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Dark-Drow Elf
Drow-Dark Elf Alphabet & Glyphs & Runes









Dark Elf/Drow R.C.C.:


DARK ELVES DISCOVERY Eons and Eons ago before the fall of the Old Ones, the animosity was beginning to be felt. As a precautionary measure the old ones create a race of Half Elves. They were a Hybrid of the first elves and of Dragons; they appeared to be normal elves. They became the Avatars and Knights of the Old Ones. They were the Purest of all the races. They knew they had power, but they couldn't harness it because of there masters -- The Old Ones. As the Animosity and Tensions grew, so did the daringness of the Dark Elves. Then without warning the Dark Elves turned there backs on the Old Ones. They did this Hours before there slumber, it is rumored that the Dark Elves may have been there true Killers. They will never talk about that time. The years that followed proved to be the Golden Age for the Dark Elves. They Built Mighty Empires and became a major force, but there numbers were Small, only perhaps 100,000. Then came; The Great Awaking when there Evil Finally Began To Leave Them, This only Happened to Three-Quarters though, they called them selves the "Dea Simil'rians" which is Translated to "High Elves". This started a great war Between the Mor'drow Simil'rians and The Dea Simil'rians. This almost destroyed both races. The Mor'drow's have learned to accept the Dwarves nations due to a Certain trait they share with a majority of them, Elven Hatred. Now The Mor’drow’s number may be as high as 15,000. But no matter how many there are they are Evil. Ala'raz Azure Tek'lausScribe of theArcannus Notes Taken By Ala'raz about 10 years ago in a dimension that was up For Arcannus’s takeover. Day 25 of Observation I write from a Dimension we will call De'Alps it is a fairly advanced Dimension. They are composed of 7 Kingdoms all under there own Kings, but they answer to a head of Dimension, they call him De'Alps Lucard Di' Dead' Dor. He is a powerful Priest and Mage of an Unknown Religious order, it appears to be an off shoot of the Dragonwright religion. Day 35 of Observation I write now from a hidden Elven alcove in a forest just 25 miles north of Lucard's Palace. I was hunted down the last 7 days. Some how or another Lord Lucard has a copy of my first Note. My Inquiries to the Arcannus Circle Still say the take over is still going to happen. Day 48 of Observation Battle!!!! The Invasion has started i now fear for my life knowing that within the first day of battle the death count ratio is 10:1 favoring Lucard. This appears to be the first down fall of the Arcannus. Day 50 of Observation After a Discussion with some of the rebels on our side i have come to the conclusion that the Arcannus Must leave, I fear Lord Lucard and his Noble men are Dark Elves. My guide Treador Kaldean was once a slave for Lucard he explains, "After some years i notices a change in my master his evil ways have Begun to show, an aura of Darkness fills his Black Marble Palace."


Dark Elves are an off-shoot of normal elves that have an evil reputation. This is due to the fact that most Dark Elves are Nihilists. They believe that the entire Mega-Verse, including themselves, should be wiped clean, and that Life should be given a chance to start all over again. They view all current Life as being anywhere from stunted to outright WRONG, and will do their best to wipe it out, or at least work towards wiping it out. This is not to say that they that they believe themselves to be any better at all. Matter of fact, they see their own eventual demise as being as necessary as the destruction of all other life. It is merely that they have taken it up them to insure that Life does indeed get a second chance to get it right. And that is by removing all current Life, *including* themselves.


Even though the Dark Elves do tend to be viewed as sadistic beings, this is not true: They fully believe that what they are doing is right, and will in fact try to prevent any unnecessary suffering on the part of their victims. It is bad enough that the Universe dealt life a bad hand the first time around, and that this should be corrected, one should not go around making life (short as it may turn out to be) even more miserable for others than it already is. Dark Elves have often surprised people by healing wounded or sick people, only to poison the water supply of the town when they left, insuring a fast and painless death for the entire town....


Although most Dark Elves are willing to wait until they have the opportunity to destroy the entire Mega-Verse, or at least sizable parts, on occasion a member of the race or even a small to medium group of them will decide that they need to start somewhere and start destroying whatever they have the ability to. On occasion this has even led to conflict between impatient groups and those who would wait for the right time.


The other reason that Dark Elves are often seen as evil is due to the Nihilist attitude of Dark Elves, which often attract various evil and destructive Supernatural Intelligences. As time has gone on, more and more groups of Dark Elves have come under the control of a Supernatural Intelligence. These groups often lose their original philosophy and instead simply become the minions and servants to the Intelligence which is often worse.


This is not to say that all dark elves have this attitude. Some Dark Elves that have lived alongside other races have discarded this attitude. As well, an occasional Dark Elf in the mainstream society will discard the attitude as well as being unworkable. These Dark Elves are either driven from the community, usually running away before being killed, or are killed.


Dark Elves most often live underground in caves, caverns, old tunnels, and even huge underground cities they have created. Dark Elves are excellent engineers and are the equivalent of Kobalds in their underground skills.


They are also excellent weapon makers and make weapons equal to Kobalds. For clothing, they normally wear Dark or Black Clothing. They have cloaks that act as the spell Chameleon as well as hiding their heat signature. They also make special lightweight armors.


Dark Elf society is rather harsh with only the stronger surviving. Early in their lives, when they are still kids, they are tested to see if they are strong enough to fulfill the task that lies ahead of them. And the testing for strength never really ends. An often heard remark in Dark Elf society is that "Tests are not for grades. They are for life!” It should be no surprise that assassination is considered a high skill in their society, and is in fact a recognized and honorable tool by which to prove ones fitness to live (or another person’s unfitness to live off course). Dark Elves are normally organized into clan groups with the strongest elder, male or female, being the king or queen. In such a competitive society as that of the Dark Elves, the position of King or Queen is a hotly contested one, and more than anyone else the clan leader is constantly tested for his or her strength. Few are the clan leaders that have died of old age, and even fewer are the ones that have build such a reputation that no one dares to challenge them anymore.


The groups dominated by Supernatural Intelligences are extremely harsh. Total submission to the Intelligence is required to survive in these clan groups and the Intelligence are either in control of the clan or they have a king or queen as a figurehead. Fighting is much of what drives the various clans. Different groups are often fighting among each other. This is often between the groups controlled by Supernatural Intelligences and either those controlled by other Intelligences or those that are independent.


Due to some unusual adaptation to underground environment, they have trouble with sunlight and prefer to stay in dark environments. They can reduce their problems with sunlight by wearing precautions such as eye protection and cloaks to shroud their bodies from direct sunlight. What gives their name is the fact that the classic dark elf skin color is ebony black although some dark elf skin is dark grey or blue black as well. Their hair is also varied a bit. White and silver are common hair colors but black is not uncommon as well for them. Their eyes can be purple, green, dark blue, or lavender and they can see in infra-red light. When seeing in the infra-red their eyes


have a disturbing red glow over them, no matter what the original color of the eyes. Dark elves, like all other elves, tend to be very tall and athletic.


Alignment: Any, but mostly selfish and evil; 95% are evil, But any are acceptable


Attributes: The Number of 6 sided dice rolled is as designated: I.Q.: 4D6+1, M.E.: 4D6+3, M.A.: 3D6+3, P.S.: 5D6, P.P.: 4D6, P.E.: 5D6, P.B.: 4D6, Speed: 4D6+2, All Attributes are SupernaturalM.D.C.: 3d6x10 + P.E., + Every level add 1d6x10 and any P.E. bonus. Plus any gained from Magic or Skills, in a magic rich Environment


Hit Points: PE + 1D6 per level of experience


SDC: 10, plus those gained from O.C.C.’s and physical skills.


Horror Factor: 10 radiate evil (12 when eyes are glowing)


PPE: P.E. +5D6x10 + 1D4x10 per level, or if a Dark Elven Wizard P.E. +2D6x100 +


1D6x10


I.S.P. Base: 2D4x10 + 2D6 per LevelNatural Abilities: Superior Physical prowess, and beauty, generally high intelligence At home in nature, Can walk in the forest without disturbing any creature, they are 90% resistant to sleep and charm spells, but in addition they are completely immune to the paralyzing effect of any undead creature. Other types of paralysis do work against them. Elves can detect secret and concealed doors and compartments as per spell always on get a +1 to strike, parry, initiative, and attack bonus with a sword or bow, +2% on all wilderness and ranger: Infra-vision, See in absolute dark, See the Invisible, See Auras, Night vision which extends 900 feet. Night Vision is combined infra red vision (both light emitting and non light emitting) and light amplification. When using active infra red vision, eyes glow red. Naturally ambidextrous and automatically have paired weapons in one weapon that they learned in their youth. Dark Elves get +10% on Prowl, any tracking skills, all wilderness and ranger skills, and the Skill "Identify Plants and Fruit" specialized for underground plants. All dark elves have the ability to meld with shadows equal to the sixth level Wizard / Ley Line Walker spell. They move almost silently and can blend into the shadows and environment with 75% chance of success (only when underground or in a very familiar area). Ta-Itaik: A highly focuses outburst of P.P.E. similar to a Chi blast does damage equal to P.P.E. expenditure x 10 (P.P.E. X 10) range is limited to 200 ft, they can Also defend at the same rate but they must declare amount before damage is Taken. Change form to regular elves, just a color change, may not use powers In this form, absolute no detection of trueness in this form, they may also heal using P.P.E. at P.P.E. x 5


Bonuses:


+3 to strike with ranged attacks,


+3 to initiative,


+4 to dodge (auto dodge),


+4 to parry,


+6 vs. magic,


+3 vs. Elven Magic, Immune to Illusions,


+6 vs. Horror Factor,


+7 vs. spider venoms,


+6 vs. other sleep poisons & drugs/insect & arachnid toxin,


+5 vs. all other injected poisons,


+4 vs. ingested poisons. (These are due to a regimen dosing themselves with poisons daily, a Dark Elf that doesn't continue to dose will gradually lose the benefits of immunity. For each month of skipped dosing a penalty of -1 applies to all poison saving throws until they reach standard levels. Reapplying the dosing schedule will halt further degradation for a month after a second month's dosage, the level increases by +1 for every month until the maximums listed above are reached.)


Natural Magic Abilities: All of the dark elves can use the following spells once/day/level:


Dancing Lights


Faerie Fire


Darkness


Those above 4th level can cast:


Detect Magic


Know Alignment


Levitate


All Dark Elves innately know the following spells, but it's possible for other wizards to learn these as well. MDC worlds these spells do MDC instead of S.D.C.:


Blinding Flash,


Light Target,


DARK BOLT:


Range: 200ft.


PPE: 30


Duration: Instant.


Damage: 1D4X10 SDC per blast, IGNORING armor.


Saving Throw: Dodge.


The Dark Mage fires a bolt of pure dark energy at a target.


