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Background
(from Halopedia)

M4

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The MJOLNIR Powered Assault Armor/Mark V was the second major version of the MJOLNIR Powered Assault Armor series. The initial version of the Mark V powered exoskeleton, designated as Mark V[B], was issued to the SPARTAN-IIs and several SPARTAN-III commandos on November 24, 2551, while the second version of the armor was unveiled for Operation: RED FLAG on August 29, 2552. The Mark V armor was in service until October 2552, when it was replaced by the MJOLNIR Mark VI. It could still be requisitioned by SPARTAN-IV personnel as late as October 2558, albeit upgraded to function with the MJOLNIR [GEN2] suite.

In 2542, seventeen years after the MJOLNIR Mark IV entered service, production began on the next generation of MJOLNIR armor. A team under the leadership of Chief Scientist Dr. Catherine Halsey would spend the next ten years developing the suit. Using data collected from the Mark IV, hundreds of minor technical improvements and several major changes were made to the Mark V; most notably, the suit's armor plating underwent a total redesign and better materials were developed for its use. Separating the Mark V from the previous version of the system were two major breakthroughs in the ways in which the suit improves its wearer's combat effectiveness.

The first major breakthrough, which was introduced with the first generation of the Mark V, was the addition of a self-recharging energy shield system, reverse-engineered from captured Kig-yar point defense gauntlets, which repel objects and energy bursts, plus any other hazardous elemental energies. While impacts on the shield place a substantial drain on the system's power supply, the system's energy regenerates once the user is no longer under fire. However, the adaptation of the shield covering the entire body weakens the magnetic field, making the Mark V's shield system vulnerable to sustained fire. Energy shield technology was first tested on the Mark IV, though such tests were not especially successful.

The second major advancement, which was not implemented until the second generation of the suit, was the addition of a layer of computer memory superconductor that would allow an artificial intelligence to piggyback into the field with the operator to both provide and gather real-time intelligence. The synthesis of an artificial intelligence with a human brain is not possible without an upgrade to the user's already-specialized neural interface. Like the standard neural interface, the specialized neural lace translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons, and input from the on-board sensors is fed directly to the user's mind. In addition, an AI personality and processing matrix can be carried by the armor and delivered to the suit via the specialized neural lace and on-board storage in a crystal data chip no larger than a personal credit card. Without the armor, a Spartan's reaction time is charted at twenty milliseconds; with the Mark V, and an AI on-board, the time required to translate thought into motion is rendered almost instantaneous.

The suit also possesses other upgraded features that enhance its wearer's abilities. It has an upgraded heads-up display linked to sensors that project shield strength and an improved motion detecting system in addition to providing other numerous readouts, including allies' vitality and shield status. These features are maintained and initialized by the Mark V BIOS firmware.

In its second phase, the Mark V MJOLNIR battle armor weighs a quarter ton (226,8 kilograms),[citation needed] with its SPARTAN wearer. The SPARTAN/MJOLNIR combination is designed to be the most devastating intelligence tool ever created, as the AI can greatly increase the wearer's reaction time and vastly improve intelligence gathering capacity.

John-117 was the first Spartan to test the second-generation MJOLNIR Mark V with a smart AI implemented within the armor during a "live-fire" combat scenario. His test was to ring a bell after going through an obstacle course. This course involved ten Orbital Drop Shock Troopers, a minefield with Lotus anti-tank mines, three automated 30mm chain guns, a forest of wooden poles, and an unexpected SkyHawk jumpjet utilizing four 50mm cannons and Scorpion missiles. This test showed that an AI could vastly improve the armor's reaction times.

After the Human-Covenant War, the Mark V MJOLNIR components were adapted for the use of the SPARTAN-IV in the MJOLNIR (GEN2) armor. The GEN2 variant of the Mark V was tested at the Damascus Testing Facility in Vhalkem on Chi Ceti IV, a significant MJOLNIR development site for several decades.

NOTE - Due to its reaction systems, this armour can only be used by SPARTAN-IIs and similar genetically altered personnel (For example a Juicer from Rifts).


Model Type - MJOLNIR Powered Assault Armor/Mark V
Class - Powered Exoskeleton
Crew - 1
Scale - Standard/Massive


Structure By Location

Main Body - 360/120
Head - 180/60
Arms (2) - 150/50 ea
Legs (2) - 225/75 ea
Energy Shield - 360/120

Armour Level - 12
Armour Protection - Automatically stops up to and including attacks that do the equivalent of 2d4x10+10/90 (2d4+1/9) damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 2d4x100/800 (2d4x10/80) damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (2d4x10+1/81 (2d4+2/10) to 1d6x100+199/799 (1d6x10+19/79) damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.

Note - Energy Shield regenerates at 120/40 per phase. That means it can recharge fully every round. Also, all weapon attacks damage the shield if the attack is successful unless the shield is temporarily down at which point you compare the strike roll the Amour level as usual.
Note - Wearer fatigues at only 10% the normal rate while wearing the armour due to the advanced powered exoskeletal system


Speed

Running - x2 that of the wearer
Leaping - x3 leaping distance of the wearer


Specifications

Height - +0.3m
Length - +0.5m
Width - +0.4m
Weight - 150kg. Powered Exoskeleton allows for the weight to not be an issue.
Strength - +10 to the already enhanced strength of SPARTAN-IIs and similar.
Power System - Miniature Fusion System
Cost - Unknown


Systems of Note

HUD - Displays various information for the wearer to keep track of while not being distracted

Targeting Systems - Adds +2 to strike rolls with ranged weapons

Magnetic Weapon clasps - holds weapons and equipment onto the armour

Thermal Imaging - Range of 100m

Motion Sensors - Range of 60m. Cannot be surprised from behind.

Inertial GPS Navigation and Tracking System. This system is typically centered on the point of deployment

Communications - Range of 8km, unlimited via satellite uplink. Fully Encrypted.

Solar Powered Lighting

Built in imaging and video recorders - can take 10 000 pictures and up to 6 hours of video footage

Full environmental sealing - Contains a 12 hours oxygen supply and protects against all biological and chemical agents.

Medicinal Injector System - This system allows SPARTAN-IIS and similar to continue to act and react even when significantly injured. SPARTANs can continue unimpeded until they hit the equivalent of their PE attribute below zero at which point they will collapse and will die within 1d6x10 minutes without medical intervention.

Lock-down system - This protects the wearer from high speed impacts such as being rammed by a vehicle or falls from great heights. Reduce damage from such impacts by 50%.

Failsafe detonation system - if or when the wearer dies the armour will explode doing 2d6x10md to a 10 meter radius

Force Multiplying and Reactive Circuits - This system further enhances the wearers strength and reaction times beyond even their baselines. For strength and speed see above. Bonuses: +4 initiative, +5 Dodge and parry, +2 auto-dodge (in addition to any PP attribute bonuses).


Optional AI Add on

The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter. It operates independently of he armour's wearer but also at their command. The system uses a tight beam transmission to enter into other computer and communication systems undermining the signals in order to gain access to do it's work.

The AI has the following skills

Computers +35%
---(Specialization) Programming
---(Specialization) Security Systems
Communications +40%
---(Specialization) Cryptography
Navigation +40%


References Used

Halopedia

Halo - https://worldofjaymz.fandom.com/wiki/Halo Video Games (Rhodium) - https://worldofjaymz.fandom.com/wiki/Video_Games_(Rhodium) Rhodium RPG - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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