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Background

Legion fighter 1



(To be added)

Basics: A combination of fighter and close air support craft to compete with others of its ilk by it's competitors.


Model Type - NGAV-99 Legion Fighter
Class - Close Air Support Fighter Craft
Crew - 2
Scale - Massive


Structure By Location

Legion fighte r7



Main fuselage - 265
Cockpit - 150
Tail - 130
Wings (2) - 110 ea
Wing-lets (2) - 75 ea
Engines (2) - 140 ea
Twin Rail-gun - 50
Wing Missile Launchers (4) - 60 ea
Wing-let Missile Launchers (2) - 70 ea
Mini Missile Launchers (4) - 80 ea

Armour Level - 12
Armour Protection - Automatically stops up to and including attacks that do the equivalent of 3d6/18 damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 4d4x10/160 damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (3d6+1/19 to 2d6x10+39/159 damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.


Speed

Ground - Taxi Speeds only 8kph (26.5m per round, combat: 2m per phase, cruise: 5.5m per phase, max: 9m per phase)
Flying - Hover via VTOL mode or up to 800kph maximum (2.7km per round, combat: 178m per phase, cruise: 533.5m per phase, max: 889m per phase)
Range - Effectively Unlimited but limited to Pilot endurance. Engines need cooling down after 12 hours of constant use.
Altitude - Maximum of 5000m


Specifications

Legion fighter 4



Height - 15.91m
Length - 12.02m
Width - 4.63m
Weight - 8 tonnes clean, 12 tonnes loaded.
Cargo - Minimal. Survival gear and weapons only.
Power System - Nuclear with 10 year usage life or Solid Oxide with usage life of four weeks.
Cost - 9.5 million for Nuclear or 8 million for Solid Oxide


Weapons

Legion fighter 2



Weapon Type - Twin Rail-gun (12mm)
Primary Purpose - dog-fighting and ground attack
Range - 480m/1.2/2.4km
Damage - 3d6+2 per round. 2d4x10 per 20 round burst
Rate Of Fire - bursts equal to the pilot's actions
Payload - 1000 rounds

Weapon Type - Wing Missile Launcher (4, 2 per wing)
Primary Purpose - Air-to-Air defense
Range - Varies with Missile Type
Damage - Varies with Missile Type
Rate Of Fire - Volleys of 1-2 per launcher equal to gunners actions. Launchers can be fire with each other
Payload - 2 air-to ground Missiles per launcher. Typically Carries Heavy Armour Piercing (Range – 17/42.5/85km, Damage – 3d6x10)
Bonuses - +3 strike

Weapon Type - Wing-let Missile Launcher (2, 1 per wing-let)
Primary Purpose - Air-to-air defense
Range - Varies with Missile Type
Damage - Varies with Missile Type
Rate Of Fire - Volleys of 1-4 per launcher equal to gunner's actions. Launchers can fire in tandem.
Payload - 8 air-to air missiles per launcher. Typically carries High Explosive (Range – 5/12.5/25km, Damage – 2d6x10)
Bonuses - +2 strike

Weapon Type - Mini Missile Launchers (4, 2 per wing)
Primary Purpose - Ground Attack
Range - Varies with Missile Type
Damage - Varies with Missile Type
Rate Of Fire - Volleys of 1-12 per launcher. Launchers can fire in tandem.
Payload - 36 mini missiles per launcher. Typically carries High Explosive (Range – 320m/800m/1.6km, Damage – 5d6)
Bonuses - +1 to strike


Bonuses

Legion fighter 3



Use Vehicle Combat Training plus the following:
+2 to dodge


Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 300m to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for up to 2 days if necessary, computer controlled independent oxygen supply and purge system that has up to 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for up to 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded up to several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 300m

Smoke and Chaff/Flare Dispensers - 12 charges of smoke each create 20m area of smoke behind the craft. Chaff and flare give the craft a 75% chance of confusing radar guided (chaff) and heat seeking (flares) causing them to lose lock and miss their target.

Fly by Light Control systems - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -50% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus of +15% to all piloting rolls.

Legion fighter 5



Radar - Can identify up to 72 and track up to 48 targets simultaneously to a range of 400km

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - equal to radar.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 400km. +2 strike bonus

Laser Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Multi-Lock capability - Unit can lock on to and fire at 4 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

Look and lock capability - Unit can lock on to and fire at 8 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR - This system uses lasers to detect and image items as small as 100cm (1.0m) at 3km, as small as 500cm (5.0m) out to 7km and as small as 2000cm (20.0m) out to 10km. This system also assists the other sensors in detection and identification.

Radio Communications - long-range direction communication systems out to a range of 800km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 16km for emergency back-up. Both radios have full encryption capabilities.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 10m doing 3d6x10md to anything within the radius. Also a 80% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (up to 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -2 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.


References Used

Legion fighter 6



Wikipedia entry for the AV-8B Harrier II
Wikipedia entry for the V-22 Osprey
Rifts RPG Books

Rifts Vehicles - https://worldofjaymz.fandom.com/wiki/Rifts_Vehicles
Rifts Rhodium - https://worldofjaymz.fandom.com/wiki/Category:Rifts_(Rhodium)
Rhodium RPG - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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