The Ostscout was designed for one purpose: scouting. Its maneuverability, high speed, and jump capacity allow it to avoid trouble easily. Poorly gunned and armored, it can only engage the lightest of 'Mechs with a reasonable assurance of victory.

Enhanced sensor arrays and a high-resolution targeting and tracking system supply the OTT with a constant stream of data about its surroundings. Powerful narrow-band communications equipment allows the Ostscout to report from deep inside enemy territory.

Affilitaion - Inner Sphere

Model Type - OTT-7J Ostscout

Class - Light Battlemech

Crew - 1

MDC By Location

Head/Cockpit - 100

Reinforced Pilots Compartment - 150

Main Torso - 300

Arms - 120ea

Legs - 150ea

Feet - 85ea

Medium Laser - 30

Note - the head can only be hit by a called shot and is -3 to strike.

Armour - stops up to and including all standard 7.62mm rounds


Running - 129.6 kph

Jump - 240m


Weight - 35 tons

PS - Robotic 35

Cargo - Minimal space for peronal items and weapons

Power System - VOX 280 Fusion Engine


Weapon Type - Medium Laser (1 main torso)

Range - 900m

Damage - 2d4x10

Rate Of Fire - 4 per melee

Payload - na

Bonuses - na

Bonuses and Penalties

Use Robot COmbat Training

Swat - 2d6

Kick - 4d6+3

Body Block - 2d4+1

Systems of Note

Combat Computer - Identifies friendly and enemy units, types, and classes. Range 3km

Radar - Detects friendly or enemy units in the surrounding area. Affected by terrain. range - 10km

Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.

Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards tho their damage and functionality status.

Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.

References Used

Battletech Technical Manual 3025 (FASA)

Community content is available under CC-BY-SA unless otherwise noted.