Worldofjaymz Wiki
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[[File:PALLADIUM.png|left]]
[[File:PALLADIUM.png|left]] So....this is it....time for someone to take it upon themsevles to try and clean p our beloved mess of a rule system and try to set it straight.
 
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'''DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.'''
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So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.
   
 
I present to you Palladium 2.0
 
I present to you Palladium 2.0
   
Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings will be listed elsewhere on this wiki.
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Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings may be listed elsewhere on this wiki.
   
   
 
<u>'''General Rules:'''</u>
 
<u>'''General Rules:'''</u>
   
Character Generation
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Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation
   
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Combat Round - https://worldofjaymz.fandom.com/wiki/Combat_Round_and_Sequence
Combat Rules
 
   
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Hand-to-Hand/Melee Combat Rules - https://worldofjaymz.fandom.com/wiki/HTH_and_Melee_Combat
Magic Rules
 
   
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Ranged Combat Rules - https://worldofjaymz.fandom.com/wiki/Ranged_Combat
Psychic Rules
 
   
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Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles
Complete List of Skills
 
   
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Vehicle Combat Rules - https://worldofjaymz.fandom.com/wiki/Vehicle_Combat
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Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
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Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes
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Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules
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Psionics Powers -
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MDC - https://worldofjaymz.fandom.com/wiki/MDC
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Giving and Taking Damage - https://worldofjaymz.fandom.com/wiki/Giving_and_Taking_Damage
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Injuries and Healing -
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Special Rules - https://worldofjaymz.fandom.com/wiki/Special_Rules
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Skill Rules - https://worldofjaymz.fandom.com/wiki/Skill_Rules
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Complete List of Skills -
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Note - there are enough games with both magic and psionics that I am including the main rules for them here.
   
   
 
<u>'''Setting Specific Material'''</u>
 
<u>'''Setting Specific Material'''</u>
   
'''Rifts'''
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'''Rifts''' (This includes Phaseworld)
   
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This is considered the default Palladium game setting.
Megadamage Combat
 
   
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Occupational character Classes -
Psychic and Magic Rules Revisions
 
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Races -
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Weapons and Equipment -
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Magic and Techno-wizardry -
   
   
 
'''Beyond The Supernatural'''
 
'''Beyond The Supernatural'''
   
 
Magic and Psionic Revisions
Psychic and Magic rules revisions
 
   
   
 
'''Heroes Unlimited'''
 
'''Heroes Unlimited'''
 
Psychic and Magic Rules Revisions
 
   
 
Super Power Rules
 
Super Power Rules
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'''Palladium Fantasy'''
 
'''Palladium Fantasy'''
 
Psychic and Magic Revisions
 
   
   
 
'''Nightbane'''
 
'''Nightbane'''
   
 
Morphus Rules -
Psychic and Magic Revisions
 
 
Morphus Rules
 
   
   
 
'''Ninjas and Superspies'''
 
'''Ninjas and Superspies'''
   
Chi Rule
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Chi Rules -
   
   
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You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the Megadamge Combat rules found above listed under Rifts.
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You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC involved.

Revision as of 19:59, 19 April 2020

PALLADIUM




DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.

So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.

I present to you Palladium 2.0

Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings may be listed elsewhere on this wiki.


General Rules:

Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation

Combat Round - https://worldofjaymz.fandom.com/wiki/Combat_Round_and_Sequence

Hand-to-Hand/Melee Combat Rules - https://worldofjaymz.fandom.com/wiki/HTH_and_Melee_Combat

Ranged Combat Rules - https://worldofjaymz.fandom.com/wiki/Ranged_Combat

Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles

Vehicle Combat Rules - https://worldofjaymz.fandom.com/wiki/Vehicle_Combat

Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic

Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes

Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules

Psionics Powers -

MDC - https://worldofjaymz.fandom.com/wiki/MDC

Giving and Taking Damage - https://worldofjaymz.fandom.com/wiki/Giving_and_Taking_Damage

Injuries and Healing -

Special Rules - https://worldofjaymz.fandom.com/wiki/Special_Rules

Skill Rules - https://worldofjaymz.fandom.com/wiki/Skill_Rules

Complete List of Skills -

Note - there are enough games with both magic and psionics that I am including the main rules for them here.


Setting Specific Material

Rifts (This includes Phaseworld)

This is considered the default Palladium game setting.

Occupational character Classes -

Races -

Weapons and Equipment -

Magic and Techno-wizardry -


Beyond The Supernatural

Magic and Psionic Revisions


Heroes Unlimited

Super Power Rules


Palladium Fantasy


Nightbane

Morphus Rules -


Ninjas and Superspies

Chi Rules -


Revised Recon


After The Bomb


Splicers


Systems Failure


The Mechanoids


You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC involved.