Worldofjaymz Wiki
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I present to you Palladium 2.0
 
I present to you Palladium 2.0
   
Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings will be listed elsewhere on this wiki.
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Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings may be listed elsewhere on this wiki.
   
   
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Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles
 
Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles
   
Vehicle Combat Rules -
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Vehicle Combat Rules - https://worldofjaymz.fandom.com/wiki/Vehicle_Combat
   
 
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
 
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
   
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Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes
Psychic Rules -
 
   
MDC - https://worldofjaymz.fandom.com/wiki/MDC
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Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules
   
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Psionics Powers -
Giving and Taking Damage -
 
   
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MDC - https://worldofjaymz.fandom.com/wiki/MDC
Education and OCCs -
 
   
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Giving and Taking Damage - https://worldofjaymz.fandom.com/wiki/Giving_and_Taking_Damage
Skill Rules -
 
   
Injuries and Healing -
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Injuries and Healing -
   
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Special Rules - https://worldofjaymz.fandom.com/wiki/Special_Rules
Saving Throws and Standard Abilities -
 
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  +
Skill Rules - https://worldofjaymz.fandom.com/wiki/Skill_Rules
   
 
Complete List of Skills -
 
Complete List of Skills -
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<u>'''Setting Specific Material'''</u>
 
<u>'''Setting Specific Material'''</u>
   
'''Rifts'''
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'''Rifts''' (This includes Phaseworld)
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This is considered the default Palladium game setting.
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Occupational character Classes -
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Races -
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Weapons and Equipment -
   
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Magic and Techno-wizardry -
(Phaseworld is included as part of Rifts)
 
   
   

Revision as of 19:59, 19 April 2020

PALLADIUM




DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.

So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.

I present to you Palladium 2.0

Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings may be listed elsewhere on this wiki.


General Rules:

Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation

Combat Round - https://worldofjaymz.fandom.com/wiki/Combat_Round_and_Sequence

Hand-to-Hand/Melee Combat Rules - https://worldofjaymz.fandom.com/wiki/HTH_and_Melee_Combat

Ranged Combat Rules - https://worldofjaymz.fandom.com/wiki/Ranged_Combat

Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles

Vehicle Combat Rules - https://worldofjaymz.fandom.com/wiki/Vehicle_Combat

Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic

Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes

Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules

Psionics Powers -

MDC - https://worldofjaymz.fandom.com/wiki/MDC

Giving and Taking Damage - https://worldofjaymz.fandom.com/wiki/Giving_and_Taking_Damage

Injuries and Healing -

Special Rules - https://worldofjaymz.fandom.com/wiki/Special_Rules

Skill Rules - https://worldofjaymz.fandom.com/wiki/Skill_Rules

Complete List of Skills -

Note - there are enough games with both magic and psionics that I am including the main rules for them here.


Setting Specific Material

Rifts (This includes Phaseworld)

This is considered the default Palladium game setting.

Occupational character Classes -

Races -

Weapons and Equipment -

Magic and Techno-wizardry -


Beyond The Supernatural

Magic and Psionic Revisions


Heroes Unlimited

Super Power Rules


Palladium Fantasy


Nightbane

Morphus Rules -


Ninjas and Superspies

Chi Rules -


Revised Recon


After The Bomb


Splicers


Systems Failure


The Mechanoids


You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC involved.