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Background
GR-75 Medium Transport


The GR-75 medium transport, or Gallofree medium transport, was a clamshell-hulled transport produced by Gallofree Yards, Inc.

A sister design to the civilian GR-45 model, the GR-75 was used by freight drivers and shipping firms to haul cargo.

The transport's outer hull was like a thick shell with the interior entirely open for cargo pods. This open-space design could fit up to 19,000 metric tons of cargo into the 90 meter long ship. Modular cargo pods greatly sped up the loading and unloading process.


Ship Type: Medium Transport

Class: Gallowfree Yards Transport

Crew: 7


MDC BY LOCATION:


Main Hull 5 000

Hull per 40 ft 150

Laser battery 100

Engines 1 000

Shields 850 per side

Armour - Ignores attacks that do 20md points of damage or less. Anything more than 20md applies all damage done.


Speed


Flying - Mach 4 in space, mach 2 in atmosphere with shields on, 650 kph in atmosphere with shields off

Range- can operate up to 6 months without replenishment

Hyperdirve - 100 light years per hour


Statistics
GR75transport schem


Length - 90m

Cargo - 19 000 tons

Cost - 350 000 new, 125 000 used


Weapons


Weapon - Quadruple Twin Laser Battery

Purpose - Anti-ship

Range - 5km/50km space, 2.5km/25km atmosphere

Damage - 4d6x10

Rate of Fire - equal to gunners attacks

Ammo - unlimited

Bonuses - +1 strike


SYSTEMS OF NOTE:

COMMUNICATIONS: Subspace transceiver with a range of 8 light years. Emergency Beacon has a range of 15 light years

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 2.5 months if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 10 000 000km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors.

SCANNING SENSOR SYSTEMS: Have a radius of approximately 25 light years. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +5% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 40 000 000km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +10% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 200 000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +15% bonus to sensor skill rolls.

Nav Computer


COMBAT BONUSES:


Cannot dodge attacks from starfighters etc


REFERENCES USED IN THIS DESIGN


Star Wars Rebel Sourcebook(West End GAmes)

Wookiepedia (http://starwars.wikia.com/)

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