FANDOM


BACKGROUND (as per Macross Mecha Manual)
Giantmonster

Developed from the Monster. On ground, it uses a combination of a hovercraft and anti-gravity system. On the deck of a space battleship deck, it uses a linear system to move.


Model Type - Giant Monster

Class - Artillery Robot

Crew - 3


MDC By Location

Main Body - 1500

Upper Arms - 400

Lower Arms/Cannons - 600

Legs - 1000

Feet - 500

Cockpit - 400

Artillery cannons - 600

Artiller Turret/ammo case - 750

Missile Pods - 650

Armour - stops upto and including standard 30mm rounds


Speed

Running - 32 kph, 64kph on hover system

Range - effectively unlimited


Statistics

Height - 30m (with cannons at level elevation)

Length - 60.3m

Width - 31m

Weight - 420 tons

PS - Effectively a Supernatural 60

Cargo - minimal pilot and survival gear

Power System - nuclear fusion reactor


Weapons

Weapon Type - Artillery Cannons

Primary Purpose - Anti-ship/installation

Range - 120km direct fire

Damage - 6d6x100 each

Rate Of Fire - 1 per melee

Payload - 12 blasts per cannon

Bonuses - +3 strike, -5 to strike normal sized mecha


Weapon Type - Quad Cannon (2, Lower Arms)

Primary Purpose - anti-ship/installation

Range - 30km

Damage - 4d6x100 each

Rate Of Fire - 2 per melee

Payload - 24 blasts per cannon

Bonuses - +2 strike, -3 to strike normal sized mecha


Weapon Type - Heavy Missile POds

Primary Purpose - Anti-aircraft/mecha

Range - 250km

Damage - varies with warhead type

Rate Of Fire - volleys of 1-48 missiles equal to gunners attacks

Payload - 48 total, 24 per pod. Uses the following warheads - H.E., Heavy H.E., Plasma or Light Reaction. (Use Light Nuclear damage for the Reaction warhead)

Bonuses - +4 strike


Bonuses and Penalties

cannot dodge

Use Robot Combat Elite

Punch/Swat - 1d6x10


Systems of Note


Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 30 miles (48km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km)

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 400 miles (640km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)

Retractable Periscope/Telescope

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 20 feet doing 2d4x10md to anything within the radius. Also a 89% chance the power supply is leaking radiation.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.


References Used

Seto Kaiba

Robotech.com

Unofficial Robotech Reference Guide

Macross II The RPG

Macross Mecha Manual

Fantasy and Animation HQ

Community content is available under CC-BY-SA unless otherwise noted.