The MJOLNIR Powered Assault Armor/Mark V was the second major version of the MJOLNIR Powered Assault Armor series. The initial version of the Mark V powered exoskeleton, designated as Mark V, was issued to the SPARTAN-IIs and several SPARTAN-III commandos on November 24, 2551.
Model Type - MJOLNIR Powered Assault Armor/Mark V
Class - Powered Exoskeleton
Crew - 1
SDC By Location
Main Body - 280
Head - 120
Arms (2) - 100ea
Legs (2) - 150ea
Energy Shield - 250
AR - 19 (Body Armour) Only apply attack roles against the AR AFTER the energy shield has been depleted.
Armour - stops upto and including the equivalent of 7.62mm rifle rounds (6d6). This is automatic regardless of beating the AR or not. Armour Piercing, Explosive and Ramjet rounds in 5.56mm rifle calibre and up are still fully effective but you must still beat the AR to harm the individual wearing the armour.
Energy Shield regenerates at 100 sdc per melee round
MDC By Location (For use in Rifts, Robotech, or Phaseworld)
Main Body - 120
Head - 75
Arms (2) - 65ea
Legs (2) - 90ea
Energy Shield - 120
AR - 19 (Body Armour). Only apply attack roles against the AR AFTER the energy shield has been depleted
Armour - stops upto and including the equivalent of 7.62mm rifle rounds 1d4md). This is automatic regardless of beating the AR or not. Armour Piercing, Explosive and Ramjet rounds in 5.56mm rifle calibre (1d4+1md) and up are still fully effective but you must still beat the AR to harm the individual wearing the armour.
Energy Shield regenerates at 50 mdc per melee round
Note - Wearer fatigues at only 10% the normal rate while wearing the armour due to the advanced powered exoskeletal system
Running - x5 that of the wearer
Leaping - x3 leaping distance of the wearer
Height - +0.15m
Length - +0.20m
Width - +0.20m
Weight - 150kg. Powered Exoskeleton allows for the weight to not be an issue.
PS - +10 and considered augmented
Power System - Fusion Reactor
Cost - Unknown
Systems of Note
HUD - Displays various information for the wearer to keep track while not being disctracted
Magnetic Weapon clasps - holds weapons and equipment onto the armour
Thermal Imaging - range of 300 feet.
Motion Sensors - range of 200 feet. Cannot be surprised from behind.
Communications - Range of 8km, unlimited via satellite uplink
Solar Powered Lighting
Built in imaging and video recorders - can take 10 000 pictures and upto 6 hours of video footage
Full environmental sealing - Contains a 12 hours oxygen supply and protects against all biological and chemical agents.
Optional AI Add on
The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter. It operates independently of he armour's wearer but also at their command. The system uses a tight beam transmission to enter into other computer and communication systems undermining the signals in order to gain access to do it's work.
The AI has the following skills
Computer Hacking 98%
Computer Programming 98%
Security Systems 98%
Radio Basic 98%