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m (Protected "M1A5 Abrams Main Battle Tank" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
 
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'''Background'''[[File:M1a2tusk.jpg|thumb|388px]]
 
'''Background'''[[File:M1a2tusk.jpg|thumb|388px]]
   
This was the first completely MDC construction tank, and last variant of the venerable M1 Abrams, used by the United States and by extension NEMA in the 2040's. While it would be replaced in the mid to late 2060's, the M1A5 Abrams was still an excellent fighting machine. It proved itself time and time again in skirmishes in the middle east during the mid-century until the coming of the Rifts, where it had been purchased by poorer nations who did not have the manufacturing capabilities of the west.
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This was the first completely MDC construction tank (Frame, tracks turret etc), and last variant of the venerable M1 Abrams, used by the United States and by extension NEMA in the 2060's. While it would be replaced in the  2080's, the M1A5 Abrams was still an excellent fighting machine. It proved itself time and time again in skirmishes in the middle east during the latter half of the century until the coming of the Rifts, where it had been purchased by poorer nations who did not have the manufacturing capabilities of the west.
   
   
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Commanders Turret - 90
 
Commanders Turret - 90
   
'''AR''' - 18 (Vehicle AR)
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AR - 18 (Vehicle)
   
'''Armour''' - Stops all standard rounds upto and including 30mm. Explosive and ramjet rounds are still effective
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'''Armour''' - Stops all standard rounds upto and including teh equivalent of 30mm.
   
   
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Ground - 80kph over the road, 60kph off-road
 
Ground - 80kph over the road, 60kph off-road
   
Range - 500km
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Range - dependent on the endurance of the crew and consumables brought along. Power system allows the tank to operate for up to 4 weeks.
   
   
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Length - 9.77m
 
Length - 9.77m
   
Width - 3.7m
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Width - 3.7m
   
 
Weight - 64.4 tons
 
Weight - 64.4 tons
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Cargo - Minimal survival gear and personal weapons
 
Cargo - Minimal survival gear and personal weapons
   
Power System - Full Cell System
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Power System - Solid Oxide Fuel Cells (recently changed from generic "fuel cells" with the publication of the Northern Gun books)
   
 
Cost - millions dollars US
 
Cost - millions dollars US
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Primary Purpose - Anti-Armour
 
Primary Purpose - Anti-Armour
   
Range - 4500m maximum direct fire, 12km maximum indirect fire
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Range - 4500m maximum direct fire, 12km maximum indirect fire
   
 
Damage - 2d4x10 HE, 4d4x10 HEAT, 2d4x10+30 A/P, 1d6x10+10 FRAG blast radius 25ft
 
Damage - 2d4x10 HE, 4d4x10 HEAT, 2d4x10+30 A/P, 1d6x10+10 FRAG blast radius 25ft
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Primary Purpose - Anti-Infantry
 
Primary Purpose - Anti-Infantry
   
Range - 1800m
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Range - 1800m
   
 
Damage - 6d6+6 per 10 round burst (6d6x10+60sdc)
 
Damage - 6d6+6 per 10 round burst (6d6x10+60sdc)
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Weapon Type - 7.62 machine gun (2, one coaxial to main gunbone loaders turret)
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Weapon Type - 7.62 machine gun (2, one coaxial to main gun and one on the loaders turret)
   
 
Primary Purpose - Anti-infantry
 
Primary Purpose - Anti-infantry
   
Range - 1400m
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Range - 1400m
   
 
Damage - 4d6 per 10 round burst each (4d6x10sdc)
 
Damage - 4d6 per 10 round burst each (4d6x10sdc)
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Rate Of Fire - equal to gunners attacks
 
Rate Of Fire - equal to gunners attacks
   
Payload - 540 bursts of ramjet ammunition each
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Payload - 54 bursts of ramjet ammunition each
   
 
Bonuses - NA
 
Bonuses - NA
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Purpose - anti-infantry/vehicle
 
Purpose - anti-infantry/vehicle
   
Range - 1800m
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Range - 1800m
   
 
Damage - 8d6+8 per burst (8d6x10+80sdc)
 
Damage - 8d6+8 per burst (8d6x10+80sdc)
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Rate of Fire - equal to gunners attacks
 
Rate of Fire - equal to gunners attacks
   
Ammo - 50 bursts
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Ammo - 50 bursts of ramjet ammunition
   
 
Bonuses - na
 
Bonuses - na
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Range - 1200m
 
Range - 1200m
   
Damage - 3d4 per grenade blast radius 15ft or 6d6 per 10 round burst blast radius 30ft, can be set for airburst anywhere along the guns path in single shot mode with a blast radius of 15ft
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Damage - 3d6 per grenade blast radius 15ft or 1d6x10 per 10 round burst, blast radius 30ft, can be set for airburst anywhere along the guns path in single shot mode with a blast radius of 15ft
   
 
Rate of Fire - equal to gunners attacks
 
Rate of Fire - equal to gunners attacks
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'''Bonuses and penalties'''
 
'''Bonuses and penalties'''
   
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Use Vehicle Combat Training and/or combat driving if available
Use Vehicle Combat Training
 
   
   

Latest revision as of 14:20, November 16, 2019

Background
M1a2tusk

This was the first completely MDC construction tank (Frame, tracks turret etc), and last variant of the venerable M1 Abrams, used by the United States and by extension NEMA in the 2060's. While it would be replaced in the  2080's, the M1A5 Abrams was still an excellent fighting machine. It proved itself time and time again in skirmishes in the middle east during the latter half of the century until the coming of the Rifts, where it had been purchased by poorer nations who did not have the manufacturing capabilities of the west.


NOTE - Oddly enough, this tank ended up being somewhat on par with the Iron Fist Medium Tank out of Mercenaries......makes one wonder if perhaps I am not to far off on how I am going about this.... :)


Model Type - M1A5 Abrams

Class - Main Battle Tank

Crew - 4


MDC By Location

Main Body - 450

Turret - 300

140mm Cannon - 150

Tracks (2 sets) - 235 ea

Track Wheels (9) - 105 ea

.50 cal MG (2) - 85

7.62mm MG (2) - 50 ea

Loaders Shield/Turret - 60

Commanders Turret - 90

AR - 18 (Vehicle)

Armour - Stops all standard rounds upto and including teh equivalent of 30mm.


Speed

Ground - 80kph over the road, 60kph off-road

Range - dependent on the endurance of the crew and consumables brought along. Power system allows the tank to operate for up to 4 weeks.


Statistics

Height - 2.44m

Length - 9.77m

Width - 3.7m

Weight - 64.4 tons

Cargo - Minimal survival gear and personal weapons

Power System - Solid Oxide Fuel Cells (recently changed from generic "fuel cells" with the publication of the Northern Gun books)

Cost - millions dollars US


Weapons


Weapon Type - 140mm smoothbore Cannon

Primary Purpose - Anti-Armour

Range - 4500m maximum direct fire, 12km maximum indirect fire

Damage - 2d4x10 HE, 4d4x10 HEAT, 2d4x10+30 A/P, 1d6x10+10 FRAG blast radius 25ft

Rate Of Fire - 3 per melee

Payload - 35 rounds

Bonuses - +1 strike


Weapon Type - .50 cal machine gun (2, one over the main gun one commanders turret)

Primary Purpose - Anti-Infantry

Range - 1800m

Damage - 6d6+6 per 10 round burst (6d6x10+60sdc)

Rate Of Fire - equal to gunners attacks

Payload - 100 bursts or ramjet ammunition

Bonuses - NA


Weapon Type - 7.62 machine gun (2, one coaxial to main gun and one on the loaders turret)

Primary Purpose - Anti-infantry

Range - 1400m

Damage - 4d6 per 10 round burst each (4d6x10sdc)

Rate Of Fire - equal to gunners attacks

Payload - 54 bursts of ramjet ammunition each

Bonuses - NA


Type - Optional GAU-18 .50 cal gatling gun (replaces .50 cal mg on commanders turret)

Purpose - anti-infantry/vehicle

Range - 1800m

Damage - 8d6+8 per burst (8d6x10+80sdc)

Rate of Fire - equal to gunners attacks

Ammo - 50 bursts of ramjet ammunition

Bonuses - na


Type - Optional Mk 47 Automatic Grenade Launcher (replaces .50 cal mg on commanders turret)

Purpose - anti-vehicle/infantry

Range - 1200m

Damage - 3d6 per grenade blast radius 15ft or 1d6x10 per 10 round burst, blast radius 30ft, can be set for airburst anywhere along the guns path in single shot mode with a blast radius of 15ft

Rate of Fire - equal to gunners attacks

Ammo - 200 grenades

Bonuses - +1 strike


Bonuses and penalties

Use Vehicle Combat Training and/or combat driving if available


Systems of Note


Thermal Vision - Range 5km

Targeting System +2 strike

Combat Computer

NBC Protection

Commanders Turret is remote operated

Loaders Turret Can be Remote operated

Army telephone at rear for infantry to communicate to crew without opening the tank up


References Used


Wikipedia

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