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Background
Ktinga 1


Introduced in the early 2270s, the K't'inga-class cruiser was considered one of the most powerful warships in the Klingon Defense Forces, even serving as a flagship of the Imperial Fleet for a time during the 2290s.

K't'inga-class cruisers were in service as early as the 2270s, when the Epsilon IX station recorded the destruction of three K't'inga-class vessels by the V'ger entity. Starfleet's interest in the K't'inga-class cruiser was such that in 2285, the class of ship appeared in the Kobayashi Maru training scenario at Starfleet Academy.

For nearly a century, the K't'inga-class cruiser proved to be a rugged, sturdy design that saw continuous use. In that aspect they were much like their Federation counterparts the Excelsior-class and Miranda-class starships, whose usefulness outlived contemporaries such as the Constitution-class cruiser.

With marked improvements, these warships saw continuous use as front-line and border patrol ships throughout the Second Klingon-Federation War and the Dominion War of the early-2370s. They were not always the ship of choice for all missions, however, as more agile craft like the Klingon Bird-of-Prey were better suited for some tasks.


Affiliation: Klingon Empire

Ship Type: Cruiser

Class: K't'inga

Manufacturer: Klingon Empire

Crew: 347 + up to 800 passengers

Passengers: upto an additional 6540 can be accomodated in an emergency

Decks - 10


MDC BY LOCATION:


(1) Main Hull 34,000

(1B) Bridge Pod 3,700

(2) Main Sensor/Communications Array 3,000

Lateral Sensor Arrays (40) 350 ea

(4) Impulse Engine (2) 4,000 ea

Warp Nacelles (2) 11,000

Small Guidance thrusters (many) 100 ea

Small Airlocks/Access Hatches(6) 60 ea

Large Airlocks (1) 450 ea

Outer Hull (per 40 ft area) 75

Interior walls (per 20 ft area) 30

Photon Torpedo Launchers (2) 650 ea

Mk 11 disruptor Cannon 2,500

Mk 9 Disruptor Cannons (5) 1,200 ea

(5) Shields 9,000 per side (54,000 total)

AR - 13

Armour - Stops Type V Phasers and Mk 5 Disruptors.


NOTES:

1 - Depleting the MDC of the Main Hull will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - Destroying hte Bridge will automatically switch control to main engineering in the engineering section. ONce control is established in the battle bridge efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.

2 - Destroying the sensor will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space with very minimal movement allowed by its docking thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 60 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: mach 5.5

Warpdrive(TNG Scale): Cruise Warp 6 (0.045 Light years per hour), Maximum Cruise Warp 9 (0.173 Light years per hour), Maximum Warp 9.6 (0.218 Light years per hour) for 9 hours.

Maximum Range: 2 years of constant deployment


STATISTICAL DATA:
Ktinga 2


Length: 349.54m

Height: 98.41m

Width: 251.76m

Weight: 760,000 tons


WEAPON SYSTEMS:


WEAPON: Mk 11 Disruptor Cannon (1 Forward)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 350,000km maximum

DAMAGE: 1d6x1000

RATE OF FIRE: 3 per melee

PAYLOAD: Unlimited

BONUSES: +2 to strike


WEAPON: Mk 9 Disruptor Cannon (5, 4 Forward, 1 Rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 300,000km maximum

DAMAGE: 7d6x100

RATE OF FIRE: 3 per melee

PAYLOAD: Unlimited

BONUSES: +2 to strike


WEAPON: Photon Torpedo Launchers (2, 1 forward. 1 rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 6d6x100 per torpedo

RATE OF FIRE: 3 single shots per melee

PAYLOAD: 100 torpedoes total on board

BONUSES: +3 to strike


SYSTEMS OF NOTE:


COMMUNICATIONS: SUbspace communications network has a direct range of 15 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for 2 years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 5 light years. Low to Mid Resoltuion has a range of 14 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 1.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +10% bonus to Sensor Skill Rolls in High Resolution mode and a +5% bonus to sensor skill rolls in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspacemultibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +10% bonus to sensor skill rolls.

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field dtress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level ther15l imagin sensor, Fixed angle gamma frequency counter and VIrtual particle mapping camera. Gives a bonus of +10% to sensor skill rolls.


COMBAT BONUSES:


+1 to dodge vs other capital ships

Cannot dodge attacks from starfighters etc


Carried Craft


10 shuttlecraft


REFERENCES USED IN THIS DESIGN


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library

Spacedock Starship Recognition Manuals

Memory Alpha

Memory Beta

Ex Astris Scientia

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