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Background
M1a2tusk

This was the first completely MDC construction tank (Frame, tracks turret etc), and last variant of the venerable M1 Abrams, used by the United States and by extension NEMA in the 2060's. While it would be replaced in the  2080's, the M1A5 Abrams was still an excellent fighting machine. It proved itself time and time again in skirmishes in the middle east during the latter half of the century until the coming of the Rifts, where it had been purchased by poorer nations who did not have the manufacturing capabilities of the west.


NOTE - Oddly enough, this tank ended up being somewhat on par with the Iron Fist Medium Tank out of Mercenaries......makes one wonder if perhaps I am not to far off on how I am going about this.... :)


Model Type - M1A5 Abrams

Class - Main Battle Tank

Crew - 4


MDC By Location

Main Body - 450

Turret - 300

140mm Cannon - 150

Tracks (2 sets) - 235 ea

Track Wheels (9) - 105 ea

.50 cal MG (2) - 85

7.62mm MG (2) - 50 ea

Loaders Shield/Turret - 60

Commanders Turret - 90

AR - 18 (Vehicle)

Armour - Stops all standard rounds upto and including teh equivalent of 30mm.


Speed

Ground - 80kph over the road, 60kph off-road

Range - dependent on the endurance of the crew and consumables brought along. Power system allows the tank to operate for up to 4 weeks.


Statistics

Height - 2.44m

Length - 9.77m

Width - 3.7m

Weight - 64.4 tons

Cargo - Minimal survival gear and personal weapons

Power System - Solid Oxide Fuel Cells

Cost - millions dollars US


Weapons


Weapon Type - 140mm smoothbore Cannon

Primary Purpose - Anti-Armour

Range - 4500m maximum direct fire, 12km maximum indirect fire

Damage - 2d4x10 HE, 4d4x10 HEAT, 2d4x10+30 A/P, 1d6x10+10 FRAG blast radius 25ft

Rate Of Fire - 3 per melee

Payload - 35 rounds

Bonuses - +1 strike


Weapon Type - .50 cal machine gun (2, one over the main gun one commanders turret)

Primary Purpose - Anti-Infantry

Range - 1800m

Damage - 6d6+6 per 10 round burst (6d6x10+60sdc)

Rate Of Fire - equal to gunners attacks

Payload - 100 bursts or ramjet ammunition

Bonuses - NA


Weapon Type - 7.62 machine gun (2, one coaxial to main gun and one on the loaders turret)

Primary Purpose - Anti-infantry

Range - 1400m

Damage - 4d6 per 10 round burst each (4d6x10sdc)

Rate Of Fire - equal to gunners attacks

Payload - 54 bursts of ramjet ammunition each

Bonuses - NA


Type - Optional GAU-18 .50 cal gatling gun (replaces .50 cal mg on commanders turret)

Purpose - anti-infantry/vehicle

Range - 1800m

Damage - 8d6+8 per burst (8d6x10+80sdc)

Rate of Fire - equal to gunners attacks

Ammo - 50 bursts of ramjet ammunition

Bonuses - na


Type - Optional Mk 47 Automatic Grenade Launcher (replaces .50 cal mg on commanders turret)

Purpose - anti-vehicle/infantry

Range - 1200m

Damage - 3d6 per grenade blast radius 15ft or 1d6x10 per 10 round burst, blast radius 30ft, can be set for airburst anywhere along the guns path in single shot mode with a blast radius of 15ft

Rate of Fire - equal to gunners attacks

Ammo - 200 grenades

Bonuses - +1 strike


Bonuses and penalties

Use Vehicle Combat Training and/or combat driving if available


Systems of Note


Thermal Vision - Range 5km

Targeting System +2 strike

Combat Computer

NBC Protection

Commanders Turret is remote operated

Loaders Turret Can be Remote operated

Army telephone at rear for infantry to communicate to crew without opening the tank up


References Used


Wikipedia

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