Background (to be expanded later)

The mainline combat robot used by the Armies of the Southern Cross, the Salamander has good armour as well as decent armaments. While it cannot hope to compete with the Spartas in terms of armour or firepower it can handle itself pretty well in a fight all the same.

Note - Official stats can be found in the Masters Saga Sourcebook book for the Robotech Shadow Chronicles RPG page 115 of the manga edition

Model Type - Salamander

Class - MBR-13

Crew - 1

MDC By Location

Head - 120

Arms - 160

Hands - 75

Legs - 210

Feet - 120

Main Body - 350

Thrusters - 75

Gunpod - 150

AR - 15

Armour - Armour - Stops up to and including the equivalent of standard 20mm rounds


Running - 128kph

Leaping - thruster assisted 75m long 20 m high

Range - 300 hours operational use


Height - 6.1m

Length - 2.5m

Width - 2.9m

Weight - 14.6 tons

PS - Robotic 40 Lift 20 tons, carry 10 tons

Cargo - minimal pilot and survival gear

Power System - SCE-2P Miniaturized Protoculture-cell energizer usiing 6 protoculture cells

Cost - na


Weapon Type - Rocket Propelled Grenade Launcher (2)

Primary Purpose - Anti-infantry

Range - 1100m

Damage - 2d4+2 per shot, 4d4+4 per dual shot. Armour Piercing

Rate Of Fire - equal to pilots attacks

Payload - 9 per launcher

Bonuses - na

Weapon Type - Head Laser (2, Mk II)

Primary Purpose - Anti-infantry

Range - 1000m

Damage - 2d6 per blast per gun (Uses Gatling gun burst rules). 8d6 per short burst per gun, 2d4x10 per medium burst per gun, 2d6x10 per long burst per gun, 3d6x10 per full melee burst per gun)

Rate Of Fire - equal to pilots attacks

Payload - unlimited

Bonuses - +1 strike

Note - equivalent of a standard 25mm autocannon round

Weapon Type - EU-10 Gunpod (Standard Issue)

Primary Purpose - Anti-mecha

Range - 1500m

Damage - 1d6x10+10 per blast

Rate Of Fire - semi automatic

Payload - unlimited

Bonuses - +1 strike

Weapon Type - EU-22 Gunpod (optional replaces EU-10)

Primary Purpose - Anti-mecha

Range - 1800m

Damage - 1d6x10+20 per blast

Rate Of Fire - semi automatic

Payload - unlimited

Bonuses - +1 strike

Weapon Type - EU-11 Gunpod (optional replcaes EU-10)

Primary Purpose - Anti-mecha

Range - 1800m

Damage - 2d4x10 per blast

Rate Of Fire - semi automatic

Payload - unlimited

Bonuses - +2 strike

Weapon Type - GU-13 Gunpod (optional replaces EU-10)

Primary Purpose - Anti-mecha

Range - 2000m

Damage - 5d6 per round. 2d6x10 on a short burst, 3d6x10+30 on medium burst, 5d6x10 on a long burst, 7d6x10+30 on a full melee burst

Rate Of Fire - equal to pilots attacks

Payload - 400 explosive armour piercing rounds

Bonuses - +1 strike

Bonuses and Penalties

Use Robot/Vehicle combat elite

+10% piloting rolls

Punch - 4d6

Kick - 6d6

Body Block - 2d6

Restrained Punch - 8d6sdc (1d4+1 mdc)

Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Radar - Can track upto 48 targets simultaneously to a range of 30 miles (48km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km) and can target upto 12 targets at once

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 400 miles (640km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)

Retractable Periscope/Telescope with x16 magnification

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 20 feet doing 2d4x10md to anything within the radius. Also a 89% chance the power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.

References Used

Robotech Reference Guide

Robotech RPG The Masters Saga Sourcebook