Background (From Memory Alpha)

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The Nova-class was designed as a science and scout vessel, intended for short-term planetary research and analysis. It is not typically suitable for combat operations. The Nova design has a maximum speed of warp 8 and approximately eighty crewmembers. One unique feature of the Nova-class is its Waverider shuttle, which is located in a special docking port on the ventral side of the primary hull, similar to that of the Aeroshuttle on the Intrepid-class.

Affiliation: Federation of Planets/Starfleet

Ship Type: Survey Cruiser

Class: Nova

Manufacturer: Starfleet

Crew: 80 + 25

Passengers: 25 and Upto 610 passengers for evacuation purposes in an emergency

Notable Ships of Class:

NCC-72381 USS Equinox

NCC-71954 USS Helix


(1) Saucer Section - 18 000

(1B) Bridge - 2 000

(1C) Engineering Section - 19 000

(2) Main Sensor/Communications Array - 3 000

Lateral Sensor Arrays (60) - 250 ea

(3) Hanger - 2 500

(4) Warp Nacelles (2) - 13 000 ea

(4) Impulse Engine (2) - 2 500 ea

Small Guidance thrusters (many) - 120 ea

Small Airlocks/Access Hatches(6) - 75 ea

Large Airlocks (1) - 250 ea

Outer Hull (per 40 ft area) - 125

Interior walls (per 20 ft area) - 40

Type X/75 Phaser Arrays (5) - 850 ea

Type X/25 Phaser Arrays (6) - 450 ea

Photon Torpedo Launchers (3) - 500 ea

(5) Shields - 9 500 per side (57 000 total)

AR - 14

Armour - Stops Type IV Phasers and Mk 4 Disruptors.


Ship has a total of 8 decks.

1 - Depleting the MDC of the Saucer Section will put the ship at an incredible disadvantage and fairly dire straights. All control wil transfer to main engineering (Similar to destroying the bridge). Also all weapon systems will lose their attack bonuses as well as most sensors will be offline.

1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. ONce control is established in the battle bridge efficiency of the vessel will only be affected as follows, -5 to all combat rolls and attacks per melee are halved.

1C - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

2 - Destroying the sensor will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 2 craft per melee.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the warp nacelles AND impulse engine will leave the ship adrift in space with very minimal movement allowed by its docking thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 75 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


Speed - Realspace: mach 6.25

Warpdrive (TNG scale): Cruise Warp 6 (0.04 Light years per hour), Maximum Cruise Warp 7 (0.07 Light years per hour), Maximum Warp 8 (0.12 Light years per hour) for 20 hours.

Maximum Range: 5 years of constant deployment


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Length: 180m

Height: 41m

Width: 82m

Weight: 147 000 tons


WEAPON: Type X/75 Phaser Arrays (5, 1 dorsal, 1 dorsal forward/left, 1 dorsal forward/right, 1 ventral forward/left, 1 ventral forward/right)



RANGE - 300 000 km maximum

DAMAGE: 2d4x100 per blast

RATE OF FIRE: single blasts or gatling gun bursts equals to gunners attacks

PAYLOAD: Unlimited

BONUSES: +2 to strike

WEAPON: Type X/25 Pulse Phaser Cannons (6, 1 forward, 1 rear, 2 left, 2 right)



RANGE - 300 000 km maximum

DAMAGE: 6d6x10

RATE OF FIRE: single blasts equal or gatling gun bursts equal to gunners

PAYLOAD: Unlimited

BONUSES: +2 to strike

WEAPON: Photon Torpedo Launchers (2 forward, 1 rear)



RANGE - 750 000 km maximum (Unless fired at warp speeds then range is much greater, being upwards of 3 500 000 km maximum)

DAMAGE: 1d6x1000 per torpedo

RATE OF FIRE: 5 single shots per melee or upto 3 bursts of 3 per melee. The torpedoes can be target at up to 3 different if desired

PAYLOAD: 30 torpedoes total on board

BONUSES: +4 to strike in single fire mode, +2 strike in brst mode


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COMMUNICATIONS: SUbspace communications network has a direct range of 25 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for year.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 5 light years. Low to Mid Resoltuion has a range of 17 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +20% bonus to Sensor Skill Rolls in High Resolution mode and a +10% bonus to sensor skill rolls in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspacemultibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +15% bonus to sensor skill rolls.

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field dtress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imagin sensor, Fixed angle gamma frequency counter and VIrtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls.


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+4 to dodge vs other capital ships

-5 dodge attacks from starfighters etc


Shuttlecraft - 2 Shuttlecraft

Auxiliary Craft - 2 Work Bees, several heavy duty EVA suits


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library (Website)

Spacedock Starship Recognition Manual Volume 1 The Ships of Starfleet Star Trek The Expanded Universe (Game Supplement)

Memory Alpha (Website)

Memory Beta (Website)

Advanced Starship Design Bureau (Website)

Ex Astris Scientia (Website)

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