Background (wookieepedia)
Built as a more powerful successor to the dangerous Golan II, the Golan III was larger and arguably better armed than an Imperial-class Star Destroyer. Just as the Golan II had stronger deflector shields and a sturdier hull than the Golan I, the Golan III had shields at least 25% stronger than the Golan II and a similar increase in hull durability.
Golan III platforms were assigned to the most valuable locations in the galaxy. One notable use of Golan III platforms was their deployment as scanner stations in the Byss Security Zone, working in concert with Allegiance-class battlecruisers.
They were also stationed above many other valuable worlds, such as Zhar system, Coruscant and Muunilinst, remaining in use through the end of the Yuuzhan Vong War and beyond.
Affiliation: Galactic Republic, Galactic Empire, New Republic, Imperial Remnant, Confederation, Galactic Federation of Free Alliances
Manufacturer: Golan Arms via Golan Construction Corps
Ship Type: Golan III Space Defense NovaGun
Class: Orbital Defense Platform
Crew: 880 crew and officers + 550 pilots, troops, support personnel and passengers
MDC BY LOCATION:
Main Hull 285 000
Hull per 40 square feet 300
Turbolasers 450ea
Proton Torpedo Launchers 600ea
Tractor Beams 1 000ea
Manuevering Thrusters (Many) 200 ea
Shields 67 000 per side (408 000 total)
AR - 18
Armour - Stops upto and including the equivalent of standard 105mm rounds
NOTES:
1 - Depleting the MDC of the main body will put the station out of commission. All internal systems will shut down, including life support and internal gravity. The station itself will be an unsalvageable floating wreck.
1B - Destroying the Command Tower will effectively render the station inoperative and set the station effectively adrift in space though the main hull will still have auxiliary power, life support and minimal maneuvering on thrusters.
2 - Destroying the sensors and communications will deprive the station of all forms of long range communications, sensors and targeting. The range and targeting capabilities of the secondary systems are equal to that of a starfighter at best. The station can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
3 - Destroying the hangers will greatly impair the carrier's ability to deploy and recover aircraft. Under normal operations the station can launch or recover up to 4 starfighters or 2 shuttles per melee. If the main hanger is destroyed this number drops to 1 starfighter or shuttle. If both hangers are destroyed the carrier cannot deploy any craft until at least one hanger is repaired.
4 - Depleting the MDC of the all thrusters will force the station adrift in space.
5 - Shields regenerate at 200 mdc per melee. Only if a genereator is damaged will the ability for shields to regenerate be hampered in any way.
Speed
Flying - Orbital adjustments only
Range - N/A
Statistics
Length - 2600m
Width - 1165m
Height - 975m for the station proper, 1550m overall
Mass - millions of tons
Cargo - 15 000 tons
Cost - 39 435 000 credits
Weapons
Weapon - Turbolasers (50, 20 left, 20 right, 5 front, 5 rear)
Purpose - anti-ship
Range - 340 000km
Damage - 4d4x100
Rate of Fire - 3 per melee
Ammo - unlimited
Bonuses - +2 strike
Weapon - Proton Torpedo Launchers (24, 8 left, 8 right, 4 front, 4 rear)
Purpose - Anti-ship
Range - 14 000km
Damage - 5d6x100
Rate of Fire - 3 per melee
Ammo - 100 torpedo magazine, with 100 more availble for reload
Bonuses - +2 strike
Weapon - Tractor beams (15, 6 left, 7 rifht, 1 front, 1 rear)
Purpose - ship capture
Range - 60 000km
Damage - Target is held in place once hit and can be pulled towards the destroyer unless lock is broken. If target is larger/more massive than the destroyer then it is pulled towards the target.
Rate of Fire - 3 per melee
Ammo - unlimited
Bonuses - +4 strike
SYSTEMS OF NOTE:
COMMUNICATIONS: Subspace transceiver with a range of 100 light years. Emergency Beacon has a range of 300 light years
LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 3 months if not replenished
PASSIVE SENSOR SYSTEMS: Have a radius of 35 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors.
SCANNING SENSOR SYSTEMS: Have a radius of approximately 60 light years. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +5% bonus to sensor skill rolls.
SEARCH SENSOR SYSTEMS: Have a range of 100 000 000km and can be directed to any of the 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +10% bonus to sensor skill rolls.
FOCUSING SENSOR SYSTEMS: Have a radius of 30 000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +15% bonus to sensor skill rolls.
Nav Computer
COMBAT BONUSES:
Cannot dodge
Carried Craft
12 Starfighters
6 Shuttles
REFERENCES USED IN THIS DESIGN
Star Wars RPG (Various)
Wookiepedia (http://starwars.wikia.com/)