The Locust was one of the most produced and common Battlemechs of the fallen Star League. Bergan Industries began production of the 'Mech at eight of their facilities in 2499, and was still in peak production when the Star League fell several years later.
Several variants of the 'Mech have been produced and modified over the years, creating quite distinct versions. All modifications involve upgrading the Locust's firepower.
Affiliation - Inner Sphere
Model Type - LCT-1V Locust
Class - Light battlemech
Crew - 1
MDC By Location
Head/Cockpit - 110
Reinforced pilots compartment - 150
Main Torso - 300
Weapon Pods - 100ea
Legs - 150ea
Feet - 80ea
Medium Laser - 30
Machine Gun (2) - 30ea
Note - the head can only be hit by a called shot and is -3 to strike.
Armour - stops up to and including all standard 7.62mm rounds
Running - 129.6 kph
Weight - 20 tons
PS - Effectively Robotic 20
Cargo - Minimal space for personal items and weapons
Power System - LTV 160 Fusion Engine
Weapon Type - Medium Laser (1 main torso)
Range - 900m
Damage - 2d4x10
Rate Of Fire - 4 per melee
Payload - na
Bonuses - na
Weapon Type - Machine Gun (2, 1 per pod)
Range - 300m
Damage - 5d6+2 per single burst per gun
Rate Of Fire - equal to pilot
Payload - 100ea
Bonuses - na
Bonuses and Penalties
Use Robot Combat Training
Kick - 1d6
Body Block - 1d4/2 (minimum of 1)
Systems of Note
Combat Computer - Identifies friendly and enemy units, types, and classes. Range 3km
Radar - Detects friendly or enemy units in the surrounding area. Affected by terrain. range - 10km
Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.
Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards tho their damage and functionality status.
Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.
Battletech Technical Manual 3025 (FASA)