FANDOM


(Created page with "Backgroundsource memory beta The Luna-class was a Federation reconnaissance science vessel starship type in service to Starfleet si...")
 
 
(6 intermediate revisions by one user not shown)
Line 1: Line 1:
Background[[File:Titan_Luna_class.jpg|thumb|354px|source memory beta]]
+
'''Background'''
 
   
  +
[[File:Titan_Luna_class.jpg|thumb|354px|source memory beta]]
 
The Luna-class was a Federation reconnaissance science vessel starship type in service to Starfleet since the late 24th century. The Luna-class ships were the top of the line in Starfleet's scientific and exploratory pursuits on behalf of the United Federation of Planets. Each had an average crew of the 350 individuals and was approximately 450 meters long. Starfleet designed the Luna-class to accommodate the most diverse crew in the galaxy. By the early 25th century, the successful Luna-class spawned three variants, the Comet-, Polaris- and Sol-classes.
 
The Luna-class was a Federation reconnaissance science vessel starship type in service to Starfleet since the late 24th century. The Luna-class ships were the top of the line in Starfleet's scientific and exploratory pursuits on behalf of the United Federation of Planets. Each had an average crew of the 350 individuals and was approximately 450 meters long. Starfleet designed the Luna-class to accommodate the most diverse crew in the galaxy. By the early 25th century, the successful Luna-class spawned three variants, the Comet-, Polaris- and Sol-classes.
   
   
   
Affiliation: Federation of Planets/Starfleet
+
'''Affiliation:''' Federation of Planets/Starfleet
   
Ship Type: Reconaissance, Exploration, and Scientific Research Vessel
+
'''Ship Type:''' Reconnaissance, Exploration, and Scientific Research Vessel
   
Class: Luna
+
'''Class:''' Luna
   
Manufacturer: Starfleet
+
'''Manufacturer:''' Starfleet
   
Crew: 350
+
'''Crew:''' 350
   
Passengers: upto an additional 100 can be accommodated, upto 6000 people can be carried in an evacuation scenario
+
'''Passengers:''' up to an additional 100 can be accommodated, up to 6000 people can be carried in an evacuation scenario
   
   
   
Notable Ships of Class:
+
'''Notable Ships of Class:'''
   
   
 
USS Luna
 
USS Luna
  +
 
USS Titan
 
USS Titan
  +
 
USS Triton
 
USS Triton
  +
 
USS Coker (Variant Class)
 
USS Coker (Variant Class)
  +
 
USS Yeti (Coker Variant)
 
USS Yeti (Coker Variant)
  +
 
USS Apollo (Coker Variant)
 
USS Apollo (Coker Variant)
   
   
   
MDC BY LOCATION:[[File:Uss_titan.jpg|thumb|source unknown]]
+
'''MDC BY LOCATION:''' [[File:Uss_titan.jpg|thumb|source unknown]]
   
   
Line 74: Line 80:
 
(5) Shields 15,000 per side (90,000 total)
 
(5) Shields 15,000 per side (90,000 total)
   
AR - 16
+
'''AR -''' 16
   
Armour - Stops Type V Phasers and Mk IV Disruptors.
+
'''Armour -''' Stops Type V Phasers and Mk IV Disruptors.
   
   
Line 86: Line 92:
 
1B - Depleting the MDC of the Saucer section will render all systems in the saucer section inoperable and probably destroyed and unsalvageable. Full control can be maintained by the engineering section.
 
1B - Depleting the MDC of the Saucer section will render all systems in the saucer section inoperable and probably destroyed and unsalvageable. Full control can be maintained by the engineering section.
   
1C - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in the battle bridge efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.
+
1C - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.
   
 
2 - Destroying the main sensor array will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
 
2 - Destroying the main sensor array will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
Line 94: Line 100:
 
4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space with very minimal movement allowed by its docking thrusters. If in an atmosphere, the ship will crash.
 
4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space with very minimal movement allowed by its docking thrusters. If in an atmosphere, the ship will crash.
   
5 - Shields regenerate at 100 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered
+
5 - Shields regenerate at 200 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered
   
   
   
SPEEDS:
+
'''SPEEDS:'''
   
   
Line 105: Line 111:
 
Warpdrive: Cruise Warp 8.0 (0.12 Light years per hour), Maximum Cruise Warp 9.975 (0.63 Light years per hour), Maximum Warp 9.985 (0.77 Light years per hour) for 6 hours.
 
