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Background
Gagarin 1


A number of Shepard-class hulls were recovered in the 25th century from Yard 39. Starfleet, still recovering from the Iconian War, directed its engineers to repurpose the recovered starships. The Corps of Engineers assigned a team to each of the recovered hull classes, tasked with the responsibility of bringing the vessels into the 25th century. The undertaking was dubbed the Yard 39 Project.

The team assigned to the Shepard-class hulls was stationed at the San Francisco Fleet Yards and was led by the Denobulan engineer Herbigrabe Loxol, who had been one of the lead designers on Project Miracle Worker. Loxol ran his team efficiently and they presented a plan for the Gagarin-class to Starfleet Command a month after beginning the assignment. The design was approved and shortly thereafter production began on the first Gagarin-class battlecruiser.


Affiliation: Federation of Planets/Starfleet

Ship Type: Battlecruiser

Class: Gagarin

Manufacturer: Starfleet

Crew: 375

Passengers: upto an additional 120 can be accommodated, upto 6000 people can be carried in an evacuation scenario

 

Notable Ships of Class:

USS Azlath (NCC-97933)
  USS Gagarin (NX-97930), class prototype
  USS Orr ni'Li (NCC-97935)


MDC BY LOCATION:


(1B) Saucer Section 43,000

(1C) Bridge 2,800

(1) Engineering Section 37,000

(2) Main Sensor/Communications Array 54,000

Lateral Sensor Arrays (144) 600 ea

(3) Main Hanger 8,000

(4) Warp Nacelles (2) 20,000 ea

(4) Impulse Engines (2) 3,800 ea

Small Guidance thrusters (many) 150 ea

Small Airlocks/Access Hatches(many) 90 ea

Large Airlocks (4) 250 ea

Outer Hull (per 40 ft area) 150

Interior walls (per 20 ft area) 50

Type XII+/200 Phaser Array (1) 4,000

Type XII+/100 Phaser Arrays (2) 2,000 ea

Type XII+/50 Phaser Arrays (2) 1,000 ea

Variable Torpedo Launchers (3) 1,200 ea

(5) Shields 17,000 per side (102,000 total)

AR - 17

Armour - Stops up to and including the equivalent of Type VI Phasers and Mk IV Disruptors.


NOTES:


1 - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - Depleting the MDC of the Saucer section will render all systems in the saucer section inoperable and probably destroyed and unsalvageable. Full control can be maintained by the engineering section.

1C - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in enginerring the efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.

2 - Destroying the main sensor array will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the main hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the Impulse engines will leave the ship adrift in space with very minimal movement allowed by its guidance thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 400 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: Mach 6.4 full impulse acceleration

Warpdrive: Cruise Warp 8.1 (0.122 Light years per hour), Maximum Cruise Warp 9.980 (0.697 Light years per hour), Maximum Warp 9.990 (0.909 Light years per hour) for 6 hours.

Quantum Slipstream Drive: Transwarp 34+. Transwarp has theoretical upper "speed" limits of 100s of Lightyears per second but due to navigational difficulties, anomalies and dangers, travel velocities are typically limited to approximately 1000 lightyears per hour when used.

Maximum Range: 3 years of constant deployment


STATISTICAL DATA:
Gagarin 2


Length: 492.2m

Height: 78.4m

Width: 206.5m

Weight: 1,870,000 tons


WEAPON SYSTEMS:


WEAPON: Type XII+/200 Phaser Array (1 ventral left/front/right)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 320,000km maximum

DAMAGE: 5d6x100 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use galting gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type XII+/100 Phaser Array (2 dorsal, 1 front/right, 1 front/left)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 320,000km maximum

DAMAGE: 3d6x100 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type XII+/50 Phaser Array (3, 1 dorsal rear, 2 ventral rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 320,000km maximum

DAMAGE: 2d4x100 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Variable Payload Torpedo Launcher (3, 2 forward, 1 rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 800,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of 3,700,000km maximum)

DAMAGE: 3d6x1000 per quantum torpedo, 9d6x100 per photon torpedo

RATE OF FIRE: 3 bursts of 4 per melee (each torpedo in a burst can be targeted at a different target)

PAYLOAD: 160 Photon torpedoes, and 60 quantum torpedoes on board in total

BONUSES: +4 to strike in single fire mode, +2 to strike in burst fire mode


SYSTEMS OF NOTE:


COMMUNICATIONS: Subspace communications network has a direct range of 35 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for several years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 8 light years (12 for the Advanced Sensor Pod). Low to Mid Resolution has a range of 20 light years (30 for the Advanced Sensor Pod). Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +20% bonus to Sensor Skill Rolls (+25% for Advanced Sensor Pod) in High Resolution mode and a +10% bonus to sensor skill rolls (+15% for Advanced Sensor Pod) in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multi beacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +15% bonus to sensor skill rolls (+25% for Advanced Sensor Pod).

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls (+25% for Advanced Sensor Pod).

MULTI-ENVIRONMENT CREW QUARTERS: One of the features of the Luna-class was the highly adaptable life support systems in place throughout the ship, including unprecedented customization of crew quarters. This allowed the crew roster to include a far greater diversity than most Starfleet vessels, whose life support systems usually mean ships were crewed dominantly by one race only. IE if a crew member is from a predominately aquatic world, thus typically resides underwater, or if a crew member is from world with a different atmosphere, say methane, their personal quarters can be altered to accommodate that though they may still require some form of equipment likely to function normally outside of their quarters.


COMBAT BONUSES:


+3 to dodge vs other capital ships

-7 dodge attacks from starfighters etc


Craft COMPLEMENT (STANDARD):


Shuttlecraft - 4 Shuttlecraft

Auxiliary Craft - 8 Shuttlepods


REFERENCES USED IN THIS DESIGN


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library http://www.ditl.org/

Memory Alpha

Memory Beta

Star Trek Online Wiki

Ktarn Fleet Wiki

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