Worldofjaymz Wiki
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Ranged Combat -
 
Ranged Combat -
   
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Missile Rules -
Vehicle Combat -
 
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Vehicle Combat Rules -
   
 
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
 
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
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MDC -
 
MDC -
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Skill Rules -
   
 
Complete List of Skills
 
Complete List of Skills
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You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC invovled.
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You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC involved.

Revision as of 00:36, 23 February 2020

PALLADIUM




DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.

So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.

I present to you Palladium 2.0

Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings will be listed elsewhere on this wiki.


General Rules:

Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation

Combat Round - https://worldofjaymz.fandom.com/wiki/Combat_Round_and_Sequence

Hand-to-Hand/Melee Combat -

Ranged Combat -

Missile Rules -

Vehicle Combat Rules -

Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic

Psychic Rules -

MDC -

Skill Rules -

Complete List of Skills

Note - there are enough games with both magic and psionics that I am including the main rules for them here.


Setting Specific Material

Rifts

(Phaseworld is included as part of Rifts)


Beyond The Supernatural

Magic and Psionic Revisions


Heroes Unlimited

Super Power Rules


Palladium Fantasy


Nightbane

Morphus Rules -


Ninjas and Superspies

Chi Rules -


Revised Recon


After The Bomb


Splicers


Systems Failure


The Mechanoids


You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC involved.