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Optimusrobot

Leader of the autobots, optimus is one of the most powerful of his kind. He leads by example and cares for his people. Capable and skilled, Optimus is also one of the best warriors if not the best, amongst the autobots.


Model Type - Optimus Prime

Class - Autobot Leader

Level - 15th level Military Specialist


MDC By Location


ROBOT MODE

Head - 175

Main Body - 1000

Arms - 350 ea

Hands - 100 ea

Legs - 600 ea

Feet - 200 ea

Laser Cannon Rifle - 150

Note - the head can only be hit by a called shot and is -3 to strike.


TRUCK MODE

Cab - 1700

Frame - 1400

Wheels - 150 ea


AR - 18 (Vehicle AR)

Armour - stops all standard rounds upto and including teh equivalent of 30mm.


TRAILER

Box - 2000

Trailer Wheels - 175 ea

Roller Drone - 200

Dual Laser System - 150

AR - 17 (Vehicle AR)

Armour - stops all standard rounds upto and including the equivalent of 30mm.


Speed

Ground (Truck Mode) - 240kph

Running (Robot Mode) - 120kph

Leaping - 30ft


Statistics

Height - Robot Mode 35ft, Truck Mode 13ft 6inches

Length - Robot Mode 10ft, Truck mode 75ft

Width - Robot Mode 14ft, Truck Mode 9ft

Weight - Robot Mode 25 tons, Truck mode 40 tons

Power System - Energon Powerplant Reactor


Weapons

Weapon Type - Laser Cannon Rifle

Primary Purpose - Anti-transformer

Range - 2500m

Damage - 4d6x10

Rate Of Fire - equal to Optimus' attacks per melee

Payload - Unlimited

Bonuses - +2 strike


Weapon Type - Dual Laser Cannon (in trailer)

Primary Purpose - Anti-transformer

Range - 3000m

Damage - 3d6x10

Rate Of Fire - 4 per melee

Payload - unlimited

Bonuses - +2 strike (automated)


Attributes

IQ - 20, ME - 22, MA - 25, PS - 60 Robotic, PP - 20

Carry - 15 tons, Lift - 30 tons


Alignment

Principled


Primary Skills

Speak Cybertronian 98%, Speak American 98%, Literate Cybertronian 98%, Literate American 98%, First Aid (Transformer) 98%, Military Etiquette 98%, Pilot Truck 98%, Navigation 98%, Math Basic 98%, General Repair and Maintenance 98%, Intelligence 98%, COmputer Operation 98%, Tactics 98%, Electronic COuntermeasures 98%, Radio Basic 98%, Radio Scramblers 98%, Detect Ambush 98%, Detect Concealment 98%, Military Fortification 98%, Trap/Mine detection 98%, Basic Mechanics 98%, Basic Electronics 98%, Tailing 93%, TV/Video Systems 91%, Optic Systems 91%, Camoflage 81%, Roadwise 58%, HIstory 71%, Law - General 66%, Math Advanced 76%, Philosophy 56%, Wrestling, WP Handgun +7 strike, WP Rifle +7 strike, WP Energy Handgun +8 strike, WP Energy Rifle +7 strike, WP Knife +5 strike/parry +6 strike thrown, WP Weapon SYstems +5 strike, WP Heavy +5 strike, WP Heavy MD +5 strike, WP Missile Launcher +5 strike, WP Sword +6 strike, +5 parry, +3 strike thrown


Secondary Skills

Speak 4 languages at 98%, literate 4 languages 98%, speak 5 languages +91%, +81%, +79% +73% and +67% respectively, literate in 5 languages +86% +76% +66% +56% and +46% respectively


Bonuses

+6% to all skills (already included), +4 vs psionics, +5 vs insanity, 84% trust/intimidate

8 attacks per melee

Punch - 1d4x10+12, Restrained Punch - 2d4+1, Kick - 1d6x10+12+2d6, Body Block/Tackle - 4d6

+5 strike in hand to hand, +8 parry, +8 dodge, +2 initiative, +2 disarm

+2 pull punch, +3 roll with punch/impact

Critical on natural 18+, Knockout/Stun on natural 18+, Deathblow on natural 20, Leap Kick (2 attacks, double damage)

Paired weapons

+8 strike ranged, Leading +3 against moving targets, Called shots hits on 10+, Burst damage x4/x7/x12/x15

Coldcock, Rapid Reload, Snap Shot, Speed Load, Aimed Short Burst, Critical on Natural 17+, Double Critical on natural 20, Automatic critical on surprise attacks


References Used

Wikipedia

Transformers More than meets the eye official guidebook (DW)

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