Background (wookieepedia)
Golan2 prev

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The Golan II was the successor to the original Golan platform, which was judged to be insufficiently powerful to counter the threat of larger ships such as Star Destroyers. Though the Golan II was based on the same general principles of design and function, the hull was built with a unique crossbeam structure to increase the station's durability, and more efficient power generators allowed for a significant increase in shield power.

Golan II platforms were used to defend more valuable targets, like the Imperial shipyards in the Bilbringi system. At the Battle of Bilbringi, it took the combined efforts of Rogue Squadron and two New Republic assault frigates to neutralize one Golan II.

Despite their impressive firepower, even the Golan II eventually seemed inadequate, and they were succeeded by the Golan III Space Defense NovaGun stations.

As late as the final stages of the Yuuzhan Vong War, Golan IIs were still in service

Affiliation: Galactic Republic, Galactic Empire, New Republic, Imperial Remnant, Confederation, Galactic Federation of Free Alliances

Manufacturer: Golan Arms via Golan Construction Corps

Ship Type: Golan II Space Defense SpaceGun

Class: Orbital Defense Platform

Crew: 550 crew and officers + 400 pilots, troops, support personnel and passengers


Main Hull 200 000

Hull per 40 square feet 300

Turbolasers 450ea

Proton Torpedo Launchers 600ea

Tractor Beams 1 000ea

Manuevering Thrusters (Many) 200 ea

Shields 45 000 per side (235 000 total)

AR - 18

Armour - Stops upto and including the equivalent of standard 105mm rounds


1 - Depleting the MDC of the main body will put the station out of commission. All internal systems will shut down, including life support and internal gravity. The station itself will be an unsalvageable floating wreck.

1B - Destroying the Command Tower will effectively render the station inoperative and set the station effectively adrift in space though the main hull will still have auxiliary power, life support and minimal maneuvering on thrusters.

2 - Destroying the sensors and communications will deprive the station of all forms of long range communications, sensors and targeting. The range and targeting capabilities of the secondary systems are equal to that of a starfighter at best. The station can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the hangers will greatly impair the carrier's ability to deploy and recover aircraft. Under normal operations the station can launch or recover up to 4 starfighters or 2 shuttles per melee. If the main hanger is destroyed this number drops to 1 starfighter or shuttle. If both hangers are destroyed the carrier cannot deploy any craft until at least one hanger is repaired.

4 - Depleting the MDC of the all thrusters will force the station adrift in space.

5 - Shields regenerate at 200 mdc per melee. Only if a genereator is damaged will the ability for shields to regenerate be hampered in any way.


Flying - Orbital adjustments only

Range - N/A

Golan 2 size

The Last Command Sourcebook West End Games

Length - 2158m

Width - 1140m

Height - 705m for the station proper, 1435m overall

Mass - millions of tons

Cargo - 10 000 tons

Cost - 28 988 600 credits


Weapon - Turbolasers (35, 14 left, 14 right, 4 front, 3 rear)

Purpose - anti-ship

Range - 340 000km

Damage - 4d4x100

Rate of Fire - 3 per melee

Ammo - unlimited

Bonuses - +2 strike

Weapon - Proton Torpedo Launchers (10, 4 left, 4 right, 1 front, 1 rear)

Purpose - Anti-ship

Range - 14 000km

Damage - 5d6x100

Rate of Fire - 3 per melee

Ammo - 100 torpedo magazine, with 100 more availble for reload

Bonuses - +2 strike

Weapon - Tractor beams (8, 3 left, 3 right, 1 front, 1 rear)

Purpose - ship capture

Range - 60 000km

Damage - Target is held in place once hit and can be pulled towards the destroyer unless lock is broken. If target is larger/more massive than the destroyer then it is pulled towards the target.

Rate of Fire - 3 per melee

Ammo - unlimited

Bonuses - +4 strike


COMMUNICATIONS: Subspace transceiver with a range of 100 light years. Emergency Beacon has a range of 300 light years

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 3 months if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 35 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors.

SCANNING SENSOR SYSTEMS: Have a radius of approximately 60 light years. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +5% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 100 000 000km and can be directed to any of the 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +10% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 30 000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +15% bonus to sensor skill rolls.

Nav Computer


Cannot dodge

Carried Craft

12 Starfighters

6 Shuttles


Star Wars RPG (Various)

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