DARK FORCE:


Range: 20ft. long by up to 10ft. wide.


PPE: 150


Duration: Instant.


Damage: 3D6 SDC to a 50ft radius from the Caster, IGNORING armor. +1D6 damage every 2 levels.


Saving Throw: None.


An Area Effect version of Dark Bolt. While it lacks the damage of the Dark Bolt, it effects a larger area.


DARK HAND OF DESTRUCTION:


Range: Touch. Requires a strike roll.


PPE: 50


Damage: 4D6 SDC and 3D6 HIT POINT damage.


Duration: Instant, any lasting effects last 3D4 melees.


Saving Throw: Dodge (Parry will only hurt, if not maim, your arm.), and if failed, Standard save. If saved, then only normal punch damage is inflicted. Parrying this has a 35% chance of totally BREAKING a weapon, and SHATTERING a blade like glass! If you parry with your arm, depending on damage, either your arm's have got some severely shattered bones, or there’s going to be one messy explosion as bits of your arm go everywhere. Dwarven and Kobold manufactured items only run a 15% risk, and Rune Blades and Indestructible weapons are unaffected. Critical strikes double the %.


The Casters hand is filled with Dark Energy as he strikes his opponent with his bare fist, doing heavy damage from just a mere punch. In addition, there’s a 50% chance the victim will be dazed, with -3 Init, -2 to Parry and Dodge, -1 to Strike. There’s also a 25% chance of being knocked unconscious for 1D4 minutes.


ARNIZIPAL'S BLACK HORROR:


Range: Can be cast up to 5ft. away, the cloud of darkness moves 4D6ft. in a random direction every melee.


PPE: 300


Damage: 4D6 HIT POINT damage, 1D4X10 SDC Damage per melee within the cloud. If HP are totally depleted then the victims flesh is stripped from his body, leaving nothing but charred bones (Translation: Death.)


Duration: 1 minute per level of the spell caster.


Save: Standard, if save is made then victims take no direct HP damage and only 3D6 SDC.


The spell caster creates a swirling black cloud about 10X10X10ft. big, then lets it randomly go around the battlefield, painfully killing it's victims by stripping their flesh and leaving charred bones.


BLADE WIND:


Range: Can be cast up to 25ft. away. The gust of Blade Wind covers a 20X20X20ft area.


PPE: 40


Damage: Each target is struck 1D6 times, for 1D8 damage each time.


Duration: Lasts 2 melees.


Save: None, other than escaping the radius of effect.


The Spell caster calls up a strong wind, but just any wind. The air is sharp (literally) and the breeze is a burst of razor sharp blades. The Spell caster is unaffected, but everyone else will take unsalable damage unless they escape the radius of effect.


Globe of Darkness: By using this spell, the Dark Elf/Drow can summon a ten-foot diameter sphere of absolute darkness that nothing can penetrate. No light of any kind (natural, artificial, or magical), no vision (normal, night vision, or infrared vision), no surveillance equipment, nothing can see through it. The Globe of Darkness can be used to negate Globe of Daylight, but not visa versa.


Duration: One minute per level of experience.


P.P.E.: 2


At fourth level the Dark Elves gain the ability to cast


Levitation,


Sense Magic,


Sense Evil.


Females of fourth level or higher also gain (in addition to the previously mentioned spells) plus:


Oracle,


Words of Truth,


Compulsion,


Negate Magic.


All other spells must be learned by taking a magic O.C.C.


Dark Elf Clerics can cast (at level):


1. Detect Lie


2. Detect Undead


3. Suggestion


4. Clairvoyance


5. E.S.P.


6. Invisibility to Undead


7. Dispel Magic


And have a 20% chance each level of improving previous level magic (i.e. cast more times/day, not to exceed base spell-like abilities.). Dark Elves of noble blood or name gain the ability to use all of their base and mature powers more than once per day. An additional daily use is granted at the end of each decade of life. All Dark Elves with I.Q.'s of 16 or higher, and of 6th level or greater, can wield a natural spell-like power and a spell simultaneously, or employ a maximum of two natural spell-like powers.


And have a 20% chance each level of improving previous level magic (i.e. cast more times/day, not to exceed base spell-like abilities.). Drow of noble blood or name gain the ability to use all of their base and mature powers more than once per day. An additional daily use is granted at the end of each decade of life. All Drow with I.Q.'s of 16 or higher, and of 6th level or greater, can wield a natural spell-like power and a spell simultaneously, or employ a maximum of two natural spell-like powers.


Disadvantages: Lose standard Elves bonuses to using a bow (no extra attack) and do not get +2% bonus to wilderness skills. Without protection against bright light, Dark Elves get - 2 to strike, parry, and dodge as well as -10% to skill proficiencies in bright light (Includes sun light or globe of daylight) without protection against the light.


Combat: Two without combat training or those gained from hand to hand combat and / or boxing.


Bonuses: Only those gained from attributes, O.C.C., and skill bonuses.


Psionics: Standard, basically same as humans.


Averages life span: 550 years (Slightly less than common elves)


O.C.C.'s (Palladium): Virtually any OCC, Necromancer is a very common OCC for Dark Elves


O.C.C.'s Rifts: Virtually Any, except for Coalition Military. Necromancer, Shifter, Temporal Warrior, Temporal Wizard, and Mystic Knight are common O.C.C.’s for Dark Elves.


Skills of Note: Language: Mor’drow (a variant of Dragonese/Elf) 98%, Speak and read the Dragonese/Elf languages at 98%, 90% Speak Gobbley, speak and will be literate in one other language, Select two other languages and (usually reflects the language of the dimension where they were born in) in addition to any OCC skills, Literacy’s at 98%, Lore: Demon +20%, Wp. sword, Wp. Archery-Sharp shot and weapon mastery, W.P. Throwing Claw (use the Knife Table)


know basic math (All at +20%),in addition to OCC Skills.


Habitat: Dark Areas, includes caves, caverns, old tunnels, and even huge underground cities. On Rifts Earth most common in the Federation of Magic.


Enemies: Most races due to their reputation. Elves and Dwarves are among their greatest enemies.


Allies: None but use Goblins, Orcs, Ogres, and Trolls often as minions.


Size: 6 feet + 1D6 inches tall.


Weight: 150 to 230 lbs.


Equipment: Mesh Armor similar to the netting that the Predators wear, Magically adds 200 MDC to body, Cloak of Drudane 100MDC, Talisman of Moriquendi (shows clan), TK Flame Pistol 1D4 x 10 2000ft rang take 20 to Recharge, any type of Sword usually a Katana or Flam Berge 1D6 x 10Money: About 1D4 x 100,000 in Gold and another 3D6 x 10,000 in GemsNotes: Dark Elves tend to have attitudes that are very hard to understand. They might help a village and then the week after decide to destroy the village. They are even in smaller amount on Rifts Earth than normal Elves; they may be 500 on the whole of Rifts Earth. Dark Elves also have very high quality melee weapons. Use Dwarven weapon qualities.


POISONBLADE:


Size: Varies.


Damage: Varies, Poison damage also varies.


These magic blades are extremely common in the Dark Elf Empire, as they are issued to most Elite Troops and quite a few Champions as well. The blades are usually normal looking, some of course are dark colored or have some strange feature. But the thing ALL Poison blades have is they ALWAYS, and I do mean ALWAYS, 24hrs. a day, drip a blood poison! The blade always has a thin layer of a certain type of Blood poison on it, and whenever it doesn’t, the blade automatically secretes poison. Daggers and anything blow 1ft. secretes about half a gallon of poison before being temporarily expended for 3D4 hours. Short swords and anything below 4 feet secrete up to a Gallon. Anything bigger secretes 2 gallons. Blades can be modified to secrete double their normal amounts.


Drow language & Alphabet & Glyphs & Runes






The Drow Dictionary



=The Drow Language =



The updated file version of the dictionary can be obtained by emailing or you can download the dictionary file (may or may not be up to date) here.



COMMON TO DROW'


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


 


A*


a - NATHA (seldom used)



about - BAUTH



above - phor



accomplish - XUN



accomplishment - XUNDUS



accomplishments - xundussa



achievement - XUNDUS



achievements - xundussa



across - naudal



additional - mziln



after - p'luin



against - qua'laen



agree - qua'l



agreement - INTHIGG



aim (goal) - ILINDITH



alert - KYONE



alertly - KYONE



alike - esaph



alive - DRO



all - JAL



allure - ssinss



ally - ABBAN



alone - MAGLUST



also - mziln



although - d'ril



am - uil



ambush - thalack'vel



among - WUND



amulet - ilinsar



and - LUETH



another - jalbyr



any - jala



anybody - jalkhel



anyone - jaluss



anything - jalbol



apart - MAGLUST



apprentice - wanre



are - PHUUL



argument - QUA'LAELAY



arm - da're



armor - ky'ostal



around - BAUTH



arrest - ply'uss



arrow - b'luth'ol



as - IZIL



assassin - velg'larn



assassinate - ol'elg



assassination - ol'elghinn



at - a



attractive - ssin'urn



avoid - BAUTHA



avoiding - bauthin




B'*


back - RATH



backs - RATHA



backstab - rath'elg



band - AKH



barrier - KULGGEN



battle - THALACK



battle-might - SARGH



be - TLU



beauty - ssin



beautiful - ssin'urn



because - p'wal



been - tlus



before - p'los



behind - RATHRAE



below - HARL



beneath - HARL



beside - tu'suul



best - ALURL



better - ALUR



between - tu'fyr



beware - SARN



beyond - tu'jol



birth - ILHAR



bitch - elg'caress



bite - tril



bitter - riknueth



blade - VELVE



bless - bel'la



block - KULG



blockage - KULG



blood - vlos



brazier - linthre



break - harventh



brother - dalninuk



body - khel



bond - valm



book - zhuan'ol



both - TUTH



bow - b'luthyrr



bravery - HONGLATH



brightness - ssussun



but - jhal



by - a




C'*


calm - HONGLATH



captive - kul'gobuss



capture - ply'uss



care - kyon



careful - KYONE



carefully - KYONE



carefulness - kyona



carrion - IBLITH



cast - LUTH



cattle - rothe



cauldron - linth'el



caution (distrust) - ne'kales



caution (stealth) - OLIST



cave - har'ol



cavern - har'ol



chalice - shanaal



charm - ssinss



chest - mamulen



child - dalhar



children - dalharen



city - che'el



climb - Z'ORR



cloak - PIWAFWI



coinage - BELAERN



cold - inthuul



come - doer



command - QUARTH



commanded - QUARTHEN



commission - a'quarth



commissioned - a'quarthus



complain - elg'car



complaining - elg'carin



complete (n) - XUNDUS



complete (v) - XUN



comrade - ABBIL



concealment - VELDRIN



confrontation - QUA'LAELAY



conquer - har'luth



conquering - ULTRINNAN



conqueror - ULTRIN



conqueror (Lloth) - ULTRINE



consider - TALINTH



considering - talinthin



conspiracy - olis'inth



continue - ELENDAR



continued - ELENDAR



continuing - elendarin



contribution - fielthal



council - TALTHALRA



coup - olis'inthigg



coward - rath'arg



cowardice - rath'argh



create - beldro



cut - harventh




D'*


dagger - VELVE



danger - SREEN



dark - olath



darkness - OLOTH



dart - kyil



darts - kyilen



daughter - dalharil



dead - elghinyrr



death - ELGHINN



death (in Lloth's name) - STREEA



deceit - waerr'ess



dedicate - bel'la



despise - phlith



destiny - UL-ILINDITH



destiny (of Lloth) - ELAMSHIN



destroy - ELGG



did - xunus



die - el



different - endar



disagree - qua'lae



disagreement - QUA'LAELAY



discover - RAGAR



dishonor - rath'argh



distrust (n) - ne'kales



distrust (v) - ne'kalsa



do - XUN



dodge - BAUTHA



dodging - bauthin



doing - xunin



dominance - Z'RESS



done - xunor



don't - xuat



door - OBSUL



down - HARL



dragon - tagnik'zur



dwelling - el'lar



E'*


each - weth



earth (element) - har'dro



eat - cal



effort - XUND



either - usbyr



electricity - nizzre'



