Worldofjaymz Wiki
Register
Advertisement

Background (wookieepedia with an additional paragraph by me)

Imperial nebulon b 1

A still from EC Henry YouTube video


The EF76 Nebulon-B escort frigate also known as Nebulon-B frigate was a frigate manufactured by Kuat Drive Yards. Despite being intended for Imperial Navy service, it gained more fame as a Rebel Cruiser used by the Alliance to Restore the Republic, and its successor, the New Republic, throughout the Galactic Civil War.

While the Rebel incarnation had several glaring weaknesses, due largely to it's stripped down nature for better use of rebel resources, the standard Imperial version was a more hardy ship.  Boasting better hull strength, stronger shields and armaments, as well as a more dedicated hanger set-up, the ship performed the duties of escort rather well.  The ship was also quite good at patrol and orbital interdiction as needed.  Unfortunately the powers that be preferred the Star Frigate and other larger more costly ships.  Had they invested in more of these ships for the Imperial Navy, perhaps it would be seen as an imperial ship by history and not a pivotal one for the rebel alliance.

Affiliation: Galactic Empire

Imperial nebulon b 3

A still from EC Henry YouTube video

Ship Type: Escort Frigate

Class: Nebulon-B

Manufacturer: Kuat Drive Yards

Crew: 1125

Gunners: 74

Troops: 80

Pilots: upto 24



MDC BY LOCATION:

Imperial nebulon b 2

A still from EC Henry YouTube video

(1) Main Hull 45,000

(2) Main Sensor/Communications Array 4,000

(3) Connecting Hanger Strut 20,000

(4) Main Engines (6) 4,000 ea

Small Guidance thrusters (many) 100 ea

Small Airlocks/Access Hatches(10) 150 ea

Large Airlocks (1) 275 ea

Outer Hull (per 40 ft area) 120

Interior walls (per 20 ft area) 30

Turbolaser Batteries (12) 300 ea

Laser Cannons (12) 240 ea

Tractor Beam Projectors (2) 350 ea

(5) Shields 8,000 per side (48,000 total)

AR - 15

Armour - Ignores weapons that do the equivalent 70md points of damage (1d6x10+10 etc) or less. Anything more than 70md applies all damage done.


NOTES: 

1 - Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

2 - Destroying the sensor will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the hangers will greatly impair the carrier's ability to deploy and recover craft. Under normal operations the ship can launch or recover up to 6 fighters per melee. Each hanger deck destroyed reduces this number by 2. If all hangers are destroyed the carrier cannot deploy any craft until at least one hanger is repaired.  Destroying the hanger Strut will also render ship dead in space as the main engines will have been separated from the main hull.

4 - Depleting the MDC of the main engines will leave the ship adrift in space. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 60 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: mach 8

Speed - Atmosphere: 800kph

FTL Drive: Class 2.0 Hyperdrive (200 Ly per hour), Class Back Up Hyperdrive (33LY per hour)

Maximum Range: 2 years of constant deployment


STATISTICAL DATA:

Length: 310m

Height: 175m

Width: 85m

Weight: 6450,000 tons

Cargo: 8,000 tons


WEAPON SYSTEMS:


WEAPON: Turbolaser Batteries (12, 6 forward, 3 right, 3 left)

Imperial nebulon b cannons 1

A still from EC Henry YouTube video

PRIMARY PURPOSE: Anti-ship

SECONDARY PURPOSE: Assault

RANGE - SPACE: 30,000km maximum

RANGE - ATMOSPHERE: 150km maximum

DAMAGE: 3d6x100

RATE OF FIRE: 4 per melee

PAYLOAD: Unlimited

BONUSES: +3 To strike.


WEAPON: Laser Cannons (12, 6 forward, 2 right, 2 left, 2 rear)

Imperial nebulon b cannons 2

A still from EC Henry YouTube video

PRIMARY PURPOSE: Anti-fighter

SECONDARY PURPOSE: Anti-ship

RANGE - SPACE: 5km

RANGE - ATMOSPHERE: 2.5km

DAMAGE: 3d6x10

RATE OF FIRE: Equal to gunners attacks per melee, could be as many as 8 or more

PAYLOAD: Unlimited

BONUSES: +2 To strike


WEAPON: Tractor Beam Projectors (2 forward)

PRIMARY PURPOSE: Capture

SECONDARY PURPOSE: Towing

RANGE - SPACE: 12,000km maximum

RANGE - ATMOSPHERE: 60km maximum

DAMAGE: Target is held and can be pulled towards the ship unless lock is broken

RATE OF FIRE: 3 per melee

PAYLOAD: Unlimited

BONUSES: +2 To strike


WEAPON: Torpedo/Missile Launchers (6, 4 forward, 1 left, 1 right)

PRIMARY PURPOSE: assault

SECONDARY PURPOSE: defense

RANGE - SPACE: 1,400km maximum (effectiveness)

RANGE - ATMOSPHERE: 140km

DAMAGE: Torpedoes 5d6x100, Missiles 4d6x100

RATE OF FIRE: upto 2 per melee per launcher

PAYLOAD: 20 torpedoes or 30 missiles per launcher

BONUSES: +3 To strike


SYSTEMS OF NOTE:


COMMUNICATIONS: Hyperspace Transceiver with effectively unlimited range and a subspace transceiver with a range of 100 light years.

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlimited amount of time however consumables will run out after 2 years if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 50,000,000km. System includes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors. +5% to sensors skill

SCANNING SENSOR SYSTEMS: Have a radius of approximately 85 light years. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +10% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 180,000,000km and can be directed to any of the 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +15% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 500,000km. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +25% bonus to sensor skill rolls.

NAV COMPUTER: Complete navigational data for the entire known galaxy are stored and updated regularly.


COMBAT BONUSES:


+1 to dodge vs other capital ships

Cannot dodge attacks from starfighters etc


Ship COMPLEMENT (Standard):

Imperial nebulon b hanger 3

A still from EC Henry YouTube video


Fighters - 12 Tie/LN fighters, Upto 6 Tie Bombers or Tie Command Shuttles

Can dock up to 6 ships depending on size on the underside of the hanger strut and also allow a ships as large as a Lambda Class shuttle to land using a Dorsal Hanger port.

Imperial nebulon b hanger 2

A still from EC Henry YouTube video

Imperial nebulon b docking ports

A still from EC Henry YouTube video

Imperial nebulon b hanger 1

A still from EC Henry YouTube video

Imperial nebulon b hanger 5

A still from EC Henry YouTube video

Imperial nebulon b hanger 4

A still from EC Henry YouTube video

Imperial nebulon b hanger 8

A still from EC Henry YouTube video

Imperial nebulon b hanger 6

A still from EC Henry YouTube video

Imperial nebulon b hanger 7

A still from EC Henry YouTube video























REFERENCES USED IN THIS DESIGN


EC Henry youtube video - https://www.youtube.com/watch?v=Nz13rwQpUd4&t=335s

Star Wars RPG books

Wookiepedia

Star wars Reference Books

Advertisement