Fire - 3 per melee
Payload - unlimited

Weapon Type - Torpedo Type Launchers (12)
Primary Purpose - Anti-ship
Range - Atmosphere: 400/1000/2000km, Space: 40/100/200mu
Damage - varies with warhead type
Rate Of Fire - 1 at a time up to 4 times per melee
Payload - 40 cruise missile type weapons with one of the following warheads: Heavy HE, or Heavy Nuclear
Bonuses - +2 strike

Weapon Type - Missile launchers (48)
Primary Purpose - Anti-mecha/missle
Range - Atmosphere: 40/100/200km, Space: 12/30/60mu
Damage - 3d6x10
Rate Of Fire - 1-10 at a time, 4 times per melee.
Payload - 10 missiles ready, 100 in reload magazines, takes 1 full melee to reload
Bonuses - +2 strike

Weapon Type - Dual Tri Laser Cannons (24)
Primary Purpose - anti-ship
Range - Atmosphere: 1/3/5km, Space: 3/8/15mu
Damage - 6d6x10
Rate Of Fire - 6 per melee
Payload - unlimited


Bonuses and penalties

cannot dodge fire from fighters/mecha
-5 to dodge attacks from other ships


Systems of Note

Cross Dimensional Radar - Range of 225 billion km and can track up to 100 000 targets at once. This system allows the ship to detect what may lie along their fold path or what may be be waiting in the area of their fold destination. Also the system can detect incoming ships prior to them defolding into the area.

Short Range Sensor Systems - Calibrated for use while in a star system. Range is 1.2 million km. Can track up to 10 000 targets, displays 500 targets, and lock on to 200 targets at once.

Radar Warning receiver - Informs the crew of radar locks. Range - same as short range radar.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range equal to the short range radar system.

Computer Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Lidar/Ladar - This system uses lasers to detect and image items as small as 50cm at 22km, as small as 300cm (2.0m) out to 55km and as small as 1000cm (10.0m) out to 110km. This system also assists the other sensors in detected and identification.

Electronic Warfare Systems - These systems help interfere with an opposing ships sensor and targeting systems to give the ship an advantage in travelling and combat. A successful Electronic warfare skill imparts a penalty of -15% to any opposing ships trying to detect the vessel or communicate with it's allies as well as a penalty of -3 to strike in combat. Opposing sensor operators can try to break through the interference at penalty of -15% to their sensor operations skill. Range is equal to the short range sensors.

Fold Communications - Range unknown. No lag in communication time out to 20ly. +1 second of lag for every 20ly thereafter. (1000ly would have a lag of 49 seconds). Amplifiers can double the effectiveness.

Standard Communications - Range of 1 million km with next to no lag between communication points.

Gravitic sensors - This system detects and analyzes gravitic anomalies out to a range of 300 000km.

Electromagnetic sensors - This system detects and analyzes electromagnetic anomalies out to a range of 300 000km.

Thermal and Infra-red Sensors - This system detects and analyzes Thermal and Infra-Red anomalies out to a range of 300 000km.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold thousands of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental System - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed (and can recirculate breathable air indefinitely if necessary), computer controlled independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for up to 1000 degrees centigrade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded up to several thousand rads, and polarized and light sensitive/adjusting tinted viewports.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system, power system temperature, ammunition counters, damage assessment indicators so on and so forth.

Motion detector/Collision Warning System - Range 2km

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 10kmm away and louder sounds at longer distances)

Spotlights - high intensity spotlights that can shine on objects up to 2000m away.

Shuttle Bays/Hangers - Storage of all mecha and auxiliary vehicles.

Crew Quarters: The majority of the enlisted crew and junior officers shared quarters and bunk areas on board the ship. Generally Junior Officers bunked in pairs while enlisted personnel bunked in fours, sixes or eights.

Officer Quarters - The ship features separate quarters for higher-ranked officers. These staterooms were composed of two or more areas, featuring separate bed and bathrooms and a dedicated work and living area.

VIP and Captain's quarters: Each ship typically features a number of VIP staterooms, reserved for guests. Usually, the accommodations of the ship's commanding officer were similar to these staterooms, being slightly larger and better equipped than the standard officer's quarters.

Mess Hall/Crew Lounge - This is where crew members can relax and enjoy a meal or a quick snack in a social setting. It is also the place where officials, such as ambassadors of other worlds, can be entertained. Gatherings are also held there by the crew in general. The person in charge of activities within the mess hall held the title of mess officer and is usually a Lieutenant.

Consumables Storage - This is simply the storage of food stuffs, medical supplies, exotic items, and a variety of perishable items.

Gym - The gymnasium is an area of a starship which is dedicated to physical fitness and exercise. It also allowed the practice of self defense techniques and some sports among other physical activities.

Observation Deck/Lounge - The observation lounge or conference lounge is a special designation referring to the briefing room on board. The observation lounge is used as a meeting place for the ship's senior staff as well as special events and gatherings. Some go to the observation lounge simply for the view.

Cargo Bays - As it states, simple bays where cargo and goods are stowed during travel.

Raw Material Storage - Simply put, this is the storage for all the "material" used.

Captain's Ready Room - This is a personal office reserved for the commanding officer of the starship and is typically accessed from the bridge. Here, the captain can engage in administrative work with all relevant office equipment at hand without interfering with bridge operations while having instant access to the bridge in the event of a crisis. In addition, this room is usually the preferred place where the captain could hold private discussions and/or receive classified communications. In the absence of the ship's commanding officer, the use of the ready room accordingly falls to whichever officer is in command of the vessel at the time.

Sickbay/Medical - Sickbay, also known as the dispensary or the med-bay, is the main medical center aboard the ship. The section is presided over by the chief medical officer (CMO), a senior staff member. The CMO is supported by various medical practitioners. When rendering aid to a stricken planet or spacecraft, the sickbay staff treats and cares for the wounded.

Manufacturing Facilities - The ship had significant manufacturing capabilities for making ammunition and various parts for almost anything on board.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is to a radius of 2000m doing 2d4x10 000md to anything within the radius.


Carried Craft

approx 720 VF-1 Valkyrie
approx 480 Destroids
approx 50 auxiliary craft


References Used for images and technical information

Robotech.com
Unofficial Robotech Reference Guide
Robotech The RPG all editions
Robotech Genesis - Image of SDF-2 - If someone has contact info for these guys please let me know.
Macross Mecha Manual
Macross Compendium


Earth Ships - https://worldofjaymz.fandom.com/wiki/Earth_Ships
Earth - https://worldofjaymz.fandom.com/wiki/Earth
Robotech - https://worldofjaymz.fandom.com/wiki/Category:Robotech_(Palladium)
My Gaming Material - https://worldofjaymz.fandom.com/wiki/My_Gaming_Material
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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