encounter - THALRA



endure - ELENDAR



enemy - OGGLIN



escape - do'bauth



escaping - do'bauthin



ESP - z'talin



every - ril



everybody - rilkhel



everyone - riluss



everything - rilbol



evil - verin



excrement - IBLITH



expedition - Z'HIND



extra - mziln



eye - sol



eyes - solen




F'*


face - jindurn



facing - ALUST



father - ILHARN



favor - elamshinae



fawn - s'lurpp



fawning - s'lurppin



fearless - STREEAKA



fearlessness - STREEAKA



female - jalil



few - stath



fighting - melee



fighting (magical) - melaer



find - RAGAR



fire - chath



flame - chath



flatter - s'lurpp



flattering - s'lurppin



flesh - siltrin



food - CAHALLIN



fool - WAEL



foolish - WAELA



for - whol



force - Z'RESS



forefront - ALUST



forgive - nelgeth



forgiveness - nelgetha



friend - ABBIL



from - DAL (often shortened to da')



fun - JIVVIN



future - ulin




G'*


gap - OBSUL



gem - eoul



get - inbau



gift - BELBOL



give - BELBAU



glass - shanaal



go - alu



goal - ILINDITH



goblet - shanaal



going - aluin



goddess (generic) - Quar'valsharess



goddess (Lloth) - Quarval-sharess



gone - alus



good - bwael



grace (holy) - elamshinae



grace - suliss



graceful - suliss'urn



grave (tomb) - PHALAR



greed - SSINSSRIGG



group - AKH



guard - KYORL



guarding - KYORLIN



guide (n) - MRIMM



guide (v) - mrigg




H'*


had - inbalus



hag - elg'caress



handsome - ssin'urn



have - inbal



hate - phlith



he - uk



head - karliik



heart - xukuth



help - xxizz



her - ilta



here - ghil



heresy - og'elendar



heretic - og'elend



hers - ilt



herself - iltan



hidden - VELKYN



highest - ULTRIN



highest (Lloth) - ULTRINE



him - ukta



himself - uktan



his - ukt



hit - zotreth



hitch - KULG



hold - mir



holy - ORTHAE



honor - bel'la



hot - sseren



house (noble) - QU'ELLAR



house (non-noble) - el'lar



how - vel'noa



hurl - LUTH




I'*


I - usstan



if - ka



imperial - valsharen



in - WUN



incense - cha'ol



inn - el'inssrigg



inside - wu'suul



inspiration - MRIMM



inspire - mrigg



institute - magthere



instrument - velnarin



intelligence (recon) - vel'xundussa



intelligent - ne'kalsa



intercourse (slang) - vith



into - WUND



invisible - VELKYN



is - ZHAH



it - ol



its - olt



itself - oltan



item - BOL




J'*


javelin - luth'ol



join - valm



journey - Z'HIND




K'*


key - mrim'ol



kidnap - ply'usaerth



kill - ELGG



kneel - harl'il'cik



knife - VELVE



know - ZHAUN



knowledge - ZHAUNIL




L'*


large - izznarg



learn - ZHAUN



leg - da'ur



life - DRO



light - ssussun



lightning - nizzre'



like - saph



Lloth's power/servants - YORN



Lloth's will - ELAMSHIN



location - k'lar



lock (n) - mri'kul



lock (v) - mri'kul



lost - NOAMUTH



love - SSINSSRIGG



lover (female) - mrimm d'ssinss



lover (male) - mrann d'ssinss



loving - ssinssriggin



lust - SSINSSRIGG



lusting - ssinssriggin




M'*


mage - FAERN



magic - FAER



magic item - FAERBOL



magical - FAERL



male - jaluk



many - mzil



may - XAL



me - ussa



medallion - ilinsar



meet - THALRA



meeting - TALTHALRA



memory - zha'linth



mine - usst



monster - PHINDAR



more - MZILD



most - mzilst



mother - ILHAR



much - mzilt



music - ssinsuurul



my - ussta



myself - usstan




N'*


neither - nausbyr



neutral - noalith



no - NAU



nobody - naukhel



none - naust



not - naut



nothing - naubol



now - nin




O'*


of - DEL (often shortened to d')



off - tir



offal - IBLITH



old - zhuanth



on - PHOLOR



onto - pholod



opening - OBSUL



opponent - OGGLIN



oppose - ogglir



opposing - ogglirin



opposite - indarae



or - xor



other - byr



our - udossta



ours - udosst



ourselves - udosstan



out - DOEB



outcast - DOBLUTH



outside - do'suul



over - phor




P'*


pain - jiv'undus



pardon - nelgetha



pariah - DOBLUTH



passion - SSINSSRIGG



past (time) - zhahn



path - COLBAUTH



perhaps - XAL



piracy - op'elgin



pirate - op'elg



place - k'lar



plan - INTH



plane - zik'den'vever



platter - lintaguth



play - JIVVIN



plot - olis'inth



poison (n) - elg'cahl



poison (v) - elg'cahal



power - Z'RESS



praise - bel'la



prevail - ULTRINNAN



present (time) - nin



prison - kul'gobsula



prisoner - kul'gobuss



profit - BELAERN



punch - zotreth



punish - sarn'elgg




R'*


raid - THALACKZ'HIND



ransom - ply'usaerth



reckless - STREEAKA



recklessness - STREEAKA



reconnaissance - vel'xundussa



remove - drewst



ride - Z'HAR



rival (n) - OGGLIN



rival (v) - ogglir



rivaling - ogglirin



royal - valsharen



royal seal - sharulg



ruse - GOLHYRR




S'*


sacred - ORTHAE



safe - sreen'aur



safety - sreen'aur



scheme - INTH



school - magthere



scourge - elgluth



scroll - narkuth



security - vel'xundussa



seduction - ssinss



seize - plynn



servant - wanre



sever - harventh



several - blynol



sex - vith



shadows - VELDRIN



shall - zhal



she - il



shield - KULGGEN



side - suul



silence - venorsh



silent - venorik



since - yol



similar - indar



sister - dalninil



skin - waess



slave - rothe



slay - ELGG



small - inlul



smart - ne'kalsa



snag - KULG



speak - talin



so - ji



some - fol



somebody - folkhel



someone - foluss



something - folbol



son - dalharuk



spear - luth'ol



spell - faerz'undus



spell book - faerz'ol



spider - ORBB



spy (n) - vel'xunyrr



spy (v) - vel'xunyrr



steal - olplynir



stealth - OLIST



stratagem - INTH



strength - Z'RESS



strength-at-arms - SARGH



strike - zotreth



strip - raldar



striving - XUND



subjugate - har'luth



such - folt



suicide - STREEA



superior - ALUR



supreme - ULTRIN



supreme (Lloth) - ULTRINE



surprise - BRORN



surprises - BRORNA



survival - dro'xundus



survive - dro'xun



sweet - ssinjin



sword - VELVE



sycophant - s'lurppuk




T'*


take - plynn



tavern - el'inssrigg



telepathy - z'talin



temple - YATH (property, work or decree)