Warpdrive: Cruise Warp 8.0 (0.12 Light years per hour), Maximum Cruise Warp 9.975 (0.63 Light years per hour), Maximum Warp 9.985 (0.77 Light years per hour) for 6 hours.
   
Transwarp Conduits: Instant travel to select locations in the network (Introduced 2404)
+
Quantum Slipstream Drive: Transwarp 34+. Transwarp has theoretical upper "speed" limits of 100s of Lightyears per second but due to navigational difficulties, anomalies and dangers, travel velocities are typically limited to approximately 1000 light years per hour when used.
  +
Maximum Range: 3 years of constant deployment. Refitted with this system in the 2390s.
   
Quantum Slipstream Drive: 50 LY per hour for up to 3 hours (Introduced in the 2380's)
 
   
Maximum Range: 3 years of constant deployment
 
   
+
'''STATISTICAL DATA:''' [[File:USS_Apollo_Luna-Class_Variant.jpg|thumb|254px|variant edit by MacKenzie Coker]]
 
STATISTICAL DATA:[[File:USS_Apollo_Luna-Class_Variant.jpg|thumb|254px|variant edit by MacKenzie Coker]]
 
   
   
Line 124: Line 128:
   
   
WEAPON SYSTEMS:
+
'''WEAPON SYSTEMS:'''
   
   
Line 144: Line 148:
   
   
WEAPON: Type X/100 Phaser Array (1 dorsal/right, 1 dorsal/left)
+
WEAPON: Type X/100 Phaser Array (1 dorsal front/right, 1 dorsal front/left)
   
 
PRIMARY PURPOSE: Anti-Ship
 
PRIMARY PURPOSE: Anti-Ship
Line 195: Line 199:
   
   
Quantum Torpedo Launcher (1 forward)
+
WEAPON: Quantum Torpedo Launcher (1 forward)
   
 
RIMARY PURPOSE: Anti-Ship
 
RIMARY PURPOSE: Anti-Ship
Line 213: Line 217:
   
   
SYSTEMS OF NOTE:[[File:Uss_Yeti_Luna_Class_Variant.jpg|thumb|variant edit by MacKenzie Coker]]
+
'''SYSTEMS OF NOTE:''' [[File:Uss_Yeti_Luna_Class_Variant.jpg|thumb|variant edit by MacKenzie Coker]]
   
   
Line 228: Line 232:
 
LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls (+25% for Advanced Sensor Pod).
 
LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls (+25% for Advanced Sensor Pod).
   
  +
ADVANCED SENSOR POD: The Luna-class ship features a sensor pod just above the back of the saucer section that can be accessed via turbo lift. It is comprised of at least two decks that has more advanced sensor nets and data collection grids that were better than even the most advanced space telescope employed by the Federation for its time. The sensor pod itself could be manned by up to 8 crewman at a time, and even included a special TOV suit that allowed a person to control and manipulate probes, giving them a "front row seat" to the action as it were. See above for the effects of the sensor pod in relation to the ships' normal sensors
   
  +
MULTI-ENVIRONMENT CREW QUARTERS: One of the features of the Luna-class was the highly adaptable life support systems in place throughout the ship, including unprecedented customization of crew quarters. This allowed the crew roster to include a far greater diversity than most Starfleet vessels, whose life support systems usually mean ships were crewed dominantly by one race only. IE if a crew member is from a predominately aquatic world, thus typically resides underwater, or if a crew member is from world with a different atmosphere, say methane, their personal quarters can be altered to accommodate that though they may still require some form of equipment likely to function normally outside of their quarters.
   
COMBAT BONUSES:
+
HOLODECK: This facility creates an artificial yet fully interactive and immersive holographic environment for those inside to take part in. A vastly wide variety of places and locations can be duplicated or programmed into the computer. The system is advanced enough so items or "beings" that are to be physically interacted with are imparted with a forcefield contoured to their outer shell to allow physical contact between living participant and holographic representation. Replicators are also employed to further enhance the immersion of the facility so that if a liquid is thrown or fallen into, or food spilled and so on, those involved will end up wet, stained, slimed, etc. Any matter resources used in this manner are immediately recycled back into the matter storage units for reuse. The facility has safety protocols set at default to avoid grievous injuries or unauthorized creation of sentient programs and weapons/items. This can be overridden of course but takes a high level command authorization to do so. Th Pathfinder class has 4 such facilities on board. One of large size (1000 square feet of floor space), 2 of medium size (approximately 700 square feet of floor space), and 2 small of size (500 square feet of floor space).
  +
  +
  +
  +
'''COMBAT BONUSES:''' [[File:Luna_yeti_bridge.jpg|thumb|310px|Bridge of USS Yeti, Coker variant of the Luna Class. Image courtesy of macKenzie Coker]]
   
