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Background
Madox01

Developed by the US military in conjunction with the JSDF of japan, the Madox series of suits were designed as urban fighters and tank killers.  With a wide vareity of weapons combined with the good armour protection and mobility, the Madox can perform almost any mission and perform it well.


Model Type - Madox-01

Class - Powered Armour Exoskeleton

Crew - 1


SDC By Location


Head - 200

Main Body - 700

Arms - 250

Hands - 100

Legs - 450

Feet - 175

Wings - 200

Wing Chainsaw - 100

Thrusters/power plant - 250

Arm Weapon System/Rifle - 150

Ammo Bins - 150 ea

Mines/Grenades - 50 ea


AR - 14 (Vehicle AR)

Armour - Stops upto and including the equivalent of standard 7.62mm rounds.


Note - Head is a small taret adn can only be hit with a called shot at -3 to strike

Note - Divide SDC by 3.33 to get a MDC value for use in Rifts (Main Body is about 210)

Note - Unit shuts down when Main Body SDC/MDC reaches 0


Speed

Running - Characters SPD x 2

Skimming - 200kph

Leaping - 5ft standing still, 10 ft running, 100ft thruster assisted

Range/Endurance - 300km


Statistics

Height - 2.4m

Length - 1.6m

Width - 1.8m, 3.1m wings extended

Weight - 600kg

PS - 30 Android Lift - 3000lbs, Carry - 1500lbs

Cargo - None

Power System - Diesel Powerplant

Cost - Unknown but probably millions of 1990 US dollars


Optional Weapons
Madoxweapons

Weapon Type - .50 cal gatling gun (Arm Mounted)

Primary Purpose - Anti-infantry/light vehicle

Range - 1500m

Damage - 1d6x10+10 per round.

Rate Of Fire - equal to pilots attacks. Fires only gatling bursts.

Payload - 300 armour piercing rounds

Bonuses - NA


Weapon Type - 25mm Autocannon Rifle

Primary Purpose - Light Anti-armour

Range - 2000m

Damage - 2d6x10sdc A/P per shot

Rate Of Fire - equal to pilots attacks. semi automatic

Payload - 60

Bonuses - NA


Weapon Type - 40mm Autocannon Rifle

Primary Purpose - Anti-armour

Range - 2400m

Damage - 3d6x10+20sdc A/P per shot

Rate Of Fire - equal to pilots attacks, semi automatic

Payload - 35

Bonuses - NA


Weapon Type - Mini-Missile Launcher (arm Mounted)

Primary Purpose - Anti-armour

Range - varies with missile type

Damage - varies with missile type

Rate Of Fire - 1 at a time equal to pilots attacks

Payload - 2 (can be Frag, Heavy Frag, HE or A/P)

Bonuses - NA


Weapon Type - Rocket Launcher (arm Mounted)

Primary Purpose - Anti-armour

Range - 1.6km

Damage - 4d6x10sdc A/P per rocket

Rate Of Fire - 1 at a time equal to pilots attacks

Payload - 4

Bonuses - NA


Weapon Type - Magnetic Mines

Primary Purpose - Anti-armour/fortification

Range - Melee

Damage - 1d6x100sdc A/P

Rate Of Fire - 1 at a time

Payload - can carry up to 2

Bonuses - NA


Weapon Type - Grenades

Primary Purpose - Anti-infantry/Armour

Range - 50m

Damage - 4d6x10sdc frag, 6d6x10sdc HE

Rate Of Fire - 1 at a time equal to pilots attacks

Payload - can carry up to 4

Bonuses - NA


Weapon Type - Wing Chainsaw (2)

Primary Purpose - Anti-armour

Range - Melee

Damage - 4d6x10sdc A/P

Rate Of Fire - equal to pilots attacks

Payload - NA

Bonuses - NA


Note - Divide all weapon damages by 10 for Mega-Damage ratings


Bonuses/Penalties

Use Power Armour Combat Elite

+10% piloting rolls

Punch damage - 1d6x10sdc

Claw Punch - 2d6x10sdc

Kick - 2d4x10sdc

Body Block - 5d6sdc

Restrained Punch - 4d6sdc


Note - Divide all HTH damages by 10 for Mega-Damage ratings


Systems of Note

Radar - 20km range

Targeting system - +1 strike with all weapons

Emergency Ejection System

Life Support


References Used

Metal Skin Panic Madox-01 Anime

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