The JVN-10N Javelin is one of the newer recon vehicles used by the armies of the Successor States. First produced in 2751, the light 'Mech still had not been entirely integrated into many 'Mech regiments by the beginning of the First Succession War in 2786. Because of this, many combatants were caught off guard when it appeared on the battlefield. House Davion took a particular interest in the Javelin's development, introducing them into many recon lances. Today, after centuries of Succession Wars, the Javelin has come to be known as a reliable scout 'Mech.

Affiliation - House Davion

Model Type - JVN-10N Javelin

Class - Light Battlemech

Crew - 1

MDC By Location

Head/Cockpit - 100

Reinforced Pilots Compartment - 150

Main Torso - 300

Arms - 120ea

Hands - 65ea

Legs - 150ea

Feet - 80ea

SRM6 - 45ea

Note - the head can only be hit by a called shot and is -3 to strike.

Armour - stops up to and including all standard 7.62mm rounds


Running - 95.9 kph

Jump - 180m


Weight - 30 tons

PS - Robotic 30

Cargo - Minimal space for peronal items and weapons

Power System - GM 180 Fusion Engine


Weapon Type - SRM 6 (2)

Range - 900m

Damage - 3d4x10+5

Rate Of Fire - 4 per melee

Payload - 15 ea

Bonuses - na

Bonuses and Penalties

Use Robot Combat Training

Lift - 15 tons, carry - 7.5 tons

Punch - 2d6

Restrained Punch - 5d6 sdc

Kick - 3d6

Body Block - 1d6

Systems of Note

Combat Computer - Identifies friendly and enemy units, types, and classes.  Range 3km

Radar - Detects friendly or enemy units in the surrounding area.  Affected by terrain.  range - 10km

Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time.  Each weapon still needs a separate to-hit roll.  This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.

Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics.  It can also give a rough readout of enemy units status in regards tho their damage and functionality status.

Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.

References Used

Battletech Technical Manual 3025 (FASA)

Community content is available under CC-BY-SA unless otherwise noted.