The Ostscout was designed for one purpose: scouting. Its maneuverability, high speed, and jump capacity allow it to avoid trouble easily. Poorly gunned and armored, it can only engage the lightest of 'Mechs with a reasonable assurance of victory.
Enhanced sensor arrays and a high-resolution targeting and tracking system supply the OTT with a constant stream of data about its surroundings. Powerful narrow-band communications equipment allows the Ostscout to report from deep inside enemy territory.
Affilitaion - Inner Sphere
Model Type - OTT-7J Ostscout
Class - Light Battlemech
Crew - 1
MDC By Location
Head/Cockpit - 100
Reinforced Pilots Compartment - 150
Main Torso - 300
Arms - 120ea
Legs - 150ea
Feet - 85ea
Medium Laser - 30
Note - the head can only be hit by a called shot and is -3 to strike.
Armour - stops up to and including all standard 7.62mm rounds
Running - 129.6 kph
Jump - 240m
Weight - 35 tons
PS - Robotic 35
Cargo - Minimal space for peronal items and weapons
Power System - VOX 280 Fusion Engine
Weapon Type - Medium Laser (1 main torso)
Range - 900m
Damage - 2d4x10
Rate Of Fire - 4 per melee
Payload - na
Bonuses - na
Bonuses and Penalties
Use Robot COmbat Training
Swat - 2d6
Kick - 4d6+3
Body Block - 2d4+1
Systems of Note
Combat Computer - Identifies friendly and enemy units, types, and classes. Range 3km
Radar - Detects friendly or enemy units in the surrounding area. Affected by terrain. range - 10km
Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.
Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards tho their damage and functionality status.
Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.
Battletech Technical Manual 3025 (FASA)