   
Line 239: Line 245:
   
   
Craft COMPLEMENT (STANDARD):
+
'''Craft COMPLEMENT (STANDARD):'''
   
   
Line 248: Line 254:
   
   
REFERENCES USED IN THIS DESIGN
+
'''REFERENCES USED IN THIS DESIGN'''
   
   
 
Star Trek Encyclopedia
 
Star Trek Encyclopedia
   
DITL - Daystrom Institute Technical Library http://www.ditl.org/
+
DITL - Daystrom Institute Technical Library
  +
  +
Spacedock Starship Recognition Manuals
   
 
Memory Alpha
 
Memory Alpha
   
 
Memory Beta
 
Memory Beta
  +
  +
Memory Gamma
  +
  +
Memory Omega
  +
  +
STO Gaming Online
  +
  +
Ex Astris Scientia
  +
  +
Advanced Starship Design Bureau
  +
  +
Starbase 400

Latest revision as of 01:14, July 3, 2020

Background

Titan Luna class

source memory beta

The Luna-class was a Federation reconnaissance science vessel starship type in service to Starfleet since the late 24th century. The Luna-class ships were the top of the line in Starfleet's scientific and exploratory pursuits on behalf of the United Federation of Planets. Each had an average crew of the 350 individuals and was approximately 450 meters long. Starfleet designed the Luna-class to accommodate the most diverse crew in the galaxy. By the early 25th century, the successful Luna-class spawned three variants, the Comet-, Polaris- and Sol-classes.


Affiliation: Federation of Planets/Starfleet

Ship Type: Reconnaissance, Exploration, and Scientific Research Vessel

Class: Luna

Manufacturer: Starfleet

Crew: 350

Passengers: up to an additional 100 can be accommodated, up to 6000 people can be carried in an evacuation scenario


Notable Ships of Class:


USS Luna

USS Titan

USS Triton

USS Coker (Variant Class)

USS Yeti (Coker Variant)

USS Apollo (Coker Variant)


MDC BY LOCATION:
Uss titan

source unknown


(1B) Saucer Section 38,000

(1C) Bridge 2,400

(1) Engineering Section 33,000

(2) Main Sensor/Communications Array 4,000

Advanced Sensor Pod - 8,000

Lateral Sensor Arrays (144) 400 ea

(3) Main Hanger 7,000

(4) Warp Nacelles (2) 17,000 ea

(4) Impulse Engine 3,800 ea

Small Guidance thrusters (many) 120 ea

Small Airlocks/Access Hatches(many) 50 ea

Large Airlocks (4) 195 ea

Outer Hull (per 40 ft area) 100

Interior walls (per 20 ft area) 30

Type XII/200 Phaser Array (1) 3,000

Type XII/100 Phaser Arrays (3) 1000 ea

Type XII/50 Phaser Arrays (2) 500 ea

Photon Torpedo Launchers (3) 600 ea

Quantum Torpedo Launcher (1) 900

(5) Shields 15,000 per side (90,000 total)

AR - 16

Armour - Stops Type V Phasers and Mk IV Disruptors.


NOTES:


1 - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - Depleting the MDC of the Saucer section will render all systems in the saucer section inoperable and probably destroyed and unsalvageable. Full control can be maintained by the engineering section.

1C - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.

2 - Destroying the main sensor array will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the main hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space with very minimal movement allowed by its docking thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 200 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: mach 6.1

Warpdrive: Cruise Warp 8.0 (0.12 Light years per hour), Maximum Cruise Warp 9.975 (0.63 Light years per hour), Maximum Warp 9.985 (0.77 Light years per hour) for 6 hours.

Quantum Slipstream Drive: Transwarp 34+. Transwarp has theoretical upper "speed" limits of 100s of Lightyears per second but due to navigational difficulties, anomalies and dangers, travel velocities are typically limited to approximately 1000 light years per hour when used. Maximum Range: 3 years of constant deployment. Refitted with this system in the 2390s.


