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A sister design to the civilian GR-45 model, the GR-75 was used by freight drivers and shipping firms to haul cargo. |
A sister design to the civilian GR-45 model, the GR-75 was used by freight drivers and shipping firms to haul cargo. |
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− | The transport's outer hull was like a thick shell with the interior entirely open for cargo pods. This open-space design could fit up to 19,000 metric tons of cargo into the 90 meter long ship. Modular cargo pods greatly sped up the loading and unloading process. |
+ | The transport's outer hull was like a thick shell with the interior entirely open for cargo pods. This open-space design could fit up to 19,000 metric tons of cargo into the 90 meter long ship. Modular cargo pods greatly sped up the loading and unloading process. |
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+ | Statistics[[File:GR75transport_schem.jpg|thumb|364px]] |
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Revision as of 02:26, 18 January 2014
Background
The GR-75 medium transport, or Gallofree medium transport, was a clamshell-hulled transport produced by Gallofree Yards, Inc.
A sister design to the civilian GR-45 model, the GR-75 was used by freight drivers and shipping firms to haul cargo.
The transport's outer hull was like a thick shell with the interior entirely open for cargo pods. This open-space design could fit up to 19,000 metric tons of cargo into the 90 meter long ship. Modular cargo pods greatly sped up the loading and unloading process.
Ship Type: Medium Transport
Class: Gallowfree Yards Transport
Crew: 7
MDC BY LOCATION:
Main Hull 5 000
Hull per 40 ft 150
Laser battery 100
Engines 1 000
Shields 850 per side
Armour - Ignores attacks that do 20md points of damage or less. Anything more than 20md applies all damage done.
Speed
Flying - Mach 4 in space, mach 2 in atmosphere with shields on, 650 kph in atmosphere with shields off
Range- can operate up to 6 months without replenishment
Hyperdirve - 100 light years per hour
Statistics
Length - 90m
Cargo - 19 000 tons
Cost - 350 000 new, 125 000 used
Weapons
Weapon - Quadruple Twin Laser Battery
Purpose - Anti-ship
Range - 5km/50km space, 2.5km/25km atmosphere
Damage - 4d6x10
Rate of Fire - equal to gunners attacks
Ammo - unlimited
Bonuses - +1 strike
SYSTEMS OF NOTE:
COMMUNICATIONS: Subspace transceiver with a range of 8 light years. Emergency Beacon has a range of 15 light years
LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 2.5 months if not replenished
PASSIVE SENSOR SYSTEMS: Have a radius of 10 000 000km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors.
SCANNING SENSOR SYSTEMS: Have a radius of approximately 25 light years. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +5% bonus to sensor skill rolls.
SEARCH SENSOR SYSTEMS: Have a range of 40 000 000km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +10% bonus to sensor skill rolls.
FOCUSING SENSOR SYSTEMS: Have a radius of 200 000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +15% bonus to sensor skill rolls.
Nav Computer
COMBAT BONUSES:
Cannot dodge attacks from starfighters etc
REFERENCES USED IN THIS DESIGN
Star Wars Rebel Sourcebook(West End GAmes)
Wookiepedia (http://starwars.wikia.com/)