BACKGROUND (as per macross mecha manual)
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Meeting the need for a powered battle suit in the male division of the Zentradi Army, the Nousjadeul-Ger is a functional if unremarkable mecha. The battle suit is operated by a single pilot and possesses a small armament with just enough weapons diversity to match most foes. The Nousjadeul-Ger's primary weapon is a large plasma cannon mounted across the back engine mount, capable of being swiveled forward and ready to fire very quickly. In short range battle, the suit is equipped with a torso mounted impact cannon and can carry a variety of small arms in either (or both) of the hands.

The strength of the Nousjadeul-Ger lies in its versatility for all-environment deployment and suitability for most combat operations. When on a planet, the Nousjadeul-Ger is not limited to surface operations like the Reguld nor is it strictly an air unit like the Gnerl. The battle suit can engage in long-range flight within the atmosphere and can use this capability to broaden its combat effectiveness using its limited array of weaponry. The suit is also an excellent close-quarters, large-scale combat unit, capable of swift hand-to-hand fighting and possessing enough physical strength to cripple the most heavily armored enemy mecha. Lacking superior firepower and designed without preference for any single combat situation, the Nousjadeul-Ger is nonetheless a practical mecha capable of competent performance in most operations.

Model Type - Nousjadeul-Ger

Class - Male Powered Battle Suit

Crew - 1

MDC By Location

Main body - 325

Arms (2) - 110 ea

Hands (2) - 50 ea

Legs (2) - 165 ea

Feet (2) - 90 ea

Engines (2) - 150 ea

Head - 125

Plasma Cannon - 130

Impact Cannon - 60

Hand Held Gun - 50

Armour - stops up to and including the equivalent of standard 20mm rounds (2d4+1md)


Running - 140kph

Leaping - 20ft

Atmosphere - 670kph

Space - mach 4

Range - 2000km in space due to the need for reaction mass


Height - 16.4m

Length - 8.4m

Width - 11.8m

Weight - 34.7 tons

PS - 40 Robotic Lift - 20 tons, carry - 10 tons

Cargo - None

Power System - one 2.4 GGV class Flemenmik thermonuclear converter


Weapon Type - PLB-18 Plasma Cannon

Primary Purpose - Anti-mecha

Range - 1800m

Damage - 4d6x10 per blast

Rate Of Fire - 4 per melee maximum

Payload - unlimited

Bonuses - +1 strike

Weapon Type - RGT-F Impact cannon

Primary Purpose - Anti-mecha

Range - 1200m

Damage - 3d6x10 per burst

Rate Of Fire - equal to pilots attacks

Payload - Unlimited

Bonuses - 0

Weapon Type - Laser machine pistol

Primary Purpose - anti-mecha

Range - 1200m

Damage - 2d6 per blast . 8d6 per short burst per gun, 2d4x10 per medium burst per gun, 2d6x10 per long burst per gun, 3d6x10 per full melee burst.

Rate Of Fire - equal to pilots attacks

Payload - 60 per clip. 4 extra clips carried.

Bonuses - +1 strike

Bonuses and penalties

Use Robot/Vehicle Combat Elite

+5% Piloting Rolls

Punch - 4d6

Kick - 6d6

Body block - 2d6

Restrained punch - 8d6sdc

DYRL version gets the following additional bonuses from cyber interface control systems:

+2 autododge

+1 dodge

+10% to piloting rolls

Systems of Note
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DYRL version

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 100 miles (160km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km)

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons.

Radio Communications - long-range direction communication systems out to a range of 200 miles (320km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio/Video Pick-up system

References Used

Seto Kaiba

Macross Mecha Manual

Anime/Mecha HQ

Robotech Reference Guide

Robotech RPG (Both Editions)

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