than - TAGA



thank - bel'la



that - nindel



the - LIL



their - ninta



theirs - nint



them - nina



themselves - nintan



there - gaer



these - nindolen



they - NIND



then - zhahn



thief - olplyn



thieving - op'elgin



thing - BOL



think - TALINTH



this - nindol



those - NINDYN



throat - rinteith



throne - sharorr



throw - LUTH



time - draeval



to - ULU



together - ul'naus



torture - jiv'elgg



toward - ulan



traditional - ELEND



traitor - og'elend



trap - GOLHYRR



trapdoor - obsu'arl



treason - og'elendar



treasure - BELAERN



treatise - zhuan'ol



treaty - INTHIGG



trick - GOLHYRR



trip - Z'HIND



trust (n) - KHALESS



trust (v) - khal




U'*


unaware - WAELA



uncover - RAGAR



under - HARL



Underdark - Har'oloth



unknown - NOAMUTH



unseen - VELKYN



until - hwuen



up - phor



upon - PHOLOR



us - udossa



usual - ELEND




V'*


valor - SARGH



victory - ULTRINNAN




W'*


wait - KYORL



waiting - KYORLIN



walk - Z'HIN



wanderer - NOAMUTH



war - THALACK



wards - ky'ov'aer



wariness - kyona



warning - SARN



wary - KYONE



was - zhahus



watch - KYORL



watchful - kyorl'urn



watching - KYORLIN



water - niar



way - COLBAUTH



we - udos



wealth - BELAERN



weapon - sarol



well - al



went - alus



were - zhahen



wet - loniar



what - vel'bol



when - vel'drav



where - vel'klar



which - vel'bolen



whine - elg'car



whining - elg'carin



whip (n) - elgluth



whip (v) - elgluth



who - VEL'USS



whom - vel'ussa



whose - vel'dos



why - vel



will (v) - orn



will (of Lloth) - ELAMSHIN



will (n) - Z'RESS



win - ULTRINNAN



wine - jhinrae



wisdom - ZHAUNIL



with - xuil



within - WUND



without - xuileb



wizard - FAERN



work - XUND




Y'*


yes - xas



yet - quin



you - DOS



young - waelin



your - dossta



yours - DOSST



yourself - DOSSTAN


Return to the Underdark



DROW NAME GENERATOR


Official Dragon Magazine article, by Owen K.C. Stephens


Below are some tables to aid in creating names for drow characters and npcs.
Each drow name consists of a prefix (from Table 2) and one or more suffixes (from Table 3). Since female and male drow names are often very different, many table entries list a female name fragment and then the male equivalent. Although the names might not seem particularly gender specific to an outsider, any drow will be able to tell the difference immediately. Rarely, a female drow might take part of a purely masculine name. However, any male who uses a solely feminine name fragment would be considered a rogue or a troublemaker.
You can randomly generate a drow name by rolling on Table 1. Definitions have been included in these tables to help determine what a name means once it has been generated. If you prefer, it is also possible to pick a set of definitions you like and assemble a name that matches them. If your character is a powerful priestess of Lolth, you might decide her name should reflect this. Looking at the definitions, you decide her name will mean "Spell Weaver". This results in the name "Instra". For a man, the name would be "Sorntran".
Keep in mind that drow names frequently sound odd to human ears and might be difficult for humans to pronounce. If you really don't like a particular combination, try adding one or more letters or an apostrophe between the name fragments. Although not every combination of prefixes and suffixes will sound right, usually only a minor change is called for. If you can't make particular name work, try one with a similar meaning.
If you have a randomly generated name and don't like its definition, try altering the order of the words. It is possible to use the definition as a starting place for a name's meaning. Thus the definitions can be combined in a poetic way for better results. In the case of a three-fragment name, try dropping one or more of the definitions. Don't worry about two names sharing the same meaning or having two definitions for one name. Two names might sound the same to a human, but a drow would know the difference.
Although some drow have a surname that denotes what family they descended from or to which guilds they owe loyalty, noble drow and titled commoners can use the name of their house, clan, or trading house as a last name. A house name can be assembled from Tables 4 and 5, either by choosing a definition, or rolling once on each table.


TABLE 1


1d10 1-3
4-5
6-7
8-9
10

Result

Roll once on Table 2 and once on Table 3
Roll once on Table 2, and twice on Table 3
Roll once on Table 2, once on Table 3, add an apostrophe, then roll again on Table 3
Roll once on Table 2 and once on Table 3 for a first name, then roll on Table 1 for a second name
Roll once on Table 3, add an apostrophe, then roll once on Table 2 and once on Table 3


TABLE 2: PREFIXES


1d100 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100

Prefix (Female/Male)

Akor/Alak
Alaun/Alton
Aly/Kel
Ang/Adin
Ardul/Amal
Aun/Ant
Bae/Bar
Bal/Bel
Belar/Bruh
Briz/Berg
Bur/Bhin
Chal/Chasz
Char/Kron
Chess/Cal
Dhaun
Dil/Dur
Dirz/Div
Dris/Riz
Eclav/Elk
Elvan/Kalan
Elv/Elaug
Erel/Rhyl
Ethe/Erth
Faer/Selds
Felyn/Fil
Filf/Phar
Gauss/Orgoll
G'eld
Ghuan
Gin/Din
Grey/Gul
Hael/Hatch
Hal/Sol
Houn/Rik
Iiv/Dip
Iim
Illiam/Im
In/Sorn
Ilph
Irae/Ilzt
Irr/Izz
Iym/Ist
Jan/Duag
Jhael/Gel
Jhul/Jar
Jys/Driz
Lael/Llt
Lar/Les
LiNeer/Mourn
Lird/Ryld
Lua/Lyme
Mal/Malag
May/Mas
Micar
Min/Ran
Mol/Go
Myr/Nym
Nath/Mer
Ned/Nad
Nhil/Nal
Neer
Null/Nil
Olor/Omar
Pellan/Relon
Phaer/Vorn
Phyr/Phyx
Qualn/Quil
Quar
Quav/Quev
Qil/Quil
Rauv/Welv
Ril/Ryl
Sbat/Szor
Sab/Tsab
Shi'n/Kren
Shri/Ssz
Shur/Shar
Shynt
Sin/Szin
Ssap/Tath
Susp/Spir
Talab/Tluth
Tal/Tar
Triel/Taz
T'riss/Teb
Ulvir/Uhls
Umrae/Hurz
Vas/Vesz
Vic
Vier/Val
Vlon/Wod
Waer/Wehl
Wuyon/Wruz
Xull/Url
Xun
Yas/Yaz
Zar/Zakn
Zebey/Zek
Zes/Zsz
Zilv/Vuz

Meaning

Beloved, best, first
Lightning, powerful
Legendary, singing, song
Beast, monstrous, savage
Blessed, divine, godly
Crypt, dead, deadly, death
Fate, fated, luck, lucky
Burned, burning, fire, flame
Arrow, lance, pierced
Graceful, fluid, water, wet
Craft, crafty, sly
Earth, stable
Sick, venom, venomed
Noble, lady/lord
Infested, plague
Cold, ice, still
Dream, dreaming, fantasy
Ash, dawn, east, eastern
Chaos, mad, madness
Elf, elven, far, lost
Drow, mage, power
Eye, moon, spy
Mithril, resolute
Oath, sworn, vow
Pale, thin, weak, white
Dwarf, dwarven, treacherous
Dread, fear, feared, vile
Friend, spider
Accursed, curse, unlucky
Berserk, berserker, orc, wild
Ghost, pale, unliving
Marked, trail, way
Deft, nimble, spider
Magic, ring, staff
Liege, war, warrior
Life, living, spirit, soul
Devoted, heart, love
Enchanted, spell
Emerald, green, lush, tree
Arcane, mystic, wizard
Hidden, mask, masked
Endless, immortal
Shield, warded
Ambitious, clan, kin, family
Charmed, rune, symbol
Hard, steel, unyielding
Iron, west, western
Binding, bound, law, lawful
Legend, legendary, mythical
Brand, branded, owned, slave
Bright, crystal, light
Mystery, secret
Beautiful, beauty, silver
Lost, poison, widow
Lesser, minor, second
Blue, storm, thunder, wind
Lost, skeleton, skull
Doom, doomed, fate
Cunning, genius, mind, thought
Fear, horrible, horror, outraged
Core, root, strong
Sad, tear, weeping
Skin, tattoo, tattooed
North, platinum, wind
Honor, honored
Bless, blessed, blessing
Mighty, ocean, sea
Aged, eternal, time
Charmed, docile, friend
Foe, goblin, slave
Cave, rock, stone
Foretold, omen
Amber, yellow
Abyss, empty, void
Fool, foolish, young
Silk, silent
Dagger, edge, stiletto
Invisible, skilled, unseen
Festival, joy, pleasure
Blue, midnight, nigh
Learned, skilled, wise
Burn, burning, fire
Love, pain, wound, wounded
Bat, winged
Blade, sharp, sword
Gold, golden, treasure
Faith, faithful, true
Blood, body, flesh
Abyss, deep, profound
Black, dark, darkness
Bold, hero, heroic
Deep, hidden, south, southern
Humble, third, trivial
Blooded, crimson, ruby
Demon, fiend, fiendish
Riddle, spinning, thread, web
Dusk, haunted, shadow
Dragon, lithe, rage, wyrm
Ancient, elder, respected
Forgotten, old, unknown


TABLE 3: SUFFIXES


1d100 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100

Suffix (Female/Male)

a/agh
ace/as
ae/aun
aer/d
afae/afein
afay/aufein
ala/launim
anna/erin
arra/atar
aste
avin/aonar
ayne/al
baste/gloth
breena/antar
bryn/lyn
cice/roos
cyrl/axle
da/daer
dia/drin
diira/diirn
dra/zar
driira/driirn
dril/dorl
e
eari/erd
eyl
ffyn/fein
fryn
iara/ica
ice/eth
idil/imar
iira/inid
inidia
inil/in
intra
isstra/atlab
ithra/irahc
jra/gos
jss
kacha/kah
kiira/raen
lay/dyn
lara/aghar
lin
lochar
mice/myr
mur'ss
na/nar
nilee/olil
niss/nozz
nitra/net
nolu
olin
onia/onim
oyss/omph
qualyn
quarra/net
quiri/oj
ra/or
rae/rar
raema/orvir
raena/olvir
riia/rak
ril
riina/ree
ryna/oyn
ryne/ryn
shalee/ral
ssysn/rysn
stin/trin
stra/tran
tana/ton
thara/tar
thrae/olg
tree/tel
tyrr
ual/dan
ue/dor
uit/dar
une/diin
uque
urra/dax
va/ven
vayas
vyll
vyrae/vyr
wae/hrae
wiira/hriir
wyss/hrys
xae/zaer
xena/zen
xyra/zyr
yl
ylene/yln
ymma/inyon
ynda/yrd
ynrae/yraen
vrae
yrr
zyne/zt

Meaning

Breaker, destruction, end, omega
Savant, scholar, wizard
Dance, dancer, life, player
Blood, blood of, heir
Bane, executioner, slayer
Eyes, eyes of, seeress/seer
Healer, priestess/priest
Advisor, counselor to
Queen/prince, queen of/prince of
Bearer, keeper, slaver
Guardian, guard, shield
Lunatic, maniac, manic, rage
Path, walker
Matriarch/patriarch, ruler
Agent, assassin, killer
Born of, child, young
Ally, companion, friend
Illusionist, trickster
Rogue, stealer
Initiate, sister/brother
Lover, match, mate
Mother/father, teacher
Knight, sword, warrior
Servant, slave, vassal
Giver, god, patron
Archer, arrow, flight, flyer
Minstrel, singer, song
Champion, victor, weapon, weapon of
Baron, duke, lady/lord
Obsession, taker, taken
Alpha, beginning, creator of, maker
Harbinger, herald
Secret, wall, warder
Lady/lord, rider, steed
Envoy, messenger, prophet
Acolyte, apprentice, student
Dragon, serpent, wyrm
Beast, biter, stinger
Scout, stalker
Beauty, hair, style
Apostle, disciple
Flight, flyer, wing, wings
Cynic, death, end, victim
Arm, armor, commander
Messenger, spider
Bone, bones, necromancer, witch
Shadow, spy, witness
Adept, ghost, spirit
Corpse, disease, ravager
Chance, gambler, game
Kicker, returned, risen
Art, artist, expert, treasure
Ascension, love, lover, lust
Rod, staff, token, wand
Binder, judge, law, prison
Ally, caller, kin
Horde, host, legion
Aura, cloak, hide, skin
Fool, game, prey, quarry
Secret, seeker, quest
Crafter, fist, hand
Center, haven, home
Chaos, storm, tempest
Bandit, enemy, raider, outlaw
Enchanter, mage, spellcaster
Follower, hired, mercenary
Blooded, elder, experienced
Abjurer, gaze, watch, watcher
Artifact, dweomer, sorcerer, spell
Clan, house, merchant, of the house
Spider, spinner, weaver
Darkness, lurker, prowler
Glyph, marker, rune
Charmer, leader, seducer
Exile, loner, outcast, pariah
Dagger, poison, poisoner, scorpion
Speed, strider
Arm, artisan, fingers
Breath, voice, word
Diviner, fate, future, oracle
Cavern, digger, mole, tunnel
Nomad, renegade, wanderer
Comrade, honor, honored
Forge, forger, hammer, smith
Punishment, scourge, whip, zealot
Mistress/master, overseer
Heir, inheritor, princess
Seneschal of, steward
Best, creator, starter
Orb, rank, ruler, scepter
Cutter, gem, jewel, jeweler
Sage, teller
Drow, woman/man
Handmaiden/squire, maiden/youth
Drider, feet, foot, runner
Captain, custodian, marshal, ranger
Heretic, rebel, riot, void
Architect, founder, mason
Protector, rival, wielder
Finder, hunter


