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Background (Sarna.net)

Javelin 1



The Javelin was first built in 2751 by Stormvanger Assemblies as a recon 'Mech meant to be exported to the member states of the Star League. A compromise between speed and firepower, the Javelin was fast enough to avoid engagements with heavier 'Mechs while still having sufficient firepower to dissuade pursuit. In particular, the 'Mech's maneuverability meant that while its main function was to perform reconnaissance, the Javelin became adept at conducting ambushes, gaining a reputation for appearing out of nowhere and giving rise to the phrase "sneaky as a Javelin."

The Javelin had yet to be integrated into most SLDF regiments when the Amaris Civil War struck and Stormvanger Assemblies' factory on Caph was destroyed in 2774, ending all production of the Javelin design. Despite this, the Federated Suns - who had purchased the largest total number of Javelins from Stormvanger Assemblies - succeeded in their plans to incorporate the design into practically all of their 'Mech regiments at the start of the First Succession War, where its appearance took many enemy combatants off-guard. Though employed to varying degrees by the other Successor States, the Javelin quickly became synonymous with the Federated Suns, often anchoring scout lances, or, in certain units, teaming up with other Javelins to create mobile fire support lances. Following the creation of the Federated Commonwealth, the design was upgraded with newly-recovered lostech during the latter part of the 3040s, and at the behest of AFFC High Command, Jalastar Aerospace began production of new Javelins in 3055. Since then, the sturdy and reliable scout 'Mech has continued to serve with distinction on the battlefield; though the original's level of armor protection has been deemed as insufficient by some, new variants continue to be introduced as technology progresses, ensuring its continued service towards the end of the thirty-first century.


Affiliation - Inner Sphere
Model Type - JVN-10N Javelin
Class - Light Battlemech
Crew - 1


MDC By Location

Head/Cockpit - 100
Reinforced Pilots Compartment - 150
Main Torso - 320
Arms - 125 ea
Hands - 65 ea
Legs - 155 ea
Feet - 85 ea

Note - head can only be hit with a called shot as is -5 to be hit.

AR - 11 (Front), 9 (Rear)
Armour - automatically stops up to and including the equivalent of standard 12.7mm rounds (Front, 1d6/6md) or 7.62mm rounds (Rear, 1d4/4md)


Speed

Running - 97 kph
Jump - 180m
Range - effectively unlimited, pilot's endurance


Statistics

Height - 7.5m
Weight - 30 tons
PS - Robotic 30, Lift - 15 tonnes, Carry - 7.5 tonnes
Cargo - Minimal space for personal items and weapons
Power System - GM 180 Fusion Engine
Cost - 2,330,640 C-Bills


Weapons

Weapon Type - SRM 6 (2, Main Torso)
MDC - 45
Range - 180/450/900m
Damage - 3d4x10+5
Rate Of Fire - 4 per melee
Payload - 15 ea
Bonuses - na


Bonuses and Penalties

Use Robot Combat Training
Punch - 4d4
Kick - 4d6
Restrained Punch - 2d4
Body Block - 2d4


Systems of Note

Combat Computer - Dynatec 128C. Identifies friendly and enemy units, types, and classes. Range 3km

Radar - Detects any units in the surrounding area. Affected by terrain. Range - 8km

Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system gives you 3 "circuits" to set up which can be rearranged as needed at the cost of 2 melee actions. remember to note the rate of fire of the weapons that are linked. Not all weapons may fire if the rates of fire are not the same.

Comm - Garret T10B. This system allows for direct communication between mechs as well longer range communication to a command center or even into low orbit. Range - 100km. Full encryption equipped.

Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards to their damage and functionality status.

Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.


References Used

Sarna.net
masterunitlist.info
mordel.net
Technical Readouts

IS Light Mechs - https://worldofjaymz.fandom.com/wiki/IS_Light_Mechs
Battletech (Palladium) - https://worldofjaymz.fandom.com/wiki/Category:Battletech_(Palladium)
My Gaming Material - https://worldofjaymz.fandom.com/wiki/My_Gaming_Material
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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