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BACKGROUND (as per Macross Mecha Manual)
Meltranpa

Like the male Zentradi, the female Meltrandi were also enslaved by the Mardook and forced to fight in their wars. However, unlike the vehicles of the enslaved Zentrandi, the Meltrandi Powered Suit is a completely new design. The primary armament of this new battle suit is a beam lance and the large engines suggest the suit is designed for high mobility. Meltrandi Powered Suits were encountered by UN Forces many times during the Mardook Invasion of 2092.


Model Type - Meltran Battle Suit

Class - High mobility Combat Mecha

Crew - 1


MDC By Location

Main Body - 600

Arms - 200

Hands - 75

Legs - 300

Feet - 125

Main Thrusters - 250

Head - 175

Energy Lance - 150

Note - The head can only be hit with a called shot and is -3 to strike

Armour - stops upto and including standard 20mm rounds


Speed

Running - 120kph

Leaping - 30m Thruster assisted

Flying - Mach 1 at 10,000m, mach 3 at 30km+, mach 15 in space

Range - unlimited in atmosphere, 3000km in space from reaction mass


Statistics

Height - 14.0m

Length - 6m

Width - 9m

Weight - 28 tons

PS - Robotic 40 Lift - 20 tons, Carry - 10 tons

Cargo - none

Power System - reaction engines

Cost - na


Weapons

Weapon Type - Beam Lance

Primary Purpose - Anti-Mecha

Range - Beam gun - 2400m, Blades - melee

Damage - Beam gun - 2d4x10 per blast, use semi automatic burst rules

Blades - 4d6 + punch damage

Rate Of Fire - equal to pilots attacks

Payload - unlimited

Bonuses - +2 strike with laser


Bonuses and Penalties

Use Robot/Vehicle Comabt eliteplsu the following:

+1 attack at level 1 and 12

+1 disarm

+2 pull punch

+1 Autododge at level 1

+1 Autododge at level 2, 4, 7 and 11

+15% to piloting rolls

Punch - 4d6

Restrained Punch - 8d6sd

Kick - 6d6

Body Block/Tackle - 2d6


Typical Combat Statistics

7 attacks per melee

+1 initiative

+3 Ranged strike

+4 HTH strike

+5 Parry

+4 dodge

+5 autododge

+3 roll with punch/impact

+2 strike a moving target

Critical on a natural 18+

+1 Disarm

+2 Pull Punch


Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 100 miles (160km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km)

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons.

Radio Communications - long-range direction communication systems out to a range of 200 miles (320km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio/Video Pick-up system



References Used

Seto Kaiba

Macross Mecha Manual

Fantasy and Animation HQ

Robotech.com

Unofficial Robotech Reference Guide

Macross II The RPG

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