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Background

Titan Luna class

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The Luna-class was a Federation reconnaissance science vessel starship type in service to Starfleet since the late 24th century. The Luna-class ships were the top of the line in Starfleet's scientific and exploratory pursuits on behalf of the United Federation of Planets. Each had an average crew of the 350 individuals and was approximately 450 meters long. Starfleet designed the Luna-class to accommodate the most diverse crew in the galaxy. By the early 25th century, the successful Luna-class spawned three variants, the Comet-, Polaris- and Sol-classes.


Affiliation: Federation of Planets/Starfleet

Ship Type: Reconaissance, Exploration, and Scientific Research Vessel

Class: Luna

Manufacturer: Starfleet

Crew: 350

Passengers: upto an additional 100 can be accommodated, upto 6000 people can be carried in an evacuation scenario


Notable Ships of Class:


USS Luna USS Titan USS Triton USS Coker (Variant Class) USS Yeti (Coker Variant) USS Apollo (Coker Variant)


MDC BY LOCATION:
Uss titan

source unknown


(1B) Saucer Section 38,000

(1C) Bridge 2,400

(1) Engineering Section 33,000

(2) Main Sensor/Communications Array 4,000

Advanced Sensor Pod - 8,000

Lateral Sensor Arrays (144) 400 ea

(3) Main Hanger 7,000

(4) Warp Nacelles (2) 17,000 ea

(4) Impulse Engine 3,800 ea

Small Guidance thrusters (many) 120 ea

Small Airlocks/Access Hatches(many) 50 ea

Large Airlocks (4) 195 ea

Outer Hull (per 40 ft area) 100

Interior walls (per 20 ft area) 30

Type XII/200 Phaser Array (1) 3,000

Type XII/100 Phaser Arrays (3) 1000 ea

Type XII/50 Phaser Arrays (2) 500 ea

Photon Torpedo Launchers (3) 600 ea

Quantum Torpedo Launcher (1) 900

(5) Shields 15,000 per side (90,000 total)

AR - 16

Armour - Stops Type V Phasers and Mk IV Disruptors.


NOTES:


1 - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - Depleting the MDC of the Saucer section will render all systems in the saucer section inoperable and probably destroyed and unsalvageable. Full control can be maintained by the engineering section.

1C - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in the battle bridge efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.

2 - Destroying the main sensor array will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the main hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space with very minimal movement allowed by its docking thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 100 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: mach 6.1

Warpdrive: Cruise Warp 8.0 (0.12 Light years per hour), Maximum Cruise Warp 9.975 (0.63 Light years per hour), Maximum Warp 9.985 (0.77 Light years per hour) for 6 hours.

Transwarp Conduits: Instant travel to select locations in the network (Introduced 2404)

Quantum Slipstream Drive: 50 LY per hour for up to 3 hours (Introduced in the 2380's)

Maximum Range: 3 years of constant deployment


STATISTICAL DATA:
USS Apollo Luna-Class Variant

variant edit by MacKenzie Coker


Length: 454.3m (479.6m for the USS Coker Variant)

Height: 80.7m (83.2m for the USS Coker Variant)

Width: 203.9m (204.8m for the USS Coker Variant)

Weight: 1,400,000 tons


WEAPON SYSTEMS:


WEAPON: Type XII/200 Phaser Array (1 ventral left/front/right)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 300,000km maximum

DAMAGE: 7d4x100 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use galting gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type X/100 Phaser Array (1 dorsal/right, 1 dorsal/left)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 300,000km maximum

DAMAGE: 2d6x100+200 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use galting gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type XII/50 Phaser Array (3, 1 dorsal forward, 2 ventral)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 300,000km maximum

DAMAGE: 1d6x100+100 per blast

RATE OF FIRE: single blasts or bursts equal to gunners attacks per melee. Use galting gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Photon Torpedo Launchers (2 forward, 1 rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 6d6x100 per torpedo

RATE OF FIRE: 4 single shots per melee or 2 volleys of up to 6 torpedoes per melee (torpedoes can be target at up to 10 different targets if desired)

PAYLOAD: 150 torpedoes total on board

BONUSES: +3 to strike in single fire mde, +1 to strike in burst fire mode.


Quantum Torpedo Launcher (1 forward)

RIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE : 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 3d6x1000 per torpedo

RATE OF FIRE: 3 bursts of 4 per melee (each torpedo in a burst can be targeted at a different target)

PAYLOAD: 50 torpedoes total on board

BONUSES: +4 to strike.


SYSTEMS OF NOTE:
Uss Yeti Luna Class Variant

variant edit by MacKenzie Coker


COMMUNICATIONS: Subspace communications network has a direct range of 30 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for several years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 7 light years (12 for the Advanced Sensor Pod). Low to Mid Resolution has a range of 20 light years (30 for the Advanced Sensor Pod). Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +20% bonus to Sensor Skill Rolls (+25% for Advanced Sensor Pod) in High Resolution mode and a +10% bonus to sensor skill rolls (+15% for Advanced Sensor Pod) in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +15% bonus to sensor skill rolls (+25% for Advanced Sensor Pod).

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls (+25% for Advanced Sensor Pod).


COMBAT BONUSES:


+3 to dodge vs other capital ships

-8 dodge attacks from starfighters etc


Craft COMPLEMENT (STANDARD):


Shuttlecraft - 3 Shuttlecraft, 5 Shuttlepods

Auxiliary Craft - 1 Captains Skiff, several Workpods and Large EVA Suits


REFERENCES USED IN THIS DESIGN


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library http://www.ditl.org/

Memory Alpha

Memory Beta

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