STATISTICAL DATA:
USS Apollo Luna-Class Variant

variant edit by MacKenzie Coker


Length: 454.3m (479.6m for the USS Coker Variant)

Height: 80.7m (83.2m for the USS Coker Variant)

Width: 203.9m (204.8m for the USS Coker Variant)

Weight: 1,400,000 tons


WEAPON SYSTEMS:


WEAPON: Type XII/200 Phaser Array (1 ventral left/front/right)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 300,000km maximum

DAMAGE: 7d4x100 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use galting gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type X/100 Phaser Array (1 dorsal front/right, 1 dorsal front/left)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 300,000km maximum

DAMAGE: 2d6x100+200 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use galting gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type XII/50 Phaser Array (3, 1 dorsal forward, 2 ventral)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 300,000km maximum

DAMAGE: 1d6x100+100 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use galting gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Photon Torpedo Launchers (2 forward, 1 rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 6d6x100 per torpedo

RATE OF FIRE: 4 single shots per melee or 2 volleys of up to 6 torpedoes per melee (torpedoes can be target at up to 10 different targets if desired)

PAYLOAD: 150 torpedoes total on board

BONUSES: +3 to strike in single fire mde, +1 to strike in burst fire mode.


WEAPON: Quantum Torpedo Launcher (1 forward)

RIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 3d6x1000 per torpedo

RATE OF FIRE: 3 bursts of 4 per melee (each torpedo in a burst can be targeted at a different target)

PAYLOAD: 50 torpedoes total on board

BONUSES: +4 to strike.


SYSTEMS OF NOTE:
Uss Yeti Luna Class Variant

variant edit by MacKenzie Coker


COMMUNICATIONS: Subspace communications network has a direct range of 30 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for several years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 7 light years (12 for the Advanced Sensor Pod). Low to Mid Resolution has a range of 20 light years (30 for the Advanced Sensor Pod). Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +20% bonus to Sensor Skill Rolls (+25% for Advanced Sensor Pod) in High Resolution mode and a +10% bonus to sensor skill rolls (+15% for Advanced Sensor Pod) in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +15% bonus to sensor skill rolls (+25% for Advanced Sensor Pod).

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls (+25% for Advanced Sensor Pod).

ADVANCED SENSOR POD: The Luna-class ship features a sensor pod just above the back of the saucer section that can be accessed via turbo lift. It is comprised of at least two decks that has more advanced sensor nets and data collection grids that were better than even the most advanced space telescope employed by the Federation for its time. The sensor pod itself could be manned by up to 8 crewman at a time, and even included a special TOV suit that allowed a person to control and manipulate probes, giving them a "front row seat" to the action as it were. See above for the effects of the sensor pod in relation to the ships' normal sensors

MULTI-ENVIRONMENT CREW QUARTERS: One of the features of the Luna-class was the highly adaptable life support systems in place throughout the ship, including unprecedented customization of crew quarters. This allowed the crew roster to include a far greater diversity than most Starfleet vessels, whose life support systems usually mean ships were crewed dominantly by one race only. IE if a crew member is from a predominately aquatic world, thus typically resides underwater, or if a crew member is from world with a different atmosphere, say methane, their personal quarters can be altered to accommodate that though they may still require some form of equipment likely to function normally outside of their quarters.

HOLODECK: This facility creates an artificial yet fully interactive and immersive holographic environment for those inside to take part in. A vastly wide variety of places and locations can be duplicated or programmed into the computer. The system is advanced enough so items or "beings" that are to be physically interacted with are imparted with a forcefield contoured to their outer shell to allow physical contact between living participant and holographic representation. Replicators are also employed to further enhance the immersion of the facility so that if a liquid is thrown or fallen into, or food spilled and so on, those involved will end up wet, stained, slimed, etc. Any matter resources used in this manner are immediately recycled back into the matter storage units for reuse. The facility has safety protocols set at default to avoid grievous injuries or unauthorized creation of sentient programs and weapons/items. This can be overridden of course but takes a high level command authorization to do so. Th Pathfinder class has 4 such facilities on board. One of large size (1000 square feet of floor space), 2 of medium size (approximately 700 square feet of floor space), and 2 small of size (500 square feet of floor space).


COMBAT BONUSES:
Luna yeti bridge

Bridge of USS Yeti, Coker variant of the Luna Class. Image courtesy of macKenzie Coker


+3 to dodge vs other capital ships

-8 dodge attacks from starfighters etc


Craft COMPLEMENT (STANDARD):


Shuttlecraft - 3 Shuttlecraft, 5 Shuttlepods

Auxiliary Craft - 1 Captains Skiff, several Workpods and Large EVA Suits


REFERENCES USED IN THIS DESIGN


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library

Spacedock Starship Recognition Manuals

Memory Alpha

Memory Beta

Memory Gamma

Memory Omega

STO Gaming Online

Ex Astris Scientia

Advanced Starship Design Bureau

Starbase 400

Community content is available under CC-BY-SA unless otherwise noted.