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Background
Locust


The Locust was one of the most produced and common Battlemechs of the fallen Star League. Bergan Industries began production of the 'Mech at eight of their facilities in 2499, and was still in peak production when the Star League fell several years later.

Several variants of the 'Mech have been produced and modified over the years, creating quite distinct versions. All modifications involve upgrading the Locust's firepower.


Affiliation - Inner Sphere

Model Type - LCT-1V Locust

Class - Light battlemech

Crew - 1


MDC By Location


Head/Cockpit - 110

Reinforced pilots compartment - 150

Main Torso - 300

Weapon Pods - 100ea

Legs - 150ea

Feet - 80ea

Medium Laser - 30

Machine Gun (2) - 30ea

Note - the head can only be hit by a called shot and is -3 to strike.

Armour - stops up to and including all standard 7.62mm rounds


Speed


Running - 129.6 kph


Statistics


Weight - 20 tons

PS - Effectively Robotic 20

Cargo - Minimal space for personal items and weapons

Power System - LTV 160 Fusion Engine


Weapons


Weapon Type - Medium Laser (1 main torso)

Range - 900m

Damage - 2d4x10

Rate Of Fire - 4 per melee

Payload - na

Bonuses - na


Weapon Type - Machine Gun (2, 1 per pod)

Range - 300m

Damage - 5d6+2 per single burst per gun

Rate Of Fire - equal to pilot

Payload - 100ea

Bonuses - na


Bonuses and Penalties


Use Robot Combat Training

Kick - 1d6

Body Block - 1d4/2 (minimum of 1)


Systems of Note


Combat Computer - Identifies friendly and enemy units, types, and classes. Range 3km

Radar - Detects friendly or enemy units in the surrounding area. Affected by terrain. range - 10km

Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.

Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards tho their damage and functionality status.

Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.


References Used

sarna.net

masterunitlist.info

Battletech Technical Manual 3025 (FASA)

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