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Background

Linna 1



Linna's suit was designed as the close assault specialist unit to fit with Linna's abilities. In close there are few that can match the deadliness of this Mk I model.


Model Type - Combat Hardsuit
Class - Close Combat Unit
Crew - 1
Scale - Standard


Structure By Location

Main Body - 275
Head - 125
Arms - 100 ea
Legs - 150 ea
Thrusters - 50 ea

Armour Level - 10
Armour Protection - Automatically stops up to and including attacks that do the equivalent of 5d6/30 damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 1d6x100/600 damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (1d4x10/40 to 9d6x10+59/599 damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.

Note - For use in as a massive scale unit, divide the structure above by 3 (IE 150 is now 50)


Speed

Running - +30m to character speed attribute. Calculate from there.
Limited Flight - 100 kph (333.5m per round, combat: 22m per phase, cruise: 66.5m per phase, max: 111m per phase) to an altitude of 200m
Leaping - 200m


Specifications

Height - +30cm to wearer
Length - 60cm
Width - 75cm
Weight - 76kg
Strength - Augmented 27, Lift - 675kg, Carry - 337.5kg
Cargo - none
Power System - Hard cell battery system
Cost - unknown


Weapons

Weapon Type - Laser Weapon
Primary Purpose - Anti-boomer/infantry
Range - Beam - 140/350/700m, Burst - 110/275/550m
Damage - Beam - 1d6x10+5, Burst - 2d4x10 (1d4x10 per individual blast)
Rate Of Fire - equal to pilots actions
Payload - unlimited

Weapon Type - Knuckle Bomber
Primary Purpose - anti-boomer/infantry
Range - melee
Damage - 2d4x10+30 armour piercing
Rate Of Fire - equal to pilots actions
Payload - 6 charges

Weapon Type - Ribbon Cutters (2)
Primary Purpose - anti-boomer/infantry
Range - melee (has a reach of 5m)
Damage - 1d6x10+15, armour piercing and can be used together
Rate Of Fire - equal to pilots actions
Payload - na

Note - For use in as a massive scale unit, divide the damages above by 3 (IE 150 is now 50)


Bonuses and penalties

Use Power Armour Combat Training
+2 to reactive dodge (due to highly sensitive sensor web in the pilot garment)
+3 dodge
+2 Perception from suits sensor systems
Punch - 1d4x10
Restrained Punch - 3d6+2
Kick - 1d6x10
Body Block - 3d6+2


Systems of Note

Environmentally Sealed - Duration of 24 hours without needing to recharge the oxygen system. Also Sealed against Nuclear, Biological, and Chemical attacks.

Flat Actuated Linear Motor System (Sensor Laden Inner Wear required)

Emergency Armour Ejection System - this will eject the wearer from the suit approximately 10m but also effectively destroy the suit in the process.

Targeting System - +1 to strike

Radio Comm - Range 200km. Encrypted.

Low-Light Vision - Range 100m

ECCM - +30% versus opposing ECM system penalties

Fusion Proof


References Used

Bubble Gum Crisis OVA
Bubble Gum Crash OVA
AD Police Files OVA
Bubble Gum Crisis RPG Books

Bubblegum Crisis (Rhodium) - https://worldofjaymz.fandom.com/wiki/Category:Bubblegum_Crisis_(Rhodium)
Rhodium RPG System - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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