FANDOM


Background (from Halopedia)
M4

unknown source


The MJOLNIR Powered Assault Armor/Mark V was the second major version of the MJOLNIR Powered Assault Armor series. The initial version of the Mark V powered exoskeleton, designated as Mark V, was issued to the SPARTAN-IIs and several SPARTAN-III commandos on November 24, 2551.


Model Type - MJOLNIR Powered Assault Armor/Mark V

Class - Powered Exoskeleton

Crew - 1


SDC By Location


Main Body - 280

Head - 120

Arms (2) - 100ea

Legs (2) - 150ea

Energy Shield - 250

AR - 19 (Body Armour) Only apply attack roles against the AR AFTER the energy shield has been depleted.

Armour - stops upto and including the equivalent of 7.62mm rifle rounds (6d6). This is automatic regardless of beating the AR or not. Armour Piercing, Explosive and Ramjet rounds in 5.56mm rifle calibre and up are still fully effective but you must still beat the AR to harm the individual wearing the armour.

Energy Shield regenerates at 100 sdc per melee round


MDC By Location (For use in Rifts, Robotech, or Phaseworld)


Main Body - 120

Head - 75

Arms (2) - 65ea

Legs (2) - 90ea

Energy Shield - 120

AR - 19 (Body Armour). Only apply attack roles against the AR AFTER the energy shield has been depleted

Armour - stops upto and including the equivalent of 7.62mm rifle rounds 1d4md). This is automatic regardless of beating the AR or not. Armour Piercing, Explosive and Ramjet rounds in 5.56mm rifle calibre (1d4+1md) and up are still fully effective but you must still beat the AR to harm the individual wearing the armour.

Energy Shield regenerates at 50 mdc per melee round


Note - Wearer fatigues at only 10% the normal rate while wearing the armour due to the advanced powered exoskeletal system


Speed


Running - x5 that of the wearer

Leaping - x3 leaping distance of the wearer


Statistics


Height - +0.15m

Length - +0.20m

Width - +0.20m

Weight - 150kg. Powered Exoskeleton allows for the weight to not be an issue.

PS - +10 and considered augmented

Power System - Fusion Reactor

Cost - Unknown


Systems of Note


HUD - Displays various information for the wearer to keep track while not being disctracted

Magnetic Weapon clasps - holds weapons and equipment onto the armour

Thermal Imaging - range of 300 feet.

Motion Sensors - range of 200 feet. Cannot be surprised from behind.

Communications - Range of 8km, unlimited via satellite uplink

Solar Powered Lighting

Built in imaging and video recorders - can take 10 000 pictures and upto 6 hours of video footage

Full environmental sealing - Contains a 12 hours oxygen supply and protects against all biological and chemical agents.

Optional AI Add on

The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter. It operates independently of he armour's wearer but also at their command. The system uses a tight beam transmission to enter into other computer and communication systems undermining the signals in order to gain access to do it's work.

The AI has the following skills

Computer Hacking 98%

Computer Programming 98%

Security Systems 98%

Cryptogrpahy 98%

Radio Basic 98%


References Used


Halo Wiki

Community content is available under CC-BY-SA unless otherwise noted.