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I present to you Palladium 2.0 |
I present to you Palladium 2.0 |
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− | Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings |
+ | Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings may be listed elsewhere on this wiki. |
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Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles |
Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles |
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− | Vehicle Combat Rules - |
+ | Vehicle Combat Rules - https://worldofjaymz.fandom.com/wiki/Vehicle_Combat |
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic |
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic |
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+ | Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes |
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− | Psychic Rules - |
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− | + | Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules |
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+ | Psionics Powers - |
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− | Giving and Taking Damage - |
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+ | MDC - https://worldofjaymz.fandom.com/wiki/MDC |
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− | Education and OCCs - |
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+ | Giving and Taking Damage - https://worldofjaymz.fandom.com/wiki/Giving_and_Taking_Damage |
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− | Skill Rules - |
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− | Injuries and Healing - |
+ | Injuries and Healing - |
+ | Special Rules - https://worldofjaymz.fandom.com/wiki/Special_Rules |
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− | Saving Throws and Standard Abilities - |
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+ | |||
+ | Skill Rules - https://worldofjaymz.fandom.com/wiki/Skill_Rules |
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Complete List of Skills - |
Complete List of Skills - |
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<u>'''Setting Specific Material'''</u> |
<u>'''Setting Specific Material'''</u> |
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− | '''Rifts''' |
+ | '''Rifts''' (This includes Phaseworld) |
+ | |||
+ | This is considered the default Palladium game setting. |
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+ | |||
+ | Occupational character Classes - |
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+ | |||
+ | Races - |
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+ | |||
+ | Weapons and Equipment - |
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+ | Magic and Techno-wizardry - |
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− | (Phaseworld is included as part of Rifts) |
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Revision as of 19:59, 19 April 2020
DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.
So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.
I present to you Palladium 2.0
Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings may be listed elsewhere on this wiki.
General Rules:
Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation
Combat Round - https://worldofjaymz.fandom.com/wiki/Combat_Round_and_Sequence
Hand-to-Hand/Melee Combat Rules - https://worldofjaymz.fandom.com/wiki/HTH_and_Melee_Combat
Ranged Combat Rules - https://worldofjaymz.fandom.com/wiki/Ranged_Combat
Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles
Vehicle Combat Rules - https://worldofjaymz.fandom.com/wiki/Vehicle_Combat
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes
Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules
Psionics Powers -
MDC - https://worldofjaymz.fandom.com/wiki/MDC
Giving and Taking Damage - https://worldofjaymz.fandom.com/wiki/Giving_and_Taking_Damage
Injuries and Healing -
Special Rules - https://worldofjaymz.fandom.com/wiki/Special_Rules
Skill Rules - https://worldofjaymz.fandom.com/wiki/Skill_Rules
Complete List of Skills -
Note - there are enough games with both magic and psionics that I am including the main rules for them here.
Setting Specific Material
Rifts (This includes Phaseworld)
This is considered the default Palladium game setting.
Occupational character Classes -
Races -
Weapons and Equipment -
Magic and Techno-wizardry -
Beyond The Supernatural
Magic and Psionic Revisions
Heroes Unlimited
Super Power Rules
Palladium Fantasy
Nightbane
Morphus Rules -
Ninjas and Superspies
Chi Rules -
Revised Recon
After The Bomb
Splicers
Systems Failure
The Mechanoids
You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC involved.