TABLE 4: HOUSE NAME PREFIXES


1d100 1-3
4-6
7-10
11-13
14-16
17-20
21-23
24-26
27-30
31-33
34-36
37-40
41-43
44-46
47-50
51-53
54-56
57-60
61-63
64-66
67-70
71-73
74-76
77-80
81-83
84-86
87-90
91-93
94-96
97-100

Prefix

Alean
Ale
Arab
Arken
Auvry
Baen
Barri
Cladd
Desp
De
Do'
Eils
Everh
Fre
Gode
Helvi
Hla
Hun'
Ken
Kil
Mae
Mel
My
Noqu
Orly
Ouss
Rilyn
Teken'
Tor
Zau

Meaning

The noble line of
Traders in
Daughters of
Mages of
Blood of the
Blessed by
Spawn of
Warriors from
Victors of
Champions of
Walkers in
Lands of
The caverns of
Friends to
Clan of
Those above
Seers of
The sisterhood of
Sworn to
People of
Raiders from
Mothers of
Honored of
Sacred to
Guild of
Heirs to
House of
Delvers in
Mistresses of
Children of


TABLE 4: HOUSE NAME SUFFIXES


1d100 1-3
4-6
7-10
11-13
14-16
17-20
21-23
24-26
27-30
31-33
34-36
37-40
41-43
44-46
47-50
51-53
54-56
57-60
61-63
64-66
67-70
71-73
74-76
77-80
81-83
84-86
87-90
91-93
94-96
97-100

Prefix

afin
ana
ani
ar
arn
ate
ath
duis
ervs
ep
ett
ghym
iryn
lyl
mtor
ndar
neld
rae
rahel
rret
sek
th
tlar
t'tar
tyl
und
urden
val
viir
zynge

Meaning

The web
The night
The widow
Poison
Fire
The way
The dragons
The whip
The depths
The Underdark
Magic
The forgotten ways
History
The blade
The abyss
Black hearts
The arcane
Fell powers
The gods
The void
Adamantite
Challenges
Mysteries
Victory
The pits
The spider's kiss
The darkness
Silken weaver
Dominance
The ruins



TL'Ilythiiri Zhaun'ol


{The Drow Dictionary}


Note: This file is credited to the Temple of Lloth. Also note that the word list in this file is VERY old (as in, 1996). This file is useful primarily for its grammatical usage rules. You are advised to use the word list from more current sources like the House Maerdyn translator or the Drow Fortress. Sometime I'll update this page so it's more current and prettier, but for now this little bit is better than nothing. --Brisid (26 Oct 2003)




Cali Vandas <Cali3rd@AOL.COM>


A'quarthus a'lil Mzilst Malla Nedylene, Valsharess d'lil Ilythiiri d'Rilauven
{Commissioned by the Most Honored Nedylene, Queen of the Drow of Rilauven}


Xundus a'lil Ulathtallar d'Arach-Tinilith, Larenil
{Completed by the Arch Priestess of Arach-Tinilith, Larenil}


Bel'laus wun zha'linth d'lil Malla Ilharess, Innelda Isher Lylyl
{Dedicated in memory of the Honored Matron, Innelda Isher Lylyl}


Xuil mzil fielthalen dal Karlin Mott, Wanre d'Sorcere
{With many contributions from Karlin Mott, Apprentice of Sorcere}




-- TABLE OF CONTENTS --


OOC NOTES


USAGE NOTES


GRAMMAR


Pluralization


Possessive Case


Verbs


Adjectives


Adverbs


NEVERWINTER NOBLE HOUSES


OTHER NOBLE HOUSES


DROW CITIES


CITY INSTITUTES


DEITIES


TITLES


RACES


SPECIAL WORDS


COMMON TO DROW


DROW TO COMMON


DIRECTIONS


NUMBERS


PHRASES


PROVERBS




I. OOC NOTES


Many of the Drow words and phrases appearing below are excerpts from "The Drow of the Underdark" by TSR, Inc., and other authorized AD&D sources. Where applicable, these excerpts are displayed in capital letters. The remaining Drow words and phrases have been developed by the Temple of Lloth ("TOL"). This dictionary may be distributed through licensed TSR sites and used in connection with any AD&D role-playing activity. However, TOL requests that no alterations or additions be made to this dictionary for use in Neverwinter Nights ("NWN") without the consent of the TOL GM.


II. USAGE NOTES


This dictionary has been prepared by the Sorcere for the use of the Drow in dealing with other races and as a guide for other races in the proper dealings with the Drow. To facilitate such use, the majority of this Dictionary has been translated into Common.


Any Drow allowed contact with other races should have received training in proper conduct elsewhere, thus no effort has been made to supplement such training here. Non-Drow are advised to pay heed to these Usage Notes. Many Drow societies welcome mutually profitable or pleasurable dealings with other races or societies. However, the Drow are a justly proud people and are quick to take offense -- often fatal offense -- at what they perceive to be insults or breaches of etiquette.


You have been warned.


III. GRAMMAR


IIIa. PLURALIZATION


Withstanding irregular forms, a plural is completed by "en" if it ends in a consonant or "n" if it ends in a vowel.


Singular

Plural

Jabbress
{Mistress}

Jabbressen
{Mistresses}

Velve {Blade}

Velven {Blades}


IIIb. POSSESSIVE CASE


Coincidentally, the possessive case in the Drow language is very similar to the Common Tongue used by most races. The possessive case is completed with "'s" except if the word ends in "s" where upon "'" is added.


Sarn lil velg'larn's inthen

{Beware the assassin's schemes}

Nindil zhah lil Valsharess' elgluth

{That is the Valsharess' whip}


IIIc. VERBS


A verb has different forms depending on its number (singular or plural); person (first, second, third); voice (active, passive); tense (present, past, future, present perfect, past perfect, future perfect); and mood (indicative, imperative, subjunctive).


NUMBER: Withstanding irregular verbs, the singular form is completed with "ar".


Singular

Plural

Lil sargtlin elggar
{The warrior kills}

Lil sargtlinen elgg
{The warriors kill}

Uss jaluk elar
{One male dies}

Draa jaluken el
{Two males die}


PERSON: Verbs usually have a different form only in the third person singular of the present tense. Withstanding irregular verbs, the third person singular of the present tense is completed with "e".


Usstan belbau
{I give}

Dos belbau
{You give}

Uk belbaue
{He gives}

Usstan luth
{I cast}

Dos luth
{You cast}

Il luthe
{She casts}


VOICE: A passive verb is a combination of a "be" verb and a past participle.


Active

L'Yathrin harventhe ukt karliik
{The Yathrin severs his head}

Passive

Ukt karliik zhahus harventhus a'lil Yathrin
{Hishead was severed by the Yathrin}


TENSE: Withstanding irregular verbs, the past tense is completed with "us".


Active Voice

Passive Voice

Present Tense

Uk phlithe
{He hates}

Uk zhah phlithus
{He is hated}

Past Tense

Usstan phlithus
{I hated}

Usstan zhahus phlithus
{I was hated}

Future Tense

Dos orn phlith
{You will hate}

Dos orn tlu phlithus
{You will be hated}

Present Perfect

Dos inbal phlithus
{You have hated}

Dos inbal tlus phlithus
{You have been hated}

Past Perfect

Il inbalus phlithus
{She had hated}

Il inbalus tlus phlithus
{She had been hated}

Future Perfect

Usstan zhal inbal phlithus
{I shall have hated}

Usstan zhal inbal tlus phlithus
{I shall have been hated}


MOOD: The mood of the verb indicates the tone in which the statement is made. The common "-ing" ending found in many verbs of the indicative mood is completed with "-in". There are no other endings for the imperative or subjunctive moods.


Indicative

Udos phuul raldarin l'waess da'fol rivvin.
{We are stripping the skin from some humans}


IIId. ADJECTIVES


Adjectives have three forms: positive, comparative, and superlative. Withstanding irregular forms, the comparative form is completed with "ur" while the superlative is completed with "url". The common "-ful"suffix for many adjectives is indicated by "'urn".


Positive

Comparative

Superlative

Olath
{Dark}

Olathur
{Darker}

Olathurl
{Darkest}

Ssin'urn
{Beautiful}

Mzild ssin'urn
{More beautiful}

Mzilst ssin'urn
{Most beautiful}


IIIe. ADVERBS


Adverbs, like adjectives, have three forms: positive, comparative, and superlative. Withstanding irregular forms, the comparative form is completed with "ur" while the superlative is completed with "url". The common "-ly" suffix for many adverbs is indicated by "ne" (or "e" if ending in "n").


