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Formation guidelines


Earth Forces

Conventional Fighters, Power Armour, Veritech Fighters, Destroids, and Battloids - 4 per "squad"

Exception: the Monster is its own "squad"

vehicles - 8 per squad


Zentraedi

Gnerl - 8 per squad

Regult - 12 per squad

Regult Artillery - 6 per squad

Glaug - 1 glaug and 6 Regults per squad

Nousjaduel-Ger and Queadluun-Rau - 4 per Squad

A Recon Regult and/or Recovery Pod can be added to any existing squad


Malcontents

Air Cav/Superiority, Main Battle Line - 4 per squad

Mixed Armour - 4-8 per squad


Robotech Masters

Bioroids - 1 Red or Green Commander +6 Blue Bioroids with or without sleds

Scout - 6 Scout Bioroids

Invid Fighter - 3 per squad


Invid

Scout/Armoured Scout - 12 per squad

Trooper/Shock Trooper - 8 per squad

Enforcer - 2 plus 4 shock troopers or 6 armoured scout

Overlord - 4 per squad

Royal Command Battloid - 1-2 plus 4 shock troopers or 6 armoured scouts

Soldier - 12 per squad


Haydonites

Fighter - 6 per squad

Robot - 4 per squad

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