Hoh'SuS Class

Birds-of-Prey are small, fast and fill a variety of roles for the Empire. They can be used as scouts, raiders or patrol ships. They're vulnerable when cloaked, but their speed and maneuverability make them hard to hit. Also, the Bridge Officer spaces on a Bird-of-Prey are mostly universal, which makes them more versatile.

The HoH'SuS-class Bird-of-Prey was originally designed to launch from the aft section of the Bortasqu'-class War Cruiser, but is quite capable of operating without its mother ship.

Affiliation: Klingon Empire

Ship Type: Cruiser

Class: HoH'SuS Bird Of Prey

Manufacturer: Klingon Empire

Crew: 28 + up to 50 passengers

Passengers: upto an additional 100 passengers can be accomodated in an emergency


(1) Main Hull - 21,000

(1B) Bridge Pod - 2,200

(2) Main Sensor/Communications Array - 2,000

Lateral Sensor Arrays (40) - 300 ea

(4) Impulse Engine/Warp (1) - 3,400 ea

Small Guidance thrusters (many) - 130 ea

Small Airlocks/Access Hatches(6) - 100 ea

Large Airlocks (1) - 900 ea

Outer Hull (per 40 ft area) - 100

Interior walls (per 20 ft area) - 50

Photon Torpedo Launchers (2) - 850 ea

Mk 10 Disruptor Cannons (6) 2,400 ea

(5) Shields 7,000 per side (42,000 total)

AR - 15

Armour - Stops up to and including the equivalent Type VI Phasers and Mk 6 Disruptors.


1 - Depleting the MDC of the Main Hull will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering, efficiency of the vessel will only be affected as follows: -5 to all combat rolls and attacks per melee are halved.

2 - Destroying the main sensors will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the Impulse engines will leave the ship adrift in space with very minimal movement allowed by its guidance thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 150 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


Speed - Realspace: Mach 7

Warpdrive(TNG Scale): Cruise Warp 7 (0.0745 Light years per hour), Maximum Cruise Warp 8.7 (0.155 Light years per hour), Maximum Warp 9.7 (0.235 Light years per hour) for 6 hours.

Maximum Range: 2 years of constant deployment

800px-Hoh'sus Bird of Prey None red alert

Length: 168.96m

Height: 72.9m - 98.4m

Width: 142.5m - 195.8m

Weight: 326,000 tons


WEAPON: Mk 10 Disruptor Cannon (6, 4 Forward, 2 Rear)



RANGE - 300,000km maximum

DAMAGE: 8d6x100

RATE OF FIRE: 3 per melee

PAYLOAD: Unlimited

BONUSES: +3 to strike

WEAPON: Photon Torpedo Launchers (2, 1 forward. 1 rear)



RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 6d6x100 per torpedo

RATE OF FIRE: 3 single shots per melee

PAYLOAD: 160 torpedoes total on board

BONUSES: +3 to strike


COMMUNICATIONS: Subspace communications network has a direct range of 20 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for 2 years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 6 light years. Low to Mid Resolution has a range of 18 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 1.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +10% bonus to Sensor Skill Rolls in High Resolution mode and a +5% bonus to sensor skill rolls in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multi beacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +10% bonus to sensor skill rolls.

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and virtual particle mapping camera. Gives a bonus of +10% to sensor skill rolls.


+4 to dodge vs other capital ships

-6 dodge attacks from starfighters etc


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