IV. NEVERWINTER NOBLE HOUSES


Faen Tlabbar

currently 1st House of Neverwinter

Fey-Branche

currently 2nd House of Neverwinter

Rilynt'tar

currently 3rd House of Neverwinter

Lylyl

currently 4th House of Neverwinter



Auvryndar

defunct

Baenre

defunct

DeVir

defunct

Ky'Alur

defunct

Noquar

defunct


V. OTHER NOBLE HOUSES


Aleanrahel

Aleval

Arabani

Arkhenneld

Barrison'del'armgo

Claddath

Despana

Do'Urden

Eilservs

Everhate

Freth

Helviiryn

Hlaund

Hun'ett

Kenafin

Kilsek

Maerret

Melarn

Ousstyl

Teken'duis

Tormtor

Zauviir


VI. DROW CITIES


Rilauven - Drow city of Neverwinter


Abaethaggar

Abburth

Baereghel

Charrvhel'raugaust

Chaulssin

Ched Nasad

Cheth Rrhinn

Erelhei-Cinlu

Eryndlyn

Faneadar

Guallidurth

Haundrauth

Ithilaughym

Llurth Dreier

Luihaulen'tar

Maerimydra

Menzoberranzan

Orlytlar

Sshamath

Sshanntynlan

Szithlin

T'lindhet

Tyrybblyn

Uluitur

Undraeth

V'elddrinnsshar

Waethe Hlammachar

Yuethindrynn


VII. CITY INSTITUTES


ARACH-TINILITH

Temple of Lloth and academy for Yathrin

El'lar d'Ssinssrigg

House of Pleasure

SORCERE

Academy of Wizardry

MELEE-MAGTHERE

Academy of Warfare

Valsharen Drow Vel'Xundussa Magthere

Royal Drow Security Institute ("VDVM")


VIII. DEITIES


EILISTRAEE

The Dark Maiden
lesser goddess (chaotic-good)
goddess of the good Drow - enemy of Lloth

GHAUNADAUR

That Which Lurks (The Elder Elemental God)
lesser god (chaotic-evil)
god of the creatures of the Underdark

LLOTH
(LOLTH, LOETHE)

The Queen of Spiders
minor goddess (chaotic-evil)
goddess of the Drow

VHAERUN

The Masked God of Night
lesser god (chaotic-evil)
god of thievery & Drow interests on the surface


IX. TITLES


BREGAN D'AERTHE

Mercenary Band of rogue Drow

C'RINTRI

noble Drow (C'rintrin - nobles)

Dalharil

Daughter

Dalharuk

Son

Faerz'un'arr

Seeress

ILHARESS

Matron

ILHARN

Patron

Jabbress

Mistress
(female in charge of some task or office)

JABBUK

Master
(male in charge of some task or office)

MALLA

honored
(a term of respect preceding a title)

Qu'abban

House Agent
(sometimes used for non-House agent)

Qu'el'faeruk

House Wizard

Qu'el'saruk

House Weapons Master

Qu'el'velguk

House Assassin

SARGTLIN

Drow Warrior

SHEBALI

Rogue, non-noble Drow

Ssins d'Aerth

professional entertainer (prostitute)

Ulathtallar

Arch Priestess of the Arach-Tinilith

Ulfaerz'un'arr

Arch Seeress of the Sorcere

Ul'Saruk

Warlord of the Melee-Magthere

Ul'Veldriss

Arch Shadow Mistress of the VDVM

Valuk

male monarch (reference for non-Drow races)

VALSHARESS

Queen

Veldriss/Veldruk

Shadow Mistress/Master
(obtained only by training at the VDVM)

Yath'Abban

Temple Agent
(sometimes used for non-TOL agent)

YATHRIN

Priestess of Lloth

YATHTALLAR

High Priestess of Lloth


X. RACES


DARTHIIR

surface elf/elves

DUERGAR

deep dwarf/dwarves

GOL

goblin (GOLN - goblins)

hargluk

dwarf (harglukkin - dwarves)

HASZAK

illithid (HASZAKKIN - illithids)

RIVVIL

human (RIVVIN - humans)

sakphul

halfling/halflings

tagnik'zur

dragon/dragons

tu'rilthiir

half-elf/elves

yingil

gnome (yingilin - gnomes)


XI. SPECIAL WORDS


alartae

greater tentacle rod

DRAGAZHAR

Underdark bat

DRIDER

Half-spider/Half-Drow abomination

ILYTHIIRI

Drow

jilorbb

jade spider

llarl

adamantine arm

MYRLOCHAR

Soul Spider (Minion of Lloth)

olartae

lesser tentacle rod

orbdrin

spider mask

orlenggin

sacrificial altar

orshal

sacrificial chalice

orvelve

sacrificial spider dagger

qu'ilinsar

House insignia

sithyrr

Drow hand crossbow

ulartae

master tentacle rod

YOCHLOL

Handmaiden of Lloth


XII. COMMON TO DROW


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


a

NATHA (seldom used)

about

BAUTH

above

phor

accomplish

XUN

accomplishment

XUNDUS

accomplishments

xundussa

achievement

XUNDUS

achievements

xundussa

across

naudal

additional

mziln

after

p'luin

against

qua'laen

agree

qua'l

agreement

INTHIGG

aim (goal)

ILINDITH

alert

KYONE

alertly

KYONE

alike

esaph

alive

DRO

all

JAL

allure

ssinss

ally

ABBAN

alone

MAGLUST

also

mziln

although

d'ril

am

uil

ambush

thalack'vel

among

WUND

amulet

ilinsar

and

LUETH

another

jalbyr

any

jala

anybody

jalkhel

anyone

jaluss

anything

jalbol

apart

MAGLUST

apprentice

wanre

are

PHUUL

argument

QUA'LAELAY

arm

da're

armor

ky'ostal

around

BAUTH

arrest

ply'uss

arrow

b'luth'ol

as

IZIL

assassin

velg'larn

assassinate

ol'elg

assassination

ol'elghinn

at

a

attractive

ssin'urn

avoid

BAUTHA

avoiding

bauthin



back

RATH

backs

RATHA

backstab

rath'elg

band

AKH

barrier

KULGGEN

battle

THALACK

battle-might

SARGH

be

TLU

beauty

ssin

beautiful

ssin'urn

because

p'wal

been

tlus

before

p'los

behind

RATHRAE

below

HARL

beneath

HARL

beside

tu'suul

best

ALURL

better

ALUR

between

tu'fyr

beware

SARN

beyond

tu'jol

birth

ILHAR

bitch

elg'caress

bite

tril

bitter

riknueth

blade

VELVE

bless

bel'la

block

KULG

blockage

KULG

blood

vlos

brazier

linthre

break

harventh

brother

dalninuk

body

khel

bond

valm

book

zhuan'ol

both

TUTH

bow

b'luthyrr

bravery

HONGLATH

brightness

ssussun

but

jhal

by

a



calm

HONGLATH

captive

kul'gobuss

capture

ply'uss

care

kyon

careful

KYONE

carefully

KYONE

carefulness

kyona

carrion

IBLITH

cast

LUTH

cattle

rothe

cauldron

linth'el

caution (distrust)

ne'kales

caution (stealth)

OLIST

cave

har'ol

cavern

har'ol

chalice

shanaal

charm

ssinss

chest

mamulen

child

dalhar

children

dalharen

city

che'el

climb

Z'ORR

cloak

PIWAFWI

coinage

BELAERN

cold

inthuul

come

doer

command

QUARTH

commanded

QUARTHEN

commission

a'quarth

commissioned

a'quarthus

complain

elg'car

complaining

elg'carin

complete (n)

XUNDUS

complete (v)

XUN

comrade

ABBIL

concealment

VELDRIN

confrontation

QUA'LAELAY

conquer

har'luth

conquering

ULTRINNAN

conqueror

ULTRIN

conqueror (Lloth)

ULTRINE

consider

TALINTH

considering

talinthin

conspiracy

olis'inth

continue

ELENDAR

continued

ELENDAR

continuing

elendarin

contribution

fielthal

council

TALTHALRA

coup

olis'inthigg

coward

rath'arg

cowardice

rath'argh

create

beldro

cut

harventh



dagger

VELVE

danger

SREEN

dark

olath

darkness

OLOTH

dart

kyil

darts

kyilen

daughter

dalharil

dead

elghinyrr

death

ELGHINN

death (in Lloth's name)

STREEA

deceit

waerr'ess

dedicate

bel'la

despise

phlith

destiny

UL-ILINDITH

destiny (of Lloth)

ELAMSHIN

destroy

ELGG

did

xunus

die

el

different

endar

disagree

qua'lae

disagreement

QUA'LAELAY

discover

RAGAR

dishonor

rath'argh

distrust (n)

ne'kales

distrust (v)

ne'kalsa

do

XUN

dodge

BAUTHA

dodging

bauthin

doing

xunin

dominance

Z'RESS

done

xunor

don't

xuat

door

OBSUL

down

HARL

dragon

tagnik'zur

dwelling

el'lar



each

weth

earth (element)

har'dro

eat

cal

effort

XUND

either

usbyr

electricity

nizzre'

encounter

THALRA

endure

ELENDAR

enemy

OGGLIN

escape

do'bauth

escaping

do'bauthin

ESP

z'talin

every

ril

everybody

rilkhel

everyone

riluss

everything

rilbol

evil

verin

excrement

IBLITH

expedition

Z'HIND

extra

mziln

eye

sol

eyes

solen



face

jindurn

facing

ALUST

father

ILHARN

favor

elamshinae

fawn

s'lurpp

fawning

s'lurppin

fearless

STREEAKA

fearlessness

STREEAKA

female

jalil

few

stath

fighting

melee

fighting (magical)

melaer

find

RAGAR

fire

chath

flame

chath

flatter

s'lurpp

flattering

s'lurppin

flesh

siltrin

food

CAHALLIN

fool

WAEL

foolish

WAELA

for

whol

force

Z'RESS

forefront

ALUST

forgive

nelgeth

forgiveness

nelgetha

friend

ABBIL

from

DAL (often shortened to da')

fun

JIVVIN

future

ulin



gap

OBSUL

gem

eoul

get

inbau

gift

BELBOL

give

BELBAU

glass

shanaal

go

alu

goal

ILINDITH

goblet

shanaal

going

aluin

goddess (generic)

Quar'valsharess

goddess (Lloth)

Quarval-sharess

gone

alus

good

bwael

grace (holy)

elamshinae

grace

suliss

graceful

suliss'urn

grave (tomb)

PHALAR

greed

SSINSSRIGG

group

AKH

guard

KYORL

guarding

KYORLIN

guide (n)

MRIMM

guide (v)

mrigg



had

inbalus

hag

elg'caress

handsome

ssin'urn

have

inbal

hate

phlith

he

uk

head

karliik

heart

xukuth

help

xxizz

her

ilta

here

ghil

heresy

og'elendar

heretic

og'elend

hers

ilt

herself

iltan

hidden

VELKYN

highest

ULTRIN

highest (Lloth)

ULTRINE

him

ukta

himself

uktan

his

ukt

hit

zotreth

hitch

KULG

hold

mir

holy

ORTHAE

honor

bel'la

hot

sseren

house (noble)

