Background
Development and construction of the Intrepid-class occurred at the Utopia Planitia Fleet Yards with the class entering service by 2370. The second ship, USS Voyager, was commissioned in 2371. It was the first ship to test the class 9 warp drive in deep space. At the time of its introduction, the Intrepid-class was considered to be the most technologically advanced out of all Starfleet's starship classes, though it would be superseded in that regard the following year by the Sovereign-class.
The performance of the Intrepid-class was well reflected by the starship Voyager. That ship was notable for independently, and successfully, completing an unscheduled seven-year journey across the previously unexplored Delta Quadrant, seventy thousand light years from Federation space, from 2371 to 2378. The vessel was completely cut off from communication with Starfleet until 2374, and had no access to any Starfleet supplies or facilities for the entire length of its journey.
Affiliation: Federation of Planets
Ship Type: Long Range Explorer
Class: Intrepid
Manufacturer: Utopia Planitia Yards, San Francisco Fleet Yards, Atlas V Fleet Yards
Crew: 141 plus 65 passengers
Passengers: maximum of 3,550 in emergencies
Notable Ships of Class:
USS Bellerophon (NCC-74705)
USS Voyager (NCC-74656)
USS Intrepid (NCC-74600)
USS Valiant (NCC-75418)
U.S.S. Pendragon (NCC-74125)
U.S.S. Victoria (NCC-74963)
U.S.S. Geneva (NCC-74846)
U.S.S. Hayden (NCC-73898)
U.S.S. Itasca (NCC-74682)
MDC BY LOCATION:
Saucer Section - 42,000
(1B) Bridge - 2,000
(1) Engineeering Section - 34,000
(2) Main Sensor/Communications Array - 3,400
Lateral Sensor Arrays (72) - 300 ea
(3) Main Hanger - 5,500
(3) Secondary hanger - 2,500
(4) Warp Nacelles (2) - 16,000 ea
(4) Impulse Engine - 4,000
Small Guidance thrusters (many) - 150 ea
Small Airlocks/Access Hatches(many) - 75 ea
Large Airlocks (4) - 200 ea
Outer Hull (per 40 ft area) - 100
Interior walls (per 20 ft area) - 35
Type X/200 Phaser Arrays (4) - 2,500 ea
Type X/120 Phaser Array - 1,200
Type X/40 Phaser Array (6) - 450 ea
Photon Torpedo Launchers (4) - 500 ea
(5) Shields - 11,000 per side (66,000 total)
AR - 15
Armour - Stops up to and including Type V Phasers and Mk V Disruptors.
NOTES:
1 - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.
1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering the efficiency of the vessel will only be affected as follows: -5 to all combat rolls and attacks per melee are halved.
2 - Destroying the main sensors will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
3 - Destroying the main hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.
4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the Impulse engines will leave the ship adrift in space with very minimal movement allowed by its guidance thrusters. If in an atmosphere, the ship will crash.
5 - Shields regenerate at 400 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered
SPEEDS:
Speed - Realspace: mach 6.1 full impulse acceleration
Warpdrive: Cruise Warp 8 (0.117 Light years per hour), Maximum Cruise Warp 9.975 (0.638 Light years per hour), Maximum Warp 9.985 (0.779 Light years per hour) for 1 hour.
Maximum Range: 5 years of constant deployment
STATISTICAL DATA:
Length: 344m
Height: 66m
Width: 133m
Weight: 700,000 tons
WEAPON SYSTEMS:
WEAPON: Type X/200 Phaser Arrays (4, saucer, 2 dorsal: 1 front/left, 1 front/right, 2 ventral: 1 front/left, 1 front/right)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 300,000km maximum
DAMAGE: 3d6x100+200 per blast
RATE OF FIRE: single blasts or use gatling gun burst rules
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Type X/40 Phaser Arrays (4, saucer, 2 dorsal: rear, 2 ventral rear)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 300,000km maximum
DAMAGE: 1d4x100 per blast
RATE OF FIRE: single blast or use gatling gun burst rules
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Type X/120 Phaser Array (Engineering section, ventral)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 300,000km maximum
DAMAGE: 2d6x100 per blast
RATE OF FIRE: single blast or use gatling burst rules
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Type X/40 Phaser Arrays (2, Engineering, ventral: 1 rear/left, 1 rear/right)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 300,000km maximum
DAMAGE: per blast
RATE OF FIRE:
PAYLOAD: Unlimited
BONUSES: +3 to strike
WEAPON: Torpedo Launchers (4, 2 forward, 2 rear)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Assault
RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)
DAMAGE: 1d6x1000 per torpedo
RATE OF FIRE: single fire or volleys of 6 twice per melee (up to 6 separate targets can be fired on with ach volley)
PAYLOAD: 50 high yield torpedoes total on board
BONUSES: +4 to strike in single fire mode, +2 to strike in volley fire mode.
SYSTEMS OF NOTE:
COMMUNICATIONS: Subspace communications network has a direct range of 25 light years but can be boosted to near unlimited via subspace network booster relay stations.
LIFE SUPPORT SYSTEMS: Can support full complement for several years.
LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 7 light years. Low to Mid Resolution has a range of 20 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +18% bonus to Sensor Skill Rolls in High Resolution mode and a +7% bonus to sensor skill rolls in low Low to Mid Resolution mode.
SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.
NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspac emultibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +12% bonus to sensor skill rolls.
LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +18% to sensor skill rolls.
COMBAT BONUSES:
+4 to dodge vs other capital ships
-5 dodge attacks from starfighters etc
Craft COMPLEMENT (STANDARD):
Shuttlecraft - 16 Shuttlecraft
Auxiliary Craft - Several Workpods and Large EVA Suits
REFERENCES USED IN THIS DESIGN
Star Trek Encyclopedia
DITL - Daystrom Institute Technical Library
Spacedock Starship Recognition Manual Volume 1 The Ships of Starfleet Star Trek The Expanded Universe
Memory Alpha
Memory Beta
Memory Gamma
Memory Omega
STO Gaming Online
Ex Astris Scientia
Advanced Starship Design Bureau
Starbase 400