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Orchid

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Model Type - Orchid

Class - Light Cruiser/Carrier

Crew - 145 + 160 Pilots and aircrew


MDC By Location


Main Hull - 32 000

Engines - 4 500

Airlocks - 250

Large Airlocks - 1 200

Mecha Hanger Pod - 20 000

Mecha Bay Doors - 3 500

Sensor Antennas - 150

Hull per 40ft - 250

Particle Cannons - 500

Missile Tubes - 600

Point Defense Guns - 100

Armour - stops upto and including the equivalen of standard 25mm rounds


Speed


Space - mach 6

Air - mach 3

Fold - 10 light years per hour

Range - 3 months of operations before dry stores replenishment is needed. Reflex Furnace can operate upto 25 years with an energizer rebuild.


Statistics


Height - 49m main hull, 130m overall

Length - 300m

Width - 91m

Weight - 260 000 tons

Cargo - dry stores and combat consumables in 1000s of tons. See below for mecha complements

Power System - RRG Mk24 protoculture-fueled Reflex furnace

Cost - na


Weapons


Weapon Type - Triple Particle Cannon (3)

Primary Purpose - Anti Ship

Range - 300 000km

Damage - 1d6x1000

Rate Of Fire - 5 per melee

Payload - unlimited

Bonuses - +2 strike


Weapon Type - Missile Tubes (6)

Primary Purpose - Anti Ship

Range - 300km

Damage - 2d6x100

Rate Of Fire - volleys of 1-6

Payload - 60

Bonuses - +3 strike


Weapon Type - Point Defense Lasers (9)

Primary Purpose - Anti mecha

Range - 2500m

Damage - 4d6x10 per burst

Rate Of Fire - equal to gunners attacks

Payload - unlimited

Bonuses - +2 strike


Bonuses and penalties


Cannot dodge attacks from fighters or mecha

+1 dodge versus capital ships


Systems of Note


Cross Dimensional Radar - Range of 200 billion km and can track upto 100 000 targets at once. This system allows the ship to detect what may lie along thier fold path or what may be be waiting in the area of their fold destination. Also the system can detect incoming ships prior to them defolding into the area.

Standard Radar - Range of 4000km and can track upto 2000 targets at once

Radar Warning receiver - Informs the crew of possible radar lock. Range - 4000km

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 4000km and can target upto 200 targets at once

Computer Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Lidar/Ladar - This system uses lasers to detect and image items as small as 50cm at 20km, as small as 300cm (2.0m) out to 50km and as small as 1000cm (10.0m) out to 100km. This system also assists the other sensors in detected and identification.

Fold Communications - Range unknown. No lag in communication time out to 20ly. +1 second of lag for every 20ly thereafter. (1000ly would have a lag of 49 seconds). Amplifiers can double the effectiveness.

Standard Communications - Range of 1 million km with next to no lag between communication points.

Gravitic sensors - This system detects and analyzes gravtic anomolies out to a range of 300 000km.

Electromagnetic sensors - This system detects and analyzes electromagnetic anomolies out to a range of 300 000km.

Thermal and Infa-red Sensors - This system detects and analyzes Thermal and Infa-Red anomolies out to a range of 300 000km.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the crew can impose a penalty of -3 to strike and a -20% to all sensor skill rolls of any opponents within standard radar range depending on terrain.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold thousands of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental System - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed (and can recirculate breathable air indefinitely if neccessary), computer controlled independant oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 1000 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several thousand rads, and polarized and light sensitive/adjusting tinted viewports.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system, power system temperature, ammunition counters, damage assessment indicators so on and so forth.

Motion detector/Collision Warning System

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 1000m away and louder sounds at longer distances)

Spotlights - high intensity spotlights that can shine on objects upto 2000m away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is to a radius of 2000m doing 2d4x10 000md to anything within the radius.


Mecha Complements


48 VF-6 Alpha/VF-9 Beta Combinations


References Used for images and technical information


Robotech.com

Robotech Reference Guide

Robotech The RPG

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