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BACKGROUND(as modified from Macross mecha Manual)

Dragonii

Image from Macross Mecha Manual


During development of RoboTechnology gained via research of the fallen Alien Space Ship-1, the U.N. Government decided to attempt incorporating early discoveries into existing human technology. Destroids and variable fighters were still several years away from being realized so the new technologies developed by the Robotech research institute would be used to build a fighter called the F203 Dragon II. The F203 began design only a year and a half after the establishment of RRI and was formally adopted as the main fighter of the U.N. Forces in 2003. Built as a delta wing aircraft with RoboTechnology, the F203 was stronger, faster and more efficient than previous fighter aircraft. The craft was much more maneuverable than conventional fighter aircraft and was light despite equipment for V/STOL capabilities. Roy Fokker flew an F203 during his service as a fighter pilot in the United Nations Wars.


Model Type - F-203 Dragon II

Class - Air Superiority/Interceptor

Crew - 1


MDC By Location


Main Body - 110

Wings (2) - 50 ea

Cockpit/Nose - 40

Engines (2) - 50 ea

Tailplanes - 30 ea

Landing Gear - 10 ea

AR - 10, stops all small arms fire upto and including standard 15mm rounds


Speed


Flying - Mach 1 at sea level, mach 2.8 at 14500m

Range - 1300km

Maximum altitude - 15240m


Statistics

Dragonii-lineart

Image from Macross Mecha Manual


Height - 5.5m

Length - 17.3m

Width - 13.6m

Weight - 18.8 tons take off,

Cargo - minimal pilot gear and emergency survival equipment

Power System - 2 x P&W F-119-200 variable cycle chemical turbofans/turbojets with vectored thrust(Robotech)


Weapons


Weapon Type - 16mm gatling guns (2)

Primary Purpose - anti-aircraft

Range - 1500m

Damage - 2d6+3 per round (2d4x10sd)

Rate Of Fire - only fires gatling gun bursts equal to pilots attacks

Payload - 500 rounds armour piercing explosive rounds

Bonuses - na


Weapon Type - Hardpoints (6)

Primary Purpose - anti-aircraft

Range - varies by missile type

Damage - varies by missile type

Rate Of Fire - 1 at a time equal to pilots attacks

Payload - 1 Light H.E., H.E., or Heavy H.E. Air to Air missile per hardpoint

Bonuses - na


Bonuses and Penalties


+10% to all pilotings rolls

Use Vehicle Combat Elite or Basic


Systems of Note


Radar - Range of 200 miles (370km). Able to track upto 24 targets, display 18 targets and lock onto 6 targets at once.

Radar Warning Receiver - Warns of potential Radar Lock.

ECM Pod - -20% penalty to opposing radar/sensor operators to detect the F-14

Chaff/Flare Dispensers - 75% to cause locked on missiles to lose lock and fly off elsewhere.

Targeting Computer - +1 to strike with all on board weapon systems

Combat Computer - Identifies Friend or Foe and is tied to the radar System.

Low Altitude Navigation and Targeting Infrared for Night (LANTIRN) - For dropping laser guided munitions. +1 to strike with said munitions.

FLIR - Advanced forward looking infa-red system for night operations

GPS/Inertial Navigation System.

Ejection Systems - Ejects Pilot and Radar Officer from damaged aircraft.


References Used for images and technical information


Robotech.com

Macross Mecha Manual - http://www.macross2.net/m3/m3.html - for image and technical information

Robotech Reference Guide

Robotech the Rolplaying Game

Wikipedia

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