Background
With an organization like Megaforce being deployed around the world, it definitely needed a central command unit for the units in the field. The Mobile HQ covers this well giving good defensive measure via air and ground defense radars and also assist in confusing the enemy with it's ecm capabilities.
Model Type - MegaHQ
Class - Mobile HQ
Crew - 1
Scale- Standard
Structure By Location
Main Body - 900
Wheels - 145
Guns - 100
Engine Compartment - 250
Radar/Comm Dish - 175
Cockpit - 160
Armour Level - 10
Armour Protection - Automatically stops up to and including attacks that do the equivalent of 1d6x10/60 damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 2d4x100/800 damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (1d6x10+1/61 to 1d6x100+199/799 damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.
Speed
Ground - 140kph over flat ground (466.5m per round, combat: 31m per phase, cruise: 93.5m per phase, max: 155.5m per phase)
Range - 1000km
Specifications
Height - 2.3m, 3m to top of Radar/Comm Dish
Length - 6m
Width - 2.2m
Weight - 3 short tons loaded
Cargo - Minimal survival gear
Power System - multi-fuel flex engine
Cost - Unknown
Weapons
Weapon Type - 20mm autocannons (2)
Primary Purpose - anti-infantry/vehicle
Range - 200/500/1000m
Damage - 2d4x10+10 per round or 4d6x10+30 per 10 round burst per gun. Armour Piercing. Guns fire in tandem.
Rate Of Fire - equal to pilots actions.
Payload - 1000 rounds per gun
Bonuses
Use vehicle combat training and combat driving
-2 dodge
Systems of Note
Comm System with full encryption - Range of 1000km
Targeting System - +1 to strike with turret weapons
Dashboard gauges and information package
Silent Running - Vehicle itself cannot be heard beyond 5ft except for debris and items being hit or moved by the passage of the vehicle
Air Defense radar - Range - 200km
Ground Radar - Range - 50km depending on terrain
ECM systems - Range 60km, gives opponents a penalty of -3 to strike and -15% to detect any forces under the Mobile HQ's range and jams opponents communications unless a Communications skill roll is made at a -25%.
References Used
Megaforce Movie
Movies (Rhodium) - https://worldofjaymz.fandom.com/wiki/Movies_(Rhodium)
Rhodium RPG - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki