Air defense spartan

source unknown

An uncommon variant to the well known Spartan Destroid that was put into service as stopgap to fill out the roll of air defense until more Defender Destroids were produced. It's simple modification saw the loss of the micro missile launchers, replacing them with the same gatling guns used on the earlier Cheyenne Destroids, with many coming from decommissioned units. The end result was a moderately effective unit that did what it was supposed to do. Once enough Defenders were built however, the majority of these Spartan variants were retrofitted back to standard configuration with only only a few dozen being left as is.

Model Type - MBR-07adr Spartan AA

Class - Main Battle Robot, Air Defense Variant

Crew - 1

MDC By Location

Main Body - 500

Head/Cockpit - 200

Twin laser - 75

Arms (2) - 225 ea

Hands (2) - 125 ea

Legs (2) - 300 ea

Feet (2) - 150 ea

Gatling Guns (2) - 175 ea

Ammo bins (2) - 150 ea

Gun Cluster - 150

AR - 16

Armour - stops upto and including standard 20mm rounds


Running - 104kph

Leaping - 15ft

Endruance - 350 hours on 8 protoculture cells


Height - 11.9m

Length - 6.1m

Width - 8.6m

Weight - 29.4 tons dry, 30+ tons loaded

PS - 60 Robotic, Lift - 30 tons, Carry - 15 tons

Cargo - Minimal personal and survival gear

Power System - 1 RRL-1 miniaturized protoculture-cell energizer


Weapon Type - Twin laser

Primary Purpose - Anti-vehicle/mecha

Range - 1200m

Damage - 4d6 per blast per gun (Uses Gatling gun burst rules). 2d4x10+20 per short burst per gun, 4d4x10 per medium burst per gun, 4d6x10 per long burst per gun, 6d6x10 per full melee burst

Rate Of Fire - equal to pilots attacks

Payload - Unlimited

Bonuses - NA

Weapon Type - 35mm long barrelled gatling guns (2)

Primary Purpose - Anti-aircraft

Range - 2400m

Damage - 5d6 per round. 2d6x10 on a short burst (20 rounds), 3d6x10+30 on medium burst (30 rounds), 5d6x10 on a long burst (50 rounds), 1d4x100+50 on a full melee burst (200 rounds)

Rate Of Fire - only first bursts equal to pilots attacks

Payload - 800 explosive armour piercing rounds. Explosive damage increase is already factored in.

Bonuses - +1

Weapon Type - .50 cal machine gun

Primary Purpose - anti-infantry

Range - 1500m

Damage - 3d6x10+30sdc per burst (3d6+3md)

Rate Of Fire - equal to pilots attacks

Payload - 250 bursts

Bonuses - NA

Weapon Type - 32mm autocannon

Primary Purpose - anti-vehicle

Range - 1500m

Damage - 3d6+3 per explosive round. Use machine gun burst rules.

Rate Of Fire - autocannon bursts equal to pilots attacks

Payload - 80 bursts

Bonuses - NA

Weapon Type - Light Laser

Primary Purpose - Anti-vehicle

Range - 1200m

Damage - 2d6 per blast per gun (Uses Gatling gun burst rules). 8d6 per short burst per gun, 2d4x10 per medium burst per gun, 2d6x10 per long burst per gun, 3d6x10 per full melee burst

Rate Of Fire - equal to pilots attacks

Payload - Unlimited

Bonuses - NA

Weapon Type - 180mm Mortar

Primary Purpose - Anti-vehicle/infantry

Range - 500m

Damage - 2d4x10 per shot

Rate Of Fire - 1 per melee maximum

Payload - 7 shots

Bonuses - NA

Weapon Type - Flamethrower

Primary Purpose - anti-infantry/personnel

Range - 100m

Damage - 3d4x10sdc (3d4mdc) per shot

will also set any combustibles on fire

Rate Of Fire - equal to pilots attacks

Payload - 60 blasts

Bonuses - NA

Weapon Type - Optional use of a mace

Primary Purpose - anti-zentraedi

Range - melee

Damage - +5d6 to punch damage

Rate Of Fire - equal to pilots attacks

Payload - NA

Bonuses - NA


Use mecha Combat Elite Training

Punch - 1d4x10+8

Kick - 1d6x10+12

Body block - 4d6

Restrained punch - 2d4x10+10sdc

Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Radar - Can track upto 48 targets simultaneously to a range of 30 miles (48km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km) and can target upto 12 targets at once

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 400 miles (640km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)

Retractable Periscope/Telescope with x16 magnification

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 20 feet doing 2d4x10md to anything within the radius. Also a 89% chance the power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.

References Used

Robotech Reference Guide

Robotech RPG (Both Editions)

Seto Kaiba

Macross Mecha Manual

Anime/Mecha HQ

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