QU'ELLAR

house (non-noble)

el'lar

hurl

LUTH



I

usstan

if

ka

imperial

valsharen

in

WUN

incense

cha'ol

inn

el'inssrigg

inside

wu'suul

inspiration

MRIMM

inspire

mrigg

institute

magthere

instrument

velnarin

intelligence (recon)

vel'xundussa

intelligent

ne'kalsa

intercourse (slang)

vith

into

WUND

invisible

VELKYN

is

ZHAH

it

ol

its

olt

itself

oltan

item

BOL



javelin

luth'ol

join

valm

journey

Z'HIND



key

mrim'ol

kidnap

ply'usaerth

kill

ELGG

kneel

harl'il'cik

knife

VELVE

know

ZHAUN

knowledge

ZHAUNIL



large

izznarg

learn

ZHAUN

leg

da'ur

life

DRO

light

ssussun

lightning

nizzre'

like

saph

Lloth's power/servants

YORN

Lloth's will

ELAMSHIN

location

k'lar

lock (n)

mri'kul

lock (v)

mri'kul

lost

NOAMUTH

love

SSINSSRIGG

lover (female)

mrimm d'ssinss

lover (male)

mrann d'ssinss

loving

ssinssriggin

lust

SSINSSRIGG

lusting

ssinssriggin



mage

FAERN

magic

FAER

magic item

FAERBOL

magical

FAERL

male

jaluk

many

mzil

may

XAL

me

ussa

medallion

ilinsar

meet

THALRA

meeting

TALTHALRA

memory

zha'linth

mine

usst

monster

PHINDAR

more

MZILD

most

mzilst

mother

ILHAR

much

mzilt

music

ssinsuurul

my

ussta

myself

usstan



neither

nausbyr

neutral

noalith

no

NAU

nobody

naukhel

none

naust

not

naut

nothing

naubol

now

nin



of

DEL (often shortened to d')

off

tir

offal

IBLITH

old

zhuanth

on

PHOLOR

onto

pholod

opening

OBSUL

opponent

OGGLIN

oppose

ogglir

opposing

ogglirin

opposite

indarae

or

xor

other

byr

our

udossta

ours

udosst

ourselves

udosstan

out

DOEB

outcast

DOBLUTH

outside

do'suul

over

phor



pain

jiv'undus

pardon

nelgetha

pariah

DOBLUTH

passion

SSINSSRIGG

past (time)

zhahn

path

COLBAUTH

perhaps

XAL

piracy

op'elgin

pirate

op'elg

place

k'lar

plan

INTH

plane

zik'den'vever

platter

lintaguth

play

JIVVIN

plot

olis'inth

poison (n)

elg'cahl

poison (v)

elg'cahal

power

Z'RESS

praise

bel'la

prevail

ULTRINNAN

present (time)

nin

prison

kul'gobsula

prisoner

kul'gobuss

profit

BELAERN

punch

zotreth

punish

sarn'elgg



raid

THALACKZ'HIND

ransom

ply'usaerth

reckless

STREEAKA

recklessness

STREEAKA

reconnaissance

vel'xundussa

remove

drewst

ride

Z'HAR

rival (n)

OGGLIN

rival (v)

ogglir

rivaling

ogglirin

royal

valsharen

royal seal

sharulg

ruse

GOLHYRR



sacred

ORTHAE

safe

sreen'aur

safety

sreen'aur

scheme

INTH

school

magthere

scourge

elgluth

scroll

narkuth

security

vel'xundussa

seduction

ssinss

seize

plynn

servant

wanre

sever

harventh

several

blynol

sex

vith

shadows

VELDRIN

shall

zhal

she

il

shield

KULGGEN

side

suul

silence

venorsh

silent

venorik

since

yol

similar

indar

sister

dalninil

skin

waess

slave

rothe

slay

ELGG

small

inlul

smart

ne'kalsa

snag

KULG

so

ji

some

fol

somebody

folkhel

someone

foluss

something

folbol

son

dalharuk

spear

luth'ol

spell

faerz'undus

spell book

faerz'ol

spider

ORBB

spy (n)

vel'xunyrr

spy (v)

vel'xunyrr

steal

olplynir

stealth

OLIST

stratagem

INTH

strength

Z'RESS

strength-at-arms

SARGH

strike

zotreth

strip

raldar

striving

XUND

subjugate

har'luth

such

folt

suicide

STREEA

superior

ALUR

supreme

ULTRIN

supreme (Lloth)

ULTRINE

surprise

BRORN

surprises

BRORNA

survival

dro'xundus

survive

dro'xun

sweet

ssinjin

sword

VELVE

sycophant

s'lurppuk



take

plynn

tavern

el'inssrigg

telepathy

z'talin

temple

YATH (property, work or decree)

than

TAGA

thank

bel'la

that

nindel

the

LIL

their

ninta

theirs

nint

them

nina

themselves

nintan

there

gaer

these

nindolen

they

NIND

then

zhahn

thief

olplyn

thieving

op'elgin

thing

BOL

think

TALINTH

this

nindol

those

NINDYN

throat

rinteith

throne

sharorr

throw

LUTH

time

draeval

to

ULU

together

ul'naus

torture

jiv'elgg

toward

ulan

traditional

ELEND

traitor

og'elend

trap

GOLHYRR

trapdoor

obsu'arl

treason

og'elendar

treasure

BELAERN

treatise

zhuan'ol

treaty

INTHIGG

trick

GOLHYRR

trip

Z'HIND

trust (n)

KHALESS

trust (v)

khal



unaware

WAELA

uncover

RAGAR

under

HARL

Underdark

Har'oloth

unknown

NOAMUTH

unseen

VELKYN

until

hwuen

up

phor

upon

PHOLOR

us

udossa

usual

ELEND



valor

SARGH

victory

ULTRINNAN



wait

KYORL

waiting

KYORLIN

walk

Z'HIN

wanderer

NOAMUTH

war

THALACK

wards

ky'ov'aer

wariness

kyona

warning

SARN

wary

KYONE

was

zhahus

watch

KYORL

watchful

kyorl'urn

watching

KYORLIN

water

niar

way

COLBAUTH

we

udos

wealth

BELAERN


XII. DROW TO COMMON


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


a

at, by

a'quarth

commission

a'quarthus

commissioned

ABBAN

ally, not-enemy

ABBIL

comrade, "trusted" friend

AKH

band, group

al

well

alu

go

aluin

going

ALUR

better, superior

ALURL

best, foremost

alus

went, gone

ALUST

in front, facing, in the forefront

asanque

likewise, as you wish



BAUTH

around, about

BAUTHA

dodge, to dodge

bauthin

dodging, avoiding

BELAERN

wealth, coinage, treasure, profit

BELBAU

to give

BELBOL

gift

beldro

to create

bel'la

to honor, to dedicate, to praise, to thank, to bless

b'luth'ol

arrow

b'luthyrr

bow

blynol

several

BOL

(unknown, unidentified, mysterious or important)

BRORN

surprise

BRORNA

surprises

bwael

good, a good person

byr

other



cal

eat

CAHALLIN

food (produce or harvest, including raid-spoils, but not hunted game or cooking)

cha'ol

incense

chath

fire, flame

che'el

city (generic)

COLBAUTH

path, known way

colnbluth

outsider, non-drow



d'ril

although

da're

arm

da'ur

leg

DAL

from (sometimes shortened to da')

dalhar

child

dalharen

children

dalharil

daughter

dalharuk

son

dalninil

sister

dalninuk

brother

DEL

of (sometimes shortened to d' or de')

do'bauth

escape, to escape

do'bauthin

escaping

do'suul

outside

DOBLUTH

outcast

DOEB

out

doer

come

DOS

you

DOSST

yours

dossta

your

DOSSTAN

yourself

draeval

time

drewst

remove

DRO

life, alive

dro'xun

survive, to survive

dro'xundus

survival



el

die

ELAMSHIN

destiny, the will of Lloth

elamshinae

favor, grace (esp. with Lloth)

el'lar

dwelling, non-noble House

ELEND

usual, traditional

ELENDAR

continue, continued, endure

elg'cahal

to poison

elg'cahl

poison

elg'car

whine, complain

elg'carin

whining, complaining

elg'caress

hag, harpy, bitch (directed to a female)

ELGG

kill, slay, destroy

elggor

dying

ELGHINN

death

elghinyrr

dead

elgluth

whip, scourge

el'inssrigg

inn, tavern

endar

opposite, different

esaph

alike

euol

gem



FAER

magic

FAERBOL

magical item

FAERL

magical

FAERN

wizard, magic-worker (of either sex, any race)

faerz'ol

grimoire, spell book

faerz'undus

magic spell

fielthal

contribution

fol

some

folbol

something

folkhel

somebody

foluss

someone

folt

such



gaer

there

ghil

here

GOLHYRR

trick, ruse, trap



HARL

down, under, below, beneath

harl'il'cik

to kneel

har'dro

earth (element)

har'luth

subjugate, conquer

har'ol

cave, cavern

Har'oloth

The Underdark

harventh

cut, sever, break

HONGLATH

clear thinking, calm, bravery, good behavior

hwuen

until

hyrr

item (abstract)



IBLITH

excrement, offal, carrion

il

she

ilt

hers

ilta

her

iltan

herself

ILHAR

(to give birth to young, not to comfort or rear)

ILINDITH

aim, goal, hoped-for event

ilinsar

medallion, amulet

inbal

have

inbalus

had

inbau

get

indar

similar

indarae

opposite

inlul

small

INTH

plan, stratagem, scheme

INTHIGG

agreement, treaty

inthuul

cold

IZIL

as (often shortened to iz' or 'zil)

izznarg

large



JAL

all

jala

any

jalbol

anything

jalbyr

another

jalil

female (gender)

jalkhel

anybody

jaluk

male (gender)

jaluss

anyone

jhal

but

jhinrae

wine

ji

so

jindurn

face

JIVVIN

fun, play (amusing cruelty, "animal spirits")

jiv'elgg

torture

jiv'undus

[severe] pain



ka

if

karliik

head

khal

to trust (especially misplaced or foolish)

KHALESS

trust (especially misplaced or foolish)

khel

body

k'lar

place. location

KULG

snag, hitch, blockage (to will or actual blockage)

KULGGEN

deliberate rampart, shield, or other barrier

kul'gobsula

prison

kul'gobuss

prisoner, captive

kyil

dart

kyilen

darts

kyon

care

KYONE

alert/alertly, wary/warily, careful/carefully

kyona

carefulness, wariness

KYORL

watch, wait, guard

KYORLIN

watching, waiting, guarding

kyorl'urn

watchful

ky'ostal

armor (magical or physical)

ky'ov'aer

magical wards (esp. of a House)



LIL

the (often shortened to l')

lintaguth

platter

linth'el

cauldron

linthre

brazier

loniar

wet

LUETH

and (often shortened to lu')

LUTH

cast, throw, hurl

luth'ol

spear, javelin



MAGLUST

apart, alone

magthere

school, institute (generic)

mamulen

chest

melaer

fighting with magic

melee

fighting with weapons or hand-to hand

mir

to hold

mrann d'ssinss

lover (male)

mrigg

to inspire, to guide

mri'kul

lock, to lock

mrim'ol

key

MRIMM

guide, key, inspiration

mrimm d'ssinss

lover (female)

mzil

many

MZILD

more

mziln

also, extra, additional

mzilst

most

mzilt

much



narkuth

scroll

NATHA

a (seldom used, except for emphasis)

NAU

no

naubol

nothing

naudal

across

naukhel

nobody

nausbyr

neither

naust

none

naut

not

ne'kales

caution, distrust

ne'kalsa

smart, not trusting

nelgeth

to forgive (rarely used)

nelgetha

forgiveness, pardon

niar

water

nin

now, present (time)

nina

them

NIND

they

nindel

that

NINDYN

those

nindol

this

nindolen

these

nint

theirs

ninta

their

nintan

themselves

nizzre'

electricity, lightning

noalith

neutral

NOAMUTH

wanderer, lost, unknown



OBSUL

opening, door, gap

obsu'arl

trapdoor

og'elend

heretic, traitor, non-follower of Lloth

og'elendar

treason, heresy, opposition to Lloth's will

OGGLIN (n)

rival, opponent, enemy

ogglir

to rival, to oppose

ogglirin

rivaling, opposing

ol

it

olath

dark

ol'elg

assassinate, to kill by treachery

ol'elghinn

assassination, death by treachery

olis'inth

plot, conspiracy

olis'inthigg

coup

OLIST

caution, stealth

OLOTH

darkness (natural or magical)

olplyn

thief

olplynir

steal

olt

its

oltan

itself

op'elg

pirate

op'elgin

piracy, thieving

ORBB

spider

orn

will

ORTHAE

holy, sacred



p'los

before

p'luin

after

p'wal

because

PHALAR

grave, battle-marker

PHINDAR

monster, dangerous being (especially a non-intelligent creature)

pholod

onto

PHOLOR

on, upon

phor

above, up, over

phlith

hate, despise

PHUUL

are (often shortened to ph' or phu')

PIWAFWI

magical cloak

PLYNN

take, seize

ply'usaerth

kidnap, hold for ransom

ply'uss

arrest, capture



qua'l

agree

qua'lae

disagree

qua'laen

against

QUA'LAELAY

disagreement, argument, confrontation (not yet open conflict)

QU'ELLAR

House (of a titled noble family)

QUARTH

order (exercise of authority)

QUARTHEN

ordered, commanded

QUARVAL-SHARESS

Goddess - Lloth

QUAR'VALSHARESS

Goddess (other than Lloth)

quin

yet



RAGAR

find, discover, uncover

raldar

strip

RATH

back

RATHA

backs

rath'arg

coward

rath'elg

backstab

RATHRAE

behind

rath'argh

cowardice, dishonor

ril

every

rilbol

everything

rilkhel

everybody

riluss

everyone

riknueth

bitter

rinteith

throat

rothe

Underdark cattle, slave (esp. non Drow)



saph

like

SARGH

confidence in weapons, battle might, strength-at-arms, valor

sarol

weapon

SARN!

beware! - warning!

sarn'elgg

punish

s'lurpp

fawn, flatter, curry favor

s'lurppin

fawning, flattering

s'lurppuk

sycophant

shanaal

chalice, goblet, glass

sharorr

throne

sharulg

royal seal

siltrin

flesh

sol

eye

solen

eyes

SREEN

danger

sreen'aur

safe, safety

sseren

hot

ssin

beauty

ssinjin

sweet

ssinss

seduction, allure, charm

ssin'urn

attractive, beautiful, handsome

SSINSSRIGG

passion, lust, greed

ssinssriggin

lusting, loving

ssinsuurul

music

SSUSSUN

light, brightness

stath

few

STREEA

suicide, death in the service of Lloth, a House, or a community

STREEKA

reckless(ness), fearless(ness)

suliss

grace

suliss'urn

graceful

suul

side



TAGA

than

tagnik'zur

dragon

TALINTH

to think, to consider

talinthin

considering

TALTHALRA

meeting, council, parley

THALACK

war, open fighting

THALACKZ'HIND

raid, attack from afar

thalack'vel

ambush, sneak attack

THALRA

meet, encounter

tir

off

TLU

be, to be

tlus

been

tril

bite

tu'fyr

between

tu'jol

beyond

tu'suul

beside

TUTH

both (often shortened to tu')



udos

we

udossa

us

udosst

ours

udossta

our

udosstan

ourselves

uil

am

uk

he

ukt

his

ukta

him

uktan

himself

UL-ILINDITH

destiny

ul'naus

together

ulan

toward

ulin

future (time)

ulnar

lie (untruth)

uln'hyrr

liar

ULTRIN

supreme, highest, conqueror

ULTRINE

ultrin when applied to Lloth only

ULTRINNAN

conquering, victory, to win or prevail

ULU

to

usbyr

either

ussa

me

usst

mine

ussta

my

USSTAN

I, this one, myself

USSTIL

one in my place



valm

join, bond

valsharen

royal, imperial

vel'bol

what

vel'bolen

which

vel'dos

whose

vel'drav

when

vel'klar

where

VEL'USS

who

vel'ussa

whom

vel'xundussa

security, intelligence, reconnaissance

vel'xunyrr

spy, to spy

VELDRIN

shadows, concealment afforded by varying light

velg'larn

assassin

VELKYN

unseen, hidden, invisible

velnarin

instrument

VELVE

blade (dagger, knife, sword)

venorik

silent

venorsh

silence

verin

evil

vith

to perform sexual intercourse (slang)

vlos

blood



WAEL

fool

WAELA

foolish, unaware/unwary

waelin

young

waerr'ess

deceipt

waess

skin

wanre

apprentice, servant

weth

each

whol

for

wu'suul

inside

WUN

in

WUND

among, within, into



XAL

may, might, perhaps

xas

yes

xor

or

xuat

don't

xuil

with

xuileb

without

xukuth

heart

XUN

do, to complete or accomplish

XUND

striving, effort, work

xunin

doing

xunor

done

xunus

did

XUNDUS

achievement, work completed

xundussa

achievements, works completed

xxizz

help



YATH

temple, of the temple (property, work, or decree)

yibin

weak

yol

since

YORN

power/will/servant-creature of the Goddess (Lloth)



Z'HAR

to ride

Z'HIN

to walk

Z'HIND

trip, journey, expedition

Z'ORR

climb

Z'RESS

power, strength, force, dominance (esp. of the will - i.e. success in manipulation)

z'talin

ESP, telepathy

ZHAH

is

zhahn

then, past (time)

zhahen

were

zhahus

was

zhal

shall

ZHAUN

to learn, to know

ZHAUNIL

wisdom, knowledge

zhuanth

old

zhaun'ol

book, treatise, work of knowledge

zha'linth

memory

zik'den'vever

plane

zotreth

strike, punch, hit


XIV.DIRECTIONS


DROW

COMMON

Luent

East

Trezen

North

Trez'nt

Northeast

Trez'in

Northwest

Werneth

South

Wern'nt

Southeast

Wern'in

Southwest

Linoin

West


XV. NUMBERS


DROW

COMMON

DROW

COMMON

USS

one

UST

first

DRAA

two

DRADA

second

LLAR

three

LLARNBUSS

third

quen

four

quenar

fourth

huela

five

huelar

fifth

rraun

six

rraunar

sixth

blyn

seven

blynar

seventh

lael

eight

laelar

eighth

thal

nine

thalar

ninth

szith

ten

szithar

tenth

szithus

eleven

szithusar

eleventh

szithdra

twelve

szithdrar

twelfth

szithla

thirteen

szithlar

thirteenth

szithuen

fourteen

szithuenar

fourteenth

szithuel

fifteen

szithuelar

fifteenth

szithraun

sixteen

szithraunar

sixteenth

szithlyn

seventeen

szithlynar

seventeenth

szithael

eighteen

szithaelar

eighteenth

szithal

nineteen

szithalar

nineteenth

draszith

twenty

draszithar

twentieth

hueszith

fifty

hueszithar

fiftieth

ravhel

hundred

ravhelar

hundredth

szithrel

thousand

szithrelar

thousandth


XVI.PHRASES


Vendui'

I/we greet you

Aluve'

I/we leave you

JAL KHALESS ZHAH WAELA

All trust is foolish

OLOTH ZHAH TUTH ABBIL LUETH OGGLIN

Darkness is both friend and enemy

XUN IZIL DOS PHUUL QUARTHEN, LUETH DRO

Do as you are ordered, and live

LLOTH TLU MALLA; JAL ULTRINNAN ZHAH XUNDUS

Lloth be praised; all victory is(her) doing

ILHARESSEN ZHAUNIL ALURL

Matrons know best

LIL ALURL VELVE ZHAH LIL VELKYN USS

The best knife is the unseen one

LIL WAELA LUETH WAELA RAGAR BRORNA LUETH WUND NIND, KYORLIN ELGHINN

The foolish and unwary find surprises and among them, waiting death

KHALESS NAU USS MZILD TAGA DOSSTAN

Trust no one more than yourself

NINDYN VEL'USS KYORL NIND RATHA THALRA ELGHINN DAL LIL ALUST

Those who watch their backs meet death from the front

ULU Z'HIN MAGLUST DAL QU'ELLAR LUETH VALSHARESS ZHAH ULU Z'HIN WUND LIL PHALAR

To walk apart from House and Queen is to walk into the grave

KYORL JAL BAUTH, KYONE, LUETH LIL QUARVAL-SHARESS XAL BALBAU DOS LIL BELBOL DEL ELENDAR DRO

Watch all about, warily, and the Goddess may give you the gift of of continued life

VEL'USS ZHAUN ALUR TAGA LIL QUARVAL-SHARESS?

Who knows better than the Goddess?

Zhaunil dal Waerr'ess

Knowledge from deceipt
[VDVM motto]

Dal ultrinnan ulu el'inssrigg

From victory to an inn
[battle cry]

Ssinssrigg lueth Belaern

Lust and Profit
[House of Pleasure motto]

Jiv'elgg lueth jiv'undus phuul jivvin

Torture and pain are fun

Ssussun pholor dos!
Ssussun! (shortened)

Light upon you!
[curse to Drow]

Oloth plynn dos!
Olot dos! (shortened)

Darkness take you!
[curse to non-Drow]

{House Name} ultrin!

{House Name} supreme!
[battle cry]

A'dos quarth!

At your command!

Lloth kyorl dos (d'jal)

Lloth guard you (you all)

Vith'os!

[see "vith" and "dos"]

Vith'ir!

[see "vith" and "tir"]


XVII. PROVERBS


DROW

COMMON

L'alurl abbil zhah dosstan

The best trusted friend is yourself

Khal wun dossta belaern

Trust in your wealth

Jala cahallin xal tlu elg'cahlin

Any food may be poison

Sargh lueth kyona phuul dro'xundus

Strength at arms and wariness are survival

L'elamshin d'lil Ilythiiri zhah ulu har'luth jal

The destiny of the Drow is to conquer all

L'elend zhah alurl

The traditional is best

L'alurl faerbol zhah mrimm (mrann) d'ssinss

The best magic item is a female (male) lover

L'alurl gol zhah elghinyrr gol

The best goblin is